This Is Officially 100% **obscenity**!

DefDef Join Date: 2002-11-14 Member: 8551Members
<div class="IPBDescription">Aliens need Siege Equivilant.</div> i just started playing Aliens yesterday (after mastering Marines) i will admit, i am pretty good with aliens but i still find it really lame that Aliens dont have a Siege equivilant. Aliens have no defense against siege exept to kill the turret factory (which is ofter hard to do with marines all around the Factory too)

Siege sucks butt, when i was marine i use to think Siege was fine and there was nothign wrong with it until today. Its tottally not fair that Us aliens were owning so bad until the comm decided to "Siege Crawl" Aliends have no defence against such things like that. Its just plain stupid.

In NS i have see that everything has a counter exept this one issue. If somebody doesnt Give alien a Siege Equivilant then i will never play Aliens again because its so unfair and i dont enjoy loseing a game that we were almost gauranteed to win.
«1

Comments

  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    ALSO, make it so siege turrets damage ONLY buildings, i hate being a skulk and trying to run somewhere only to get killed in 1 freeking shot by some stupid siege cannon with an explosion radius of like 500 feet.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Catpoker+Nov 18 2002, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Nov 18 2002, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fades<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    our whole team were fades, that didnt help because we didnt have bile bomb. Plus they built 2 Turret factorys that way if we killed one the turrets would still stay up.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
  • Techno-KidTechno-Kid Join Date: 2002-11-06 Member: 7223Members
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Techno-Kid+Nov 18 2002, 10:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techno-Kid @ Nov 18 2002, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blink<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what exactly would Blink do?

    "oh yea lets blink to the turret factory and try to kill it while 20 Sentry turrets blow our **obscenity** to hell in less than 2 secs"

    idiot.
  • nnynny Join Date: 2002-11-06 Member: 7440Members
    Siege creep works when aliens don't have a third hive.

    That's pretty much the end of the discussion. You just said what happens in many marine victories - take one hive, creep to a cluster of aliens, wipe them out, advance.. rinse repeat.

    Siege creep shouldn't work if aliens have three hives, and aren't out-played.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--_nny+Nov 18 2002, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_nny @ Nov 18 2002, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Siege creep works when aliens don't have a third hive.

    That's pretty much the end of the discussion. You just said what happens in many marine victories - take one hive, creep to a cluster of aliens, wipe them out, advance.. rinse repeat.

    Siege creep shouldn't work if aliens have three hives, and aren't out-played.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    well you see, if we were aliens and we had all 3 hives the game would have been over anyways. We had them pinned in there base until they started siege crawling, then some of them managed to sneek away and secure a hive.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I tried a siege crawl, but some nasty Fade's managed to finally fry the marines defending the factory, winning the game for them. If you let the marines get enough resources to do a full scale siege crawl, supported by HA marines, then guess what, YOU LOST!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    I play the aliens as often as marines, and even though I find the Siege Turret *incredibly* frustrating when I am alien, I blame myself and my team for letting the marines set it up.

    Despite all the whining on the forum here I think NS is *incredibly* balanced considering how different the sides are, and most posts about changes seem to be made by people who are just miffed that they lost. Basically you could have one guy asking to nerf the marines, then come back after losing as marine and ask for the aliens to be nerfed... except people just stick to one side... oh, and they don't ask, they yell/whine or "demand".
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited November 2002
    This isn't DM. It's not meant to be fair. One side gets something, the other does not. Aliens get Onos... who do insane amounts of damage, and have insane amounts of health and armor. AND can regenerate. AND can work individually, without commander help.

    If you allowed the marines to build a seige cannon next to you hive, you deserve to lose that hive. You have failed, my friend, and now your next order of buisness is taking down that seige so you can rebuild. This is not hard. Get a lerk to use umbra, and then have a fade decimate the turret factor. Easy! Even with marines...

    Trust me, I've played both sides. Aliens can take out seiges. Even worse, aliens can PREVENT marines from ever BUILDING seiges. And once the factory has been placed, RPs have been spent. Remember, the commander is spending EVERY marine's rps at once. Taking it out is going to hurt them.

