Alien Players Are Pathetic

ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
<div class="IPBDescription">This is getting ridiculous</div> It's a known fact that now the Marine team are being completely swamped by Aliens in matches now. And that most players play on the Alien side, than Marines, due to the Aliens obvious advantages over Marines. I can live with that, I can live with the Aliens obvious unbalances over Marines. But what bothers me the most, is that players that strictly play Alien, have the nerve to want more restrictions put on Marines. It's not enough that Aliens already win 8 games out of 10. They want turret restrictions, siege cannon restrictions, armor restrictions, gun restrictions, what's next, maybe we should just have the Marines gun around with knives, and no armor? I will play in games where the Marine team will rarely win, and when they do, every Alien player is ready to complain, and leave the game. It's sickening. Please Devs, do not listen to these children, who want things their way. Keep the game as it is, or even put more restrictions on the Aliens, if not, do not put MORE on Marines. You will ruin a mod that's probably one of the best I've ever seen in Half-life in years, next to CS. If you listen to these people who whine, because they lost 1 match, instead of their constant wins, you will do more harm to the game than good.
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Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I play aliens mostly (prolly 80%), but i always join marines if their score is lower and/or they have fewer players. And even being an alien player, I have to say that aliens right now are overpowered (keep in mind i've only played 1 full 1.02 game, but i dont think there were any big balance changed made). Theres a couple of things the marine need changed:

    1) Shotguns cheaper, maybe reduced to 15RP. Shotguns really rip through fades in experienced hands (not to mention killing skulks in 1 shot), and fades are the biggest problem facing marines right now.

    2) Better marine players. On release everyone complained about how the aliens were impossibly tough to play, always lost, etc. Now the marines are complaining about how the aliens cant be beaten. It all comes down to the fact that marines MUST have a good commander, MUST rely on that commander, and MUST work together. Aliens dont have to, so they cater to the 'i wanna kill stuff' croud (the same croud that spams 'HA/GL at spawn plz!!"), except that on aliens this crowd has <b>nothing holding them back from going off and killing</b>. aliens can go solo and do well, marines cant. Thats why aliens win right now, because marine players havent fully accepted the fact that they MUST work in groups, and that them getting a 'shottie/jet at spawn NOW!!' is usually NOT in the best interest of the team.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I play alien frequently. Not due to any choice of mine... Random Team virtually always dumps me there since there's usually more marines.

    As for making this better for the marines... i actually think the cheaper shotgun would go a long way towards that.

    The other thing is this: skulking someone to death is a lot easier than trying to shred them with an LMG at 400 latency. I usually ask for a GL simply because it's almost impossible to track a target at that kind of ping in this game, or a shotgun if we don't have the heavy stuff yet. Fortunately, once you get heavy armor up, skulking gets a lot harder... but that can take a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • xRavenxxRavenx Join Date: 2002-11-08 Member: 7751Members
    edited November 2002
    Hey DEV CAN you see this? This is a hmmmm 30 (i think) post that says aliens are overpowered, shotguns too expensive.......Plz do something becasue i think that THIS IS TRUE.....If marines just cant win THEY CANT WIN.(Ohhh sorry they can 2 rounds and loose 8).......Everyone complains and no balance change in 1.02 .......Mod for community right? Right......
    ----------------------------------------------------------------------------------------------
    OHHHHHH!! I know what you are going to say......Its ALL PLAYERS FAULT YEAH!!!! Great to win as marines you have to get SUPER UBER NUBER PRO EXPERIENCED PLAYERS....Not normal players or n00bs like we..........Yeeah **obscenity** Right.....
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->most players play on the Alien side<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Umm, I hardly EVER get to play marine because usually aliens STILL have a 2+ player disadvantage.

    Turret limits are needed because 50+turrets in one area creates horrible lag when they all shoot at once. The limit need not be as low as for the aliens.

