[need Skinner] Need Some Drums Skinning...

Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
edited April 2005 in Collaborations
<img src='http://www.metempsycosis.co.uk/drum.jpg' border='0' alt='user posted image' />

Here is the zip file with the .mdl .qc and .smd files

[EDIT] These drums are for cold storage so need to be decorated accordingly [/EDIT]
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Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    It seams to me taht you compieled with $externaltextures, so the .mdl you provided is useless.


    Perhaps I can fix it....

    :EDIT: OMG, this model is totally bugged. Reversed faces everywhere, double sided faces... WTH...

    :EDIT2: Crap model, fixing this would take more time than properly remodelling it.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    If it gets fixed i'm up for skinning it...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I could remodel it, but I need some information first:

    a) Do you need to be able to look into the barrel?
    b) Do you need the seperate covers?
    c1) (If b=yes) Same skinmap for both covers?
    c2) (If b=no) Same skinmaps for bottom and top of the barrel?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I didn't do the model myself, it was created by nex9, i wanted to use it for my map. The lid doesnt need to come off and my knowledge of modelling and skinning is really non-existent. If you could sort that out it would be great. I just want them as solid units to put in a cold storgae room in my map.

    A)No
    B)No
    C2)Yes

    Thankyou
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I'll perhaps do it later.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    Launching ms3d right now.

    The current model is absolutely horrible, I'll totally remodel it and apply some modifcations, but I hope you will like the result.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    note i made that barrel before i was informed that black are inverted faces, i can fix it my self

    note thats a key pad to auto open the drum, and there the two climate control gages if you will the two blipie things
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited April 2005
    better

    hum to much stuffing around to fix it ?

    i think not

    flashes his version wer ethe lid is animated to spin off and the drum to exsplode on a seperate file question any one know how to join the two of these to the same file or whats the score there ?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    <!--QuoteBegin-NEX9+Apr 9 2005, 05:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Apr 9 2005, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    flashes his version wer ethe lid is animated to spin off and the drum to exsplode on a seperate file  question any one know how to join the two of these to the same file or whats the score there ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    WTH?!?!?!

    Rephrase that please.

    What is your native language? Your english is horrible. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->


    btw here is my version, it got 252 polies, compared to yours which got over 3000 (!), fully skinmapped and compiled.

    I'll contact a skinner now.

    <a href='http://www.hosting.nsagames.com/obst/models/soulrider_barrel.zip' target='_blank'><img src='http://www.hosting.nsagames.com/obst/models/drum1.jpg' border='0' alt='user posted image' /></a>

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hum to much stuffing around to fix it ?

    i think not
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I think yes.
    You wasted polies everywhere... This is a MAP MODEL.

    <img src='http://www.hosting.nsagames.com/obst/models/drum_crap.jpg' border='0' alt='user posted image' />

    The marked areas are areas that are unneded, have wrong polyflow or contain wasted polies.

    <!--QuoteBegin-Soul Rider+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soul Rider)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The lid doesnt need to come off<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    feel free to comment on it...

    <img src='http://skinnys-crap.dk/images/barrel_skinned.jpg' border='0' alt='user posted image' />

    <a href='http://skinnys-crap.dk/files/barrel.zip' target='_blank'>file</a>
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    Nice, the worst thing about it IMHO is taht it looks a bit plain (especially the black part in the middle) and that the "switches" (the 3 thingies <.<) don't stick out enough (colourwise), but we should wait for the requester's comments first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Oh, and the lighting on the backside (where the skinmap's ends meet) is too different, so there is a very visible "jump"

    <img src='http://www.hosting.nsagames.com/obst//models/drum_bug1.jpg' border='0' alt='user posted image' />
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    looks like a nice toy
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    <!--QuoteBegin-Obst+Apr 9 2005, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst @ Apr 9 2005, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice, the worst thing about it IMHO is taht it looks a bit plain (especially the black part in the middle) and that the "switches" (the 3 thingies <.<) don't stick out enough (colourwise), but we should wait for the requester's comments first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Oh, and the lighting on the backside (where the skinmap's ends meet) is too different, so there is a very visible "jump"

    <img src='http://obst.nsarmslab.com/models/drum_bug1.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    looks such an small problem
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-nogoodnickname+Apr 9 2005, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ Apr 9 2005, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <b>L</b>ooks <b>like a</b> small problem <b>.</b>
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    Not really, it is very visible.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    how in gods name did that come to 3000+ polies???

    in light to the skin, not bad, i do agree with the skin as obst already commented on

    the model would look slightly nicer with a rounder top, but it should be fine as it is


    3000+ .....EEEWWWW
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    updated it abit.. look a previous post...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    Lookking waaaayyy better! <3



    The "original" is 3630 polies .... total garbage.

    btw mine is 252, just in case you mixed that up.

    btw were the skinmaps OK?

