Jetpack

TheNwBTheNwB Join Date: 2005-04-22 Member: 49110Members
<div class="IPBDescription">How to use this thing?</div> when it come to jp
i always cant use it properly.
i find its hard even to counter an onos with jp.
anyone can help me and give me some tip to use JP?
thx

*dunno if there are a topic about this, i dont search it in database* <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
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Comments

  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Try holding crouch when flying, it makes things a lot easier. Other than that I guess you just have to practice and get used to the jp movement-wise.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    hold down space for a second or so, then let go of it. repeat that and try not to hit the ground of ceiling too much.

    ns_metal and ns_nothing are good maps to practice jetpacking.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Jetpack mechanics suck in this game.

    Most important things to learn are moving forward quickly (jump and hold, release, then hold), and efficiently using your fuel. For example, don't try to constantly fly around an onos, but instead use the bursts to escape it at close range, perch on a ledge, etc.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Side note, you always should be wary of ending your post with "I was too lazy to search to see if something else has talked about this before" tends to reduce the amount of help people want to give....

    You might also want to check out the New Player forum....
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    There are several ways to use the jetpack:

    <b>Lift-off & flight:</b>
    - Hold down jump+direction for about 1/2 sec (estimating here) to get a nice high jump in that direction, not high enough to avoid a good onos, but sure as hell dodges fade slashes.
    - Hold down jump+direction for about 1 sec to avoid an onos, too slow for a fade (by the time you hit the ground he'll be coming at you again).
    - Keep holding down a direction while holding jump only for about 1 sec (that's for when there's aliens around, hold it for 1/2 sec if it's just to get across the map quicker), when you're at the top, hold jump again as you are about to fall down again, this will make you slide in a certain direction. At first you will lose some altitude, but as you hold it you'll get a bit higher again.

    <b>Landing:</b>
    - Just let go: you'll regain some fuel (usually about 1/2 of you lost) as you drop so you can keep jp-dodging longer.
    - Hold it when you're at half your max height: this will take up quite some fuel, and isn't a great way to dodge anything except 1 thing: oni. They pretty much tend to run towards the spot you're about to land (if they're trying to kill you), so altering this spot while dropping (at high speed) might save your **** from being eaten.


    My 2 cents
    - Rover
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Becuase my keyboard (or perhaps its the motherboard? Someone tell me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) is crap; i.e. around the fabled "WASD" area, it only recognises 2 key presses at a time (and my crouch is bound to "R"), I have to jet pack differently to most.

    I give a forward boost then let go of jump. When it's got to the height I want, I hammer the jump mouse button and crouch key and -woosh- off I go in the direction I want- usually without hitting walls.

    The JP is nicely designed so that you can get a good 3 to 5 seconds of level flight before you start to rise again.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    Jax, every keyboard has a built in limitation on the number of keys that can be simultaneously pressed. I believe mine is around four or five.

    I'd seriously consider buying a new keyboard. =p
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    you're having trouble using the jetpack because the jetpack physics are bugged in this game and make no sense.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-ViPr+Jun 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're having trouble using the jetpack because the jetpack physics are bugged in this game and make no sense. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep. You can't go up again after starting to fall, if I can remember correctly.
    So that means if you have any negative Z coordinate velocity, you cannot reverse that without landing first. I think...
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    You can actually, but it takes a bit of fuel. Learn to strafe jump, and use those physics in a JP to fly around with perfect control.
  • odaeyssodaeyss Join Date: 2005-05-13 Member: 51517Members
    I liked the old jetpack mechanics better <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    The few gripes I have with jetpack are when you are moving forward with some nice speed and then your feet hit the ground, you instantly stop even if you are holding down +jump to continue thrust. You instantly get stuck on the ground, its rediculous. You should at least continue forward because the jetpack is still thrusting you in whatever direction you are holding.

    Another thing I hate about jetpack is co_faceoff. That map has the worst ceilings ever for jetpackers. They are all too low, and they all have too many outcroppings and offshoots that you bump into so you can never get anything done.

    Other than that, its a good strategic choice.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    <!--QuoteBegin-odaeyss+Jun 9 2005, 03:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (odaeyss @ Jun 9 2005, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked the old jetpack mechanics better <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Being since I've played a ton since the old Jetpack mechanics, I really can't remember how it felt. But I just remember it felt a lot easier.

    But of course, everyone is going to say something like this because this is how the JP mechanics were for such a long time.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Uh, I like the current JP movement. It's hard to hover in one place, but it's really really good for moving forward quickly, even down hallways only a bit more than an onos high.

    Jump, let go when you have a bit of height (experience will tell you how long, and it also depends how high you want to fly), then wait until you hit the apex of your ascent, and just as you are beginning to fall press jump again. Alternate between holding it and tapping it to stay at a level height for maximum forward speed.