    Marines and aliens BOTH had some serious bugs that need to be fixed. (Siege turrets that target 'invunerable' alien buildings. Bilebomb/xenocide that does very little damage.)

    In spite of all the bugs, the game is currently fairly well balanced so long as marines will stop thinking this is a deathmatch and use some teamwork.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    ...The game is <b>balanced.</b> I've been playing NS for 7 months, with newbs through vets at any given time. If you see an 'imbalance' it's because your team does not have the right coordination, or the other team is exceptionally good. There is no actual balance problems. I have been playing alot of competitive NS scrims and matches, and it has been totally winable on both sides at any given time with matched skill. Please do not complain about balance issues.
  • BeanHeadBeanHead Join Date: 2002-11-06 Member: 7230Members
    Yeah, I usually have gone Aliens... at first because it was interesting, and now because it's fun to win and because we aren't getting kicked in the beanbag all the time, I can develop new strategies for the team.

    I usually gorge it up until the hives are all up and go Fade (earlier if we need the 3 hive to get unoccupied) to go rip those Marines up a bit.

    So, ontopic now, the marines have every chance to absolutely scrape the alien's gourd out if they would just work together.

    In a game where I had gone fade after having all the 3 hives built, I was running into an area I could have sworn was friendly (it was the map with the 2 airlocks) only to find that it had been secretly (i ignore that damn waffling **obscenity** hivemind voice) converted to a marine stronghold.

    I have never seen so many marines in one place. They must have gotten that minibase up in record time.

    Anyways, I ran in there and yelled out loud (IRL) "HOLY <b>SH1T</b>!!!" and started backpedalling my brand-new-soon-dead adren/cloak/regen Fade. doh,...
  • FabricatedFabricated Join Date: 2002-11-02 Member: 4452Members
    <!--QuoteBegin--Cyanide+Nov 17 2002, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Nov 17 2002, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...The game is <b>balanced.</b> I've been playing NS for 7 months, with newbs through vets at any given time. If you see an 'imbalance' it's because your team does not have the right coordination, or the other team is exceptionally good. There is no actual balance problems. I have been playing alot of competitive NS scrims and matches, and it has been totally winable on both sides at any given time with matched skill. Please do not complain about balance issues.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, it isn't. Otherwise Flayra wouldn't be making any more server patches.

    Thanks for playing though.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    In almost every game I'm in the marines have more players than the aliens, this is probably because people are more used to the 'marine with big guns' type of game and prefer running and gunning. Most of the time the aliens do end up winning, this not because they are unbalnced, this is because Marines require more teamwork than aliens and on a Pub server you just don't get that. Betweem Rambo marines and newbie comms the marines often are fighting a losing game from the beginning by turtling up in their base to avoid dieing and losing their valuable HMG which they have to scream so much to get.

    I do agree that shotties should probably be cheaper, maybe 17. And Bile Bombs, Xenocide and Seige Turrets need fixing because sometimes they don't do damage.

    Turret limits are needed, no so much for a game balance issues (because aliens should eventually be able to break through any turtled base no matter how built up it is) but because of server issues. Not everyone hosts on a 2Ghz server with 512 ram.

    Server patches are needed for more important things than game balancing, like in the v1.02 patch that prevents TKing of marine structures on casual maps, <u>very</u> important, nothing to do with balancing, server patches are important.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    <!--QuoteBegin--Fabricated+Nov 17 2002, 06:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fabricated @ Nov 17 2002, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cyanide+Nov 17 2002, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Nov 17 2002, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...The game is <b>balanced.</b>  I've been playing NS for 7 months, with newbs through vets at any given time.  If you see an 'imbalance' it's because your team does not have the right coordination, or the other team is exceptionally good.  There is no actual balance problems.  I have been playing alot of competitive NS scrims and matches, and it has been totally winable on both sides at any given time with matched skill.  Please do not complain about balance issues.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, it isn't. Otherwise Flayra wouldn't be making any more server patches.