    :EDIT: Slightly edited smoothing

    <a href='http://www.hosting.nsagames.com/obst//models/barrel_final.zip' target='_blank'><img src='http://www.hosting.nsagames.com/obst//models/barrel_promo.jpg' border='0' alt='user posted image' /></a>
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    yea, they were nice'n'workable... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    and i like the new smoothing groups :]
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited April 2005
    Hey guys, it's looking good. My only request would be perhaps to make the actual colour of the drum more metallic/silver as it is intended for cold storage and the green doesn't really fit with that idea in my head. Other than that it's a fantastic job all around, thanks guys.

    [edit] Actually that green is growing on me. How about maybe a second version with a different colour background, say silver, and the green one, so i can use them at different locations[/edit]
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    oh ok i see what skinny did, he made them slid bars and gave a lcd read out nice

    i actuly pictured the lcd as a touch screen key pad and them slid bars as temp gages

    i dont know about your redo drum obst, i mean its fine and all but seams like it would fit nicely into quake, why does it flar at the top and bottom again, it would take ages for a marine to roll that thing to were its got to go, also the control pannel seams a little unerganomic, i am australian so i type how i speak, most of da time, i left dark soul with a open ended file as i figured he had enough understanding to tweak it him self, sorry for the miss under standing dark soul

    oh and the pic shows why my drum had 3000+ polys maybe i should save my drum for ns source

    tho serious obst should we stop our childish nit picking here and get some serious work done, r should we just carrie on like jerk offs, cos your opinion doesnt bother me m8, i can walk away and continue createing high polys stuff worthie of engines to come


    yeah ok so i went a little over bored on the gauges poly count
    a single gage = 340 polys opps : )

    note i was counting on your help at sertain points obst, till you changed my opinion on you and your personality and ignorant opinion, you prolly have your ideas and opinions on me and my opinions, but none of that really matters, what matters is what happens now

    we ether

    A kiss and make up and get down to some serious work

    B continue being wankers and draging each other down

    C walk away and stay out of each others convosations

    just a little quote to leave you all with
    "there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them"- dont ask me who said it but you get the idea
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited April 2005
    i would say it needs about six different skins to it, to be effective in a mass storage area

    couldnt you at least 2X its rounder obst serious aliens will get stuck wall walking on that drum

    *note mine is only 6X rounder i belive plus extras = rounded tops, lids, gages

    it would only be in the 504 polys obst

    actuly mines 3X rounder but i have opposed every ring to give it the illusion its more rounded
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i can walk away and continue createing high polys stuff worthie of engines to come<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This model isn't worthy of any "engines to come", it is pure poly wastage, and I even marked the spots in the picture.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->note i was counting on your help at sertain points obst<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    See above.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->till you changed my opinion on you and your personality and ignorant opinion<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    BUAHAHAHAHAHAHAHAHAHAHAHAHAA.
    See above.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah ok so i went a little over bored on the gauges poly count<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not only there. See above.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would take ages for a marine to roll that thing to were its got to go<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Neither is yours suited for that, and as I had no reference pics or such I had to stick to your "design".

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also the control pannel seams a little unerganomic<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    See above.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why does it flar at the top and bottom again,<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What the heck is "flar"? Do you mean why it widens in diameter?
    See above.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tho serious obst should we stop our childish nit picking here and get some serious work done<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If you haven't noticed, my version is fully done now, only undergoing minor skin tweaks (by SkinnY, <3)

    Speaking of "childish nit picking":

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hum to much stuffing around to fix it ?

    i think not<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i left dark soul with a open ended file as i figured he had enough understanding to tweak it him self<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    "tweak" is a too little word to describe the work one would have to put into your model to bring it down to an acceptable polycound and look.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I want to drag you down?
    You aren't up anywhere, so I can't drag you down.
    I'm just helping the mapper, and for this I have to use your model as reference for a re-do, because (as mentioned above) your model is, well, crap.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A kiss and make up and get down to some serious work

    B continue being wankers and draging each other down

    C walk away and stay out of each others convosations
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I chose

    D Rub your nose onto your flaws to show you what you need to do to improve, then walk away laughing about you refusing to accept your flaws.