    EDIT: By the way, seiges don't target aliens... splash damage is what kills aliens. And that's perfectly fair. If you're being seiged, stay away from the buildings. If the building placement makes that impossible, either don't let the marines make seiges (preferred) or kiss yourself goodbye and blame the gorges who made the things so you can't get by them without getting seiged.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    Also has anyone noticed that it takes aliends forever to expand in the begining? most of a gorges time is waisted by waiting for 22 resources just to build a resource tower.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    edited November 2002
    Don't go looking for direct parts and counterparts between the sides. You won't find any.

    Marines have sieges. Aliens have cloaking. So what?

    I have two boxes, both filled with twenty pounds of junk I got at a yard sale. The one on the left has a dusty pewter candle-holder with the word "Scrumptious" written on it. I go looking for a duplicate in the box on the right. I don't find one- instead, I see a broken Felix the Cat wall clock with one eye gouged out. I search the box on the left for another one just like it; no luck. But guess what? They both weigh the same. They balance. Who cares if the individual parts aren't equal?
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    edited November 2002
    Counter-Siege?

    Of course there is.

    what does it take to get a siege well protected?

    Some turrets.

    What does it take to get some turrets?

    A turret factory. (and upgrade too)

    How to get Turret factory?

    Get marines to a certain place to build.

    How long does it take for the whole process? 15 minutes or so?
    That's plenty of time to stop them.

    ---------------------

    Problem is, when people see marines walking around or building stuff sometimes they dont think much of it. Any outpost is a potential siege threat. If you see a turret factory or anything being built at the moment, kill it. If things start looking fishy, tell your teammates to help you take it down.

    "It's your fault for letting them build the siege so close to your base" I can't remember who said this, but this quote had saved me and my alien teammates a few times because we prevented them building pretty well.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Stoneburg+Nov 18 2002, 11:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Nov 18 2002, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I tried a siege crawl, but some nasty Fade's managed to finally fry the marines defending the factory, winning the game for them. If you let the marines get enough resources to do a full scale siege crawl, supported by HA marines, then guess what, YOU LOST!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    I play the aliens as often as marines, and even though I find the Siege Turret *incredibly* frustrating when I am alien, I blame myself and my team for letting the marines set it up.

    Despite all the whining on the forum here I think NS is *incredibly* balanced considering how different the sides are, and most posts about changes seem to be made by people who are just miffed that they lost. Basically you could have one guy asking to nerf the marines, then come back after losing as marine and ask for the aliens to be nerfed... except people just stick to one side... oh, and they don't ask, they yell/whine or "demand".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you have failed to read the part where i said they built 2 turret factories that way when one goes down the turrets still work and they can just get another one up.

    Also, they did not have HA's or HMG's, and i highly doubt they have anything at all upgraded exept turret factory. It does NOT require alot of resources to Siege crawl because sieges only cost 15 resources. (yes, only 15)
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited November 2002
    If the marines have sucessfully set up an outpost next to one of your hives, with 2 factories, <i>and</i> upgraded them, <b>and</b> built umpteen turrets for support, <i><b>and</b></i> have their entire team there guarding it outfitted with HA/HMG <b><span style='color:red'>YOU DESERVE TO LOSE</span></b>. You got outplayed. The marine team was better than yours, and they won because of it. Live with it, learn from it, do better next time. End of story.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Fieari+Nov 18 2002, 11:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Nov 18 2002, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This isn't DM. It's not meant to be fair. One side gets something, the other does not. Aliens get Onos... who do insane amounts of damage, and have insane amounts of health and armor. AND can regenerate. AND can work individually, without commander help.

    If you allowed the marines to build a seige cannon next to you hive, you deserve to lose that hive. You have failed, my friend, and now your next order of buisness is taking down that seige so you can rebuild. This is not hard. Get a lerk to use umbra, and then have a fade decimate the turret factor. Easy! Even with marines...