    If you're in a big room, use a big (read: 1 second hold) boost to launch yourself to the ceiling, then let go and let the jp recharge until you hit apex. Then, either tap jump for a rudimentary hover, or let yourself fall all the way down to the ground and go up from there. Don't try to go down halfway quickly and then back up, it won't work. You'll spend less fuel if you actually tap jump to slow your descent, and then hold it to go back up.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited June 2005
    <!--QuoteBegin-2 of Eight+Jun 9 2005, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 9 2005, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ViPr+Jun 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're having trouble using the jetpack because the jetpack physics are bugged in this game and make no sense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. You can't go up again after starting to fall, if I can remember correctly.
    So that means if you have any negative Z coordinate velocity, you cannot reverse that without landing first. I think... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no i'm not talking about vertical movement. i'm talking about your horizontal movement; it's FUBAR. it's probably the thing i hate most about this game and makes me doubt Flayra's ability but actually it's Valves fault and Flayra just hasn't bothered to change it.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-ViPr+Jun 9 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-2 of Eight+Jun 9 2005, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 9 2005, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ViPr+Jun 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're having trouble using the jetpack because the jetpack physics are bugged in this game and make no sense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. You can't go up again after starting to fall, if I can remember correctly.
    So that means if you have any negative Z coordinate velocity, you cannot reverse that without landing first. I think... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no i'm not talking about vertical movement. i'm talking about your horizontal movement; it's FUBAR. it's probably the thing i hate most about this game and makes me doubt Flayra's ability but actually it's Valves fault and Flayra just hasn't bothered to change it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How is it "FUBAR"? It's like bunnyhopping; something difficult you have to master, but it's all part of the interesting air control inherent in the Half-Life physics engine.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Sky+Jun 9 2005, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 9 2005, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ViPr+Jun 9 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-2 of Eight+Jun 9 2005, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Jun 9 2005, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ViPr+Jun 9 2005, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jun 9 2005, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're having trouble using the jetpack because the jetpack physics are bugged in this game and make no sense. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. You can't go up again after starting to fall, if I can remember correctly.
    So that means if you have any negative Z coordinate velocity, you cannot reverse that without landing first. I think... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no i'm not talking about vertical movement. i'm talking about your horizontal movement; it's FUBAR. it's probably the thing i hate most about this game and makes me doubt Flayra's ability but actually it's Valves fault and Flayra just hasn't bothered to change it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How is it "FUBAR"? It's like bunnyhopping; something difficult you have to master, but it's all part of the interesting air control inherent in the Half-Life physics engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's "FUBAR" because I can't hold forward and negate physics and just GO the direction I'm looking. lol?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited June 2005
    <span style='font-size:21pt;line-height:100%'>:(</span>

    Yeah it's hard to jetpack at first. You can't really expect to do it right while "standing", so you have to "crouch" the whole dang time to actually CONTROL your bearings and velocity.

    One good thing about the new jetpacks is that you can fall from ANY DISTANCE and survive with zero damage because apparently the TSA Jetpack technology also includes ferro-fiberous nano-implant hyper-strengthened ankles, and every marine who gets a jetpack has his feet involuntarily turned permanently into forged stainless steel. Nobody said using nanotech to fight the aliens was going to be humane, but darned if flying marines with unbreakable legs aren't really effective against the Kharra. :O

    Assuming they know how to sail around with the jetpack I mean.

    You know that guy who said Metal is a good map for testing jetpacks? He's right. Start up your own game of NS, type SV_CHEATS 1 to start the game with just yourself, join marines, research jetpacks, and try it out. You only REALLY get better through experience, I've found, or at least it's the most reliable way..
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    edited June 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I liked the old jetpack mechanics better <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The thing with that was that high FPS let a person hover indeffinitely, as lift was dependant on FPS. This was over-powered and game breaking.
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    Yeah, sure jetpacks have screwed up physics, but you really have to admire the job they have done with the outdated system they had to work with to create NS. Think about it, NS is a Half-Life mod. Half-Life is almost completely different and everything about it is outdated. They have completely change Half-Life to were I can’t see many similarities. I’m sure that in NS: S or NS2 or whatever the newer version of NS is called, they will certainly have the jetpack physics corrected.

    Also to give you my strategy with using the jetpack, don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). The less ammo the more maneuverable you are, the farther you fly, the higher you fly, and so on…
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    But, if you don't get ammo, all the maneuverability and unkill-ability in the world won't really help you, because you won't be able to kill anything after a minute of shooting. Ammo doesn't weigh you down that much....
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Sky+Jun 10 2005, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 10 2005, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But, if you don't get ammo, all the maneuverability and unkill-ability in the world won't really help you, because you won't be able to kill anything after a minute of shooting. Ammo doesn't weigh you down that much.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And that is why you get resupply.
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    I always figured it was easier to go up when you were standing but easier to avoid hitting things while ducking. Sometimes it's beneficial to duck and right when you tap the jump key to get higher you let go of crouch, when you get higher up press it again. Maybe it's in my head though.
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    edited June 2005
    <!--QuoteBegin-Ahnteis+Jun 10 2005, 02:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jun 10 2005, 02:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Jun 10 2005, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 10 2005, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But, if you don't get ammo, all the maneuverability and unkill-ability in the world won't really help you, because you won't be able to kill anything after a minute of shooting. Ammo doesn't weigh you down that much.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And that is why you get resupply. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    well lol thats only on co maps... but yea!