    :EDIT:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->couldnt you at least 2X its rounder obst serious aliens will get stuck wall walking on that drum<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What you see is not where the "wall" is. The mapper would have to define the hull for that barrell, and he'd most likely use a box anyway, so it doesn't matter.

    About "6 different skins" and "blablabla":

    I want mapper input on this.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited April 2005
    see above, see above, hum i looked and remebered thats were i found your information lacking

    there are other ways you could of informed me of my misstacks obst, you dont have to be a #$%* about it (#*&$ head
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    Way to go with the swear filter avoiding, just proves my thoughts of you being totally immature and unable to take critiques to be true.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->see above, see above, hum i looked and remebered thats were i found your information lacking<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Obst+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This model isn't worthy of any "engines to come", <b>it is pure poly wastage, and I even marked the spots in the picture</b>.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    And

    <!--QuoteBegin-Obst+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I had no reference pics or such <b>I had to stick to your "design"</b>.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited April 2005
    but you didnt critasice obst, you were being a jerk

    you think the polys dont match up on the pannel and the center drum line, there not ment to the lable area is ment to match up with the top rim, i could of put a lame flat lid on it but then it wouldn't of matched the rest of the drum and would of looked well lame, the gages yes there way over poly, but the top and bottom rim really needs to be rounded

    yes you stuck to my design but your looks like it should be in Quake 1 while mine looks like you would see it in UT 2006
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    six skins would just about do it two flamable labled one old looking one new,
    a new TSA drum, and a old rusted TSA drum, *note not to rusted they breatch safty standards, but enough, a silver cold cold storage, as in labled liquid nitrigen
    and then a totally random skin in a oddly coulor thats stands out something lighter to break up the colors this drum may only be used once or twice, *note the cold cold storage would have frost effects on it, the frost effects would also match the rust effects as all the drums would be frosted from deep space travel and would unfrost and leave due coursing the rust when the ships come back online to dock
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but you didnt critasice obst, you were being a jerk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Reality hurts.

    I showed you the mistakes and called them what they are: crap.

    OH NEOS ZEH WHINEZ!!!11one

    ....

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you think the polys dont match up on the pannel and the center drum line, there not ment to the lable area is ment to match up with the top rim<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <img src='http://www.hosting.nsagames.com/obst/pics/nub_pwned1.jpg' border='0' alt='user posted image' />

    <!--QuoteBegin-Obst+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='font-size:27pt;line-height:100%'><span style='color:red'>I had no reference pics or such <b>I had to stick to your "design"</b>.</span></span>
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i could of put a lame flat lid on it but then it wouldn't of matched the rest of the drum and would of looked well lame<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    As opposed to your current over-rounded "something".

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the gages yes there way over poly<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    As is everything else as well.

    Just look at the picture I provided....

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but the top and bottom rim really needs to be rounded<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not really, only when you have loads of polies to waste, which isn't the case with a map model.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->your looks like it should be in Quake 1<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You know of the engine NS uses, don't you?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->while mine looks like you would see it in UT 2006 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    More like "UT we make crap models with two many polies 1991".

    And finally, I got a quote for you :

    <!--QuoteBegin-Some random d00d+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some random d00d)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there are to many people in this world just willing to drag each other off the top of the pile, there not willing to reach up there and take it them self, there just willing to drag everyone else down around them<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Don't try to drag me down, I'm way out of your range.

    btw I'm really sorry about my tone (well, not really), but your "my model is worthy of a better engine" statement really, really makes me freak out.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    UT99999
    <img src='http://www.nsarmslab.com/urd/doc/awdwd2.jpg' border='0' alt='user posted image' />

    MORE POLYS = BETTER MODEL!?
    <img src='http://www.nsarmslab.com/urd/doc/awdwd1.jpg' border='0' alt='user posted image' />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    lol serious they stoped useing 8 sided drums in duke nukem 3d, with exseptions to wow, at least go 12 sided serious it would make all the difference, alternate each ring opposed to each other, shore you have to change your triangle format which will increase the polys but it will look better in the end

    it may even look round *shock horror look*
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