    Trust me, I've played both sides. Aliens can take out seiges. Even worse, aliens can PREVENT marines from ever BUILDING seiges. And once the factory has been placed, RPs have been spent. Remember, the commander is spending EVERY marine's rps at once. Taking it out is going to hurt them.

    EDIT: By the way, seiges don't target aliens... splash damage is what kills aliens. And that's perfectly fair. If you're being seiged, stay away from the buildings. If the building placement makes that impossible, either don't let the marines make seiges (preferred) or kiss yourself goodbye and blame the gorges who made the things so you can't get by them without getting seiged.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    see above.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Typhon+Nov 18 2002, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Nov 18 2002, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the marines have sucessfully set up an outpost next to one of your hives, with 2 factories, <i>and</i> upgraded them, <b>and</b> built umpteen turrets for support, <i><b>and</b></i> have their entire team there guarding it outfitted with HA/HMG <b><span style='color:red'>YOU DESERVE TO LOSE</span></b>. You got outplayed. The marine team was better than yours, and they won because of it. Live with it, learn from it, do better next time. End of story.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    when did i say they had HA and HMG's?

    learn to read please.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Def+Nov 18 2002, 09:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Def @ Nov 18 2002, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->when did i say they had HA and HMG's?

    learn to read please.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    All the more reason for your team to have stopped them sooner...
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    <!--QuoteBegin--Def+Nov 18 2002, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Def @ Nov 18 2002, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Typhon+Nov 18 2002, 11:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Nov 18 2002, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the marines have sucessfully set up an outpost next to one of your hives, with 2 factories, <i>and</i> upgraded them, <b>and</b> built umpteen turrets for support, <i><b>and</b></i> have their entire team there guarding it outfitted with HA/HMG <b><span style='color:red'>YOU DESERVE TO LOSE</span></b>. You got outplayed. The marine team was better than yours, and they won because of it. Live with it, learn from it, do better next time. End of story.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    when did i say they had HA and HMG's?

    learn to read please.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you just completely missed his point.

    He meant you shouldn't have let them build there at first.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    you got outplayed. The entire defense of siege is that aliens roam the map freely, it takes a bit of time to get a good siege base up. You need to patrol near hives to find these in time, and get every xeno body there you can as soon as possible.

    for example, i played a game on hera. I was marine, aliens got 3 hives. What they neglect... I got to a position... (not sure of the name, but it was near the hive with the large pillar in the center.. data core maybe? it has a node around an elbow, and recessed in a little circle, also right below the vent to the vent hive.) They take their onos and go after our base, in fact they are so busy doing it, they ignore me (i killed a couple skulks while i was waiting for backup) I tell the comm to build a siege base here. Eventually they take out main, and he drops a cc and some portals too. Before they realize what happened, they are down to one hive. We hold off their remaining high level guys, and go on to win. (even in spite of a teams whining **obscenity** who switched and tried to tk our buildings but failed and just left)

    So the point is keep an eye on places near hives, <i>especially</i> near two hives, and when you see activity there don't ignore it.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    So your fades couldn't take out a bunch of unarmored marines with LMGs?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Have some acid rocket the area to clear marines, while some go in to take down turrets. Umbra helps too.
    Even if you argue that marines had the turrets as support so they could stop your fades, they must've had to build those turrets sometime. And that is usually the best time to stop em.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    I have a loev hate relationship with the siege. As a marine I love it and as a alien I hate it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    I was gonna write a long post about the siege but the bottom line is this. Having it in the game ensures that at no point is the game over for the marines. As such, it keeps the level of excitement up for both sides, as aliens winning can still lose by daring marines setups of sieges, and marines still have a chance at pulling off the upset win.

    I like the siege for this reason and I like how only the marines have it. Honestly, if I'm an alien and we have 3 hives, I still get that panicky feeling when i hear "oh **obscenity** they're building sieges". I LIKE the fact that the game isn't over till it's over, adn that it's still a fight to win (until masses of onos come in). I do feel the siege is a little cheap, being able to fire through walls and such. I would rather have it in the game than not, however and I certainly don't think the aliens should have a similar weapon. Perhaps a countermeasure but not an identical twin.