    Thanks for playing though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Those patches wouldn't be to fix bugs now would they?

    Thanks for replying though.
  • IodsuIodsu Join Date: 2002-11-17 Member: 9009Members
    I have yet to see a problem with balancing. In my experience, either team wins a fair amount of matches, but the key is that marines MUST have a good commander. With the game still fairly new to many people, there are just not an extremely large number of experience commanders out there (i stink as commander). This causes the marines to be behind from the start. Most likely this will get better over time.

    Turrets do need limiting however, probably like the way offensive structures work for the aliens. That is the closest thing to a balancing issue I know of.

    The biggest problem is how players join the winning team. I notice this often shifts the balance of power dramatically to one side.

    Anyways, just my 2 cents. Feel free to disagree with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LestatLestat Join Date: 2002-11-16 Member: 8935Members
    I play Marines a lot and the matches are usualy won 50/50, it is not that hard to win if you are a marine with a good commander and know what your doing.

    A lot of people just like going off on their own which is daft, Also making a completely new base in a hive is a good idea when it is well defended. The whole point of Marines is to get one hive before the aliens get all 3 and that is not difficult to do.

    So the Alien players are not pathetic they are just playing better than you and your team.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    edited November 2002
    <!--QuoteBegin--Iden+Nov 17 2002, 02:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Iden @ Nov 17 2002, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Fabricated+Nov 17 2002, 06:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fabricated @ Nov 17 2002, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Cyanide+Nov 17 2002, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Nov 17 2002, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...The game is <b>balanced.</b>  I've been playing NS for 7 months, with newbs through vets at any given time.  If you see an 'imbalance' it's because your team does not have the right coordination, or the other team is exceptionally good.  There is no actual balance problems.  I have been playing alot of competitive NS scrims and matches, and it has been totally winable on both sides at any given time with matched skill.  Please do not complain about balance issues.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, it isn't. Otherwise Flayra wouldn't be making any more server patches.

    Thanks for playing though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Those patches wouldn't be to fix bugs now would they?

    Thanks for replying though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thank you Iodsu. Fabricated, if you havn't realized, there was next to nothing in the balance department for all of 1.02.
  • ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
    Listen it is clear that the Aliens DO have an advantage over marines, however I have always said that I don't think things need to be changed for either side. People still use the excuse that people need to improve, well let me tell you, people have improved by now, Aliens win 8 times out of 10, even with experienced Marine players. I think the game is good as it is. What is bothering me are these Alien players who are used to winning everytime, and end up loosing once, and then come over here and say that siege turrets should have ammo, not shoot walls, not damage buildings, not do anything. That Marines should have only a limited supply of turrets, that Marines should have weaker armor, etc etc. They are saying this, while Aliens are clearly winning way more often than Marines. It makes no sense to me, these people are complaining children. If the devs listen to these people, they are going to lose players, because if they had their way, Marines would not even have guns. Enough is enough, turrets do not need to be limited, siege cannons do not need to be weakened, armor, and guns do not need to be nerfed. If the Marines were clearly whiping the floor with Aliens, than I'd say yes, but this is clearly not the case. I've set up 7+ turrets in areas, only to see them completely gone not long later by fades. So to limit turrets would make no sense, if so, than add damage to turrets. I don't think the game needs anymore Marine nerfs as it is, this is completely ridiculous.
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    Well there was the Defense chamber thing.
  • ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
    And I repeat, I have never said that Marines need improvements. But the fact that people think Marines need MORE nerfs, are completely idiotic.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Obsidion+Nov 17 2002, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obsidion @ Nov 17 2002, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Listen it is clear that the Aliens DO have an advantage over marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is not true. I have played many great alien players and won. I think you're generalizing your data through times when you have lost due to poor play on the marine part. A well-maintained and coordinated group of marines stand just as or more chance agaisn't an alien onslaught.
  • ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
    I have seen Aliens win much more often than Marines, and