    sky i never said dont get no ammo i said...
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    o and sky can you honestly say youve goten a shotgun or a hmg and successfuly reloaded after shooting a whole clip at an onos or a fade... normally by that point if there not dead then your dead... the reason i say shotgun or hmg is because ive VERY RARLY gotten a jp with an lmg... and normaly with a shotgun ill have 8/16 no more, and hmg 125/125, which is more than enough to last you awhile... and if it runs out... fly to a vent and call for ammo, ive seriously never had a problem with ammo unless there is a nub com
  • odaeyssodaeyss Join Date: 2005-05-13 Member: 51517Members
    <!--QuoteBegin-Electrical Tape+Jun 9 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jun 9 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I liked the old jetpack mechanics better <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The thing with that was that high FPS let a person hover indeffinitely, as lift was dependant on FPS. This was over-powered and game breaking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey, I didn't say that the old JPs weren't a bit too much.. just that I preferred them. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but yeah actually, the reason I like the old ones better was that you got a lot more burn time out of them. My FPS_max is 101, so you folks who use the same were gettin about the same performance out of a JP that I was.. and I"m sure know what I'm talking about.

    The old JP had a gliding feeling to it.. maybe it's just me.. but the current JPs, they seem like they just drop you like a rock the second you stop burning fuel.. and honestly I think the old ones were -more- manuverable too, just not as -easily- manuverable.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    And for those of us that were stuck at 20 fps, the old jp was horrible (I have a good computer now, thankfully).
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Mac1OMan+Jun 10 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mac1OMan @ Jun 10 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sky i never said dont get no ammo i said...
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    o and sky can you honestly say youve goten a shotgun or a hmg and successfuly reloaded after shooting a whole clip at an onos or a fade... normally by that point if there not dead then your dead... the reason i say shotgun or hmg is because ive VERY RARLY gotten a jp with an lmg... and normaly with a shotgun ill have 8/16 no more, and hmg 125/125, which is more than enough to last you awhile... and if it runs out... fly to a vent and call for ammo, ive seriously never had a problem with ammo unless there is a nub com <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you're in a high-ceilinged room, you can buzz around for ages picking off any aliens below. They'll eventually just try to swarm you with everyone they have, and personally in such a situation I would prefer to not have to rely on the com to give me all the ammo I need. Seriously, it's a trade off of a few (not even 10) units per second of speed for a nice healthy supply of ammo. I think that's a fair trade.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Sky+Jun 10 2005, 11:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 10 2005, 11:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mac1OMan+Jun 10 2005, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mac1OMan @ Jun 10 2005, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sky i never said dont get no ammo i said...
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don’t get a load of ammo; it weighs you down (I never waist my time getting ammo from the armory anyway, unless I get a fresh weapon). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    o and sky can you honestly say youve goten a shotgun or a hmg and successfuly reloaded after shooting a whole clip at an onos or a fade... normally by that point if there not dead then your dead... the reason i say shotgun or hmg is because ive VERY RARLY gotten a jp with an lmg... and normaly with a shotgun ill have 8/16 no more, and hmg 125/125, which is more than enough to last you awhile... and if it runs out... fly to a vent and call for ammo, ive seriously never had a problem with ammo unless there is a nub com <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're in a high-ceilinged room, you can buzz around for ages picking off any aliens below. They'll eventually just try to swarm you with everyone they have, and personally in such a situation I would prefer to not have to rely on the com to give me all the ammo I need. Seriously, it's a trade off of a few (not even 10) units per second of speed for a nice healthy supply of ammo. I think that's a fair trade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Jetpacks have the advantage of nearly ALWAYS being able to reload as well... where HA and LA are screwed compleatly if something starts muching them while thier ammo count is at 0, JP just fly away and buzz around annoyingly, giving themselfs TONNES of time to put as much ammo as they want into whatever they need. If you run out of ammo and die to a fade/onos as a JP you are being too offensive. Don't be afraid to back off and try again, it's impossible to drop a JPer that is simply traveling from point A to point B without either alot of luck or some webs or OCs... JPs are vastly most vulnerable when they are attacking things.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited June 2005
    Jetpacking and bunnyhopping are very similar, it's the same type of air controll and it does NOT reside in the HL engine. It is still easily accessible and still located in pm_shared.c in the HLSDK(examine the pm_airaccelerate function).

    Learn to strafe jump and jetpacking is easy. Strafe perpendicular to your horisontal velocity vector(e.g. strafe right when going forward or 'strafe' backwards when going sideways), then turn slowly. In the case you want to turn to the right while going forward strafe right and turn your view clockwise slowly, you won't even lose any speed unless you make a too tight turn(in fact you will gain speed, this is the basis of bunny jumping). When you are going sideways you could hold forwards and turn your view towards the direction you are not going to make an 'inward' turn etc.

    After enough practice it feels very intuitive.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Electrical Tape+Jun 9 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Electrical Tape @ Jun 9 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I liked the old jetpack mechanics better <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The thing with that was that high FPS let a person hover indeffinitely, as lift was dependant on FPS. This was over-powered and game breaking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but it was <i>sooooo</i> fun
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