About Alien Chambers

SoberSober Join Date: 2002-11-19 Member: 9337Members
<div class="IPBDescription">well, just the 3</div> ok, i know when aliens build a new hive, they can build a different chamber (def, sensory, movement), so do u only just build one of each (except def cuz most people use that), or should u build at least 3 sensory/movement to get all 3 levels of upgrades?

Comments

  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Most teams will push you to get certain chambers and the typical chamber advance is as follows: Defensive, Movement, Sensory. Obviously everyone wants the full upgrade so they can have the maximum advantage of their newly acquired abilities. Up to you I suppose.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    A good gorge will build three of a new upgrade ASAP to help his buddies out. This is assuming your aren't saving up for the next hive or something of course.
  • SoberSober Join Date: 2002-11-19 Member: 9337Members
    so u need at least 3 hives to upgrade to level 3 .... (whatever)??
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    You can only obtain one type of chamber per Hive. You can also build however many of that chamber you wish once it is associated with a Hive.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Sober+Nov 19 2002, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sober @ Nov 19 2002, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so u need at least 3 hives to upgrade to level 3 .... (whatever)??<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You get i upgrade level per chamber with a max of 3 levels per upgrade (3 sens 3 def 3 move) you can build one TYPE of cham per hive in any order you want

    usually people like DEF(hive1) MOV(hive2) SENS(hive3) in that order
  • BlackRocBlackRoc Join Date: 2002-11-07 Member: 7538Members, Constellation
    Its an absolute must that Defensive chambers be the first chamber to build. It has the ability to keep your structures alive long enuf for the aliens to get to the structure that is being hit. Also, you can heal up at them.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    In public games, defense first is mandatory. To win with sensory first requires that you have cloaked skulks covering every single entrance to the marine base, and that your team has enough teamwork so that skulks can move to precisely where they're needed within seconds. This will never happen in a public game. Movement first is just plain stupid, as there's nothing with one hive that requires a large amount of adrenaline.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    we dont want adrenaline with skulks, we want silence and celerity. Either we move like maniacs or we turn into the perfect stalker, picking of marines one by one from the back of the line, or following rambos across a map waiting for the right moment...
  • RuneGreyRuneGrey Join Date: 2002-11-02 Member: 4844Members
    Just remember that a Skulk with celerity turns into a nightmare to hit, so long as they can actually keep the marine in sight. I can never seem to manage with the mad circle strafing skills - I always lose my target and end up getting shot in the rump! Give me a good doorway I can drop down on a marine from any day. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    <!--QuoteBegin--BoddoZerg+Nov 21 2002, 06:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoddoZerg @ Nov 21 2002, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In public games, defense first is mandatory. To win with sensory first requires that you have cloaked skulks covering every single entrance to the marine base, and that your team has enough teamwork so that skulks can move to precisely where they're needed within seconds. This will never happen in a public game. Movement first is just plain stupid, as there's nothing with one hive that requires a large amount of adrenaline.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Celerity + Skulk = CHAOS

    Fun and deadly chaos.
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