    Perhaps when bilebombs work I will have my effective countermeasure. Hmmm yeah.. that actually would be perfect. Anyhow...
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    alright, you guys are just IDIOTS.

    just go commit suicide and do the world a favor. I will prolly be banned by Flayara(or whatever his dumb name is) for this and i will just re-sign up and use a proxy.

    Like i already said, Siege crawling is lame and there is no way to stop it if they were also Sentry Spamming.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    edited November 2002
    <b><span style='font-size:30pt;line-height:100%'>LISTEN ALL YOU CACOPHANTS!</b></span>

    Flayra has said that he isn't going to making major changes until he has a stats system in place so he can compare general data from hundreds of servers.. a good way to base decisions if you ask me, as long as he also has pros fight against each other.

    Right now I personally think that it is <i>easier</i> to win as alien, but that doesn't mean it's imbalanced. It's <i>easy</i> to huntress mass in WC3, but good players will still stomp them into the ground.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    Uhh, you had a team of fades that couldn't stop lmg marines from building sieges? You can take marines down in 3-5 seconds with acid rockets (and hit multiple grouped marines at the same time), when it takes them quite a few clips to take you down. So what if they have several tfacs, aim for the turrets, rockets will take them down pretty fast. Oh, and in case you didn't notice, aliens have many bases, the marines usually have one. Can you imagine how unbalanced the game would be if the aliens could set up alien siege equivalents around the map and prevent the marines from expanding AT ALL? Since the aliens have 2 or so hives that must be protected (and multiple expansions), and the marines generally have one main base, it would be horrible to keep the marines from expanding AND allow that single base to be taken out through walls. Also, sieges do not cost 15 resources, you have to buy the tfac and then upgrade it as well (and cover it with normal turrets).
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    <!--QuoteBegin--Def+Nov 19 2002, 03:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Def @ Nov 19 2002, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ALSO, make it so siege turrets damage ONLY buildings, i hate being a skulk and trying to run somewhere only to get killed in 1 freeking shot by some stupid siege cannon with an explosion radius of like 500 feet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    AND I DEMAND FREE PIE, BECAUSE US MARINES GET HUNGRY.

    (for those of you who are slow.... that was meant to be sarcastic.)
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    Def you just need to calm the fsck down. For real. Sleep it off. There's no need to insult Flayra..
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    see when you argue, you are supposed to respond to the points of others, not just restate your main thesis over and over again, in an angrier and angrier tone.

    Your whole team was lerks? They had lmg's and regular armor? You couldn't kill them as they built why? Because you are unskilled. Not because sentry's are lame, but because you can't figure out how to use an acid rocket.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    <!--QuoteBegin--Def+Nov 19 2002, 04:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Def @ Nov 19 2002, 04:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alright, you guys are just IDIOTS.

    just go commit suicide and do the world a favor. I will prolly be banned by Flayara(or whatever his dumb name is) for this and i will just re-sign up and use a proxy.

    Like i already said, Siege crawling is lame and there is no way to stop it if they were also Sentry Spamming.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you can't stop siege crawling against LMG marines when using a fade you're just a really, really bad NS player. No need to insult us.
  • DefDef Join Date: 2002-11-14 Member: 8551Members
    <!--QuoteBegin--Larofeticus+Nov 18 2002, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Larofeticus @ Nov 18 2002, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->see when you argue, you are supposed to respond to the points of others, not just restate your main thesis over and over again, in an angrier and angrier tone.

    Your whole team was lerks? They had lmg's and regular armor? You couldn't kill them as they built why? Because you are unskilled. Not because sentry's are lame, but because you can't figure out how to use an acid rocket.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    u at the begining we had like 2 fades (thats when they started siege crawling) and as soon as the commander plopped down a structure, it was built in like less than 2 secs. So even if we were able to kill the marines the stuff they build would still be up.

    And then it was getting progressivly worse. Where we were just dieing left and right because of Siege Splash.
This discussion has been closed.