Did The New Armor Backfire?

BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
Now that everyone knows the new armour buff to the Marines... This only caused skulks to actually want to parasite Marines. Now, because of this, it's taken multiple strategies down (early Hive rushes), because of the fact that the Aliens know where every single Marine is.

Assuming that the top is true, doesn't this mean that the Marines allowed slightly higher armor levels for the Aliens knowing where the whole team is?
«1

Comments

  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Breakthrough+Apr 28 2005, 08:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Apr 28 2005, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that everyone knows the new armour buff to the Marines... This only caused skulks to actually want to parasite Marines. Now, because of this, it's taken multiple strategies down (early Hive rushes), because of the fact that the Aliens know where every single Marine is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The patch encouraged teamwork (i.e. parasiting), thus raising the skill level of the average player.

    What's not to like?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I'm confused... people are complaining because newer people don't play NS right, so something comes along and helps people use parasite the way it was intended (and helps with teamplay and all that other good stuff), and it's a bad thing???

    /me furrows brows in confusion..
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Zunni+Apr 28 2005, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Apr 28 2005, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm confused... people are complaining because newer people don't play NS right, so something comes along and helps people use parasite the way it was intended (and helps with teamplay and all that other good stuff), and it's a bad thing???

    /me furrows brows in confusion.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited April 2005
    <!--QuoteBegin-Zunni+Apr 28 2005, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Apr 28 2005, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm confused... people are complaining because newer people don't play NS right, so something comes along and helps people use parasite the way it was intended (and helps with teamplay and all that other good stuff), and it's a bad thing???

    /me furrows brows in confusion.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What made you think you could actualy make people happy by giving them what they want??? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    The system would have backfired if 90% of skulks wanted to bite bite then try to get a parasite kill no matter the situation.

    The skulk's 2nd ability is there for a reason, and cool, now it's getting used.

    Besides, if aliens went SC first, they wouldn't even need to bother parasite to gain the intel.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    <!--QuoteBegin-Zunni+Apr 28 2005, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Apr 28 2005, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me furrows brows in confusion. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    awww dont make that face.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Teamwork = increased, whether intentional or not, the devs have gotten the alien team ro function more as a team, whether they realize it or not, the intel of more parasites cuts down on marine ramboing, and the added need for another bite/parasite makes aliens less likely to rambo, and more likely to ambush.

    Its a little harder i'll give you, to be an alien, but if both teams get boosted teamwork, then everyone wins. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The big question is, do aliens continue to parasite once they know marines have a1? If they don't, then it isn't a very useful increase in teamwork. Then again, they might keep doing it out of habit, or they might realize that it actually helps them kill marines even when it doesn't cut a bite off of the kill.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Well, maybe the habit will stick. 3 long range paras = no more armor1. 2 skulks working together, one sitting above a doorway and one perched in a vent parasiting, can strip marines back down into 2-bite range really quickly.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I wonder how viable of a strategy it would be for skulks to take adrenaline and use parasite an insane amount, to the point where parasite alone will kill the marine if medpacks aren't given.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    If thiers enough lerks
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Well, it's just as viable a strategy now as it was before the armor got upped. It's just that people will actually be paying attention to para now.

    Let's see...13 parasites to kill a vanilla rine (or is it 14 because of armor absorbtion?). A skulk with good aim can hit a marine 2-3 times with one "volley" (one energy bar), so it'd take 2 skulks probably 3 volleys in order to kill a single rine without medpacks. That'd be at least, what, 10 seconds? Unless there are more than 2 skulks, they're right next to an MC, or the com just isn't paying attention, I doubt parasite will be used much to kill marines by itself.

    Though, imo, it's worth a clan looking into for a new alien strat. Packs of sniper skulks picking off marines from a distance; they'd never expect it. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    It's like lerk spikes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Oddly enough, they <u>are</u> a lot like balanced lerk spikes. A tad on the weak side...that's it, I have to try being a para-skulk next chance I get.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zunni+Apr 28 2005, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Apr 28 2005, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm confused... people are complaining because newer people don't play NS right, so something comes along and helps people use parasite the way it was intended (and helps with teamplay and all that other good stuff), and it's a bad thing???

    /me furrows brows in confusion..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think the original poster is trying to say that the marines actually <i>suffered</i> with the additional +5 armor, because skulks parasite so much more - revealing the marine's location permanently. This causes many strategies such as ninja PGs to be nerfed greatly.

    There have been several ideas in the I&S in the past to allow the removal of a parasite, but they were all shot down because parasite was too weak and wasn't used. Maybe it's time to look at those ideas again.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    I could see adren skulks sitting on top of hives with MCs absolutely destroying marines with parasite.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Yea I can see it now, 91 hp skulks with a pinpoint 30 dps weapon (no upgrade), 40 dps weapon (adren upgrade) or 50 dps weapon (adren and mc) facing off against 160 hp marines with a pinpoint 200 dps weapon.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    If you do the numbers like that, then it would also make it look like lerk spikes suck, which they don't.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Its 16 parasites to kill an a0 marine. And I don't know what lerkspikes have to do with this - totally different energy use and rate of fire.
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    so let me get this straight... marines get a boost to their armotr, and all of a sudden skulks strat using parasites like there's no tomorrow? whether or not the damage done by parasite adds to the kill, parasiting is a good strategy anytime (unless there is a sensory chamber close). most average skulk players will still try to bite like crazy...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    58 hours...

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    You could write a novel on this, Nem0, on the aftermath tension after the 3.0.3 release -- hour by hour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I thought the 3.0f release was worse... But to be fair, 3.0f was acctually imbalanced.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I have been shouting "%^&*#&% PARASITE THE DAMN RINES" since 2.x

    glad ppl actually do it now
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    <!--QuoteBegin-DragonMech+Apr 28 2005, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Apr 28 2005, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the original poster is trying to say that the marines actually <i>suffered</i> with the additional +5 armor, because skulks parasite so much more - revealing the marine's location permanently. This causes many strategies such as ninja PGs to be nerfed greatly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That basically sums up what I was saying.

    I think parasite removal is also a good idea, but the implementation should at least require some resources from the Marines.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    All those strategies parasiting has opened up were available since NS1.0. If they are as powerful as you claim, then it's a good thing that they have been 'discovered'. A game is not balanced if there is a hidden strategy that unbalances it.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Exactly. Parasite has been around forever, you could <i>always</i> use parasite to keep track of Marines. Now, Aliens finally started doing it - meaning playing the game to its fullest - and the game is now unbalanced?
    I say, Aliens have to try now to win. Just a bit.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    I enjoy getting parasite kill after parasite kill. its fun.
  • DeathblowESFDeathblowESF Join Date: 2005-01-19 Member: 36440Members
    It adds another level to the game. I am a vet of the game and now i have to change my tactics. I still find myself sneaking up to a rine bite bite and thinking he was dead and getting killed. But that only happens once in a game then i come to my sences and using my different tactics.
  • RammstienRammstien Join Date: 2003-11-30 Member: 23805Members, Constellation
    I have always parasited marines who were far away. The only difference now is i parasite before I bite. So I guess these marines might get through after 1 bite + parasite, but they would have been dead before the patch. I don't see how this hurts marines.
  • Blue_MaryBlue_Mary Join Date: 2004-08-26 Member: 30921Members
    edited April 2005
    Can anyone PLEASE explain why when I get parasited once, and bit once, I have 74 health instead of 75 health?

    Should it not be 75 due to the armor change?


    And I think the armor change hasn't affected much gameplay at all, except for making SCs less wanted first now for the focus-ness.
Sign In or Register to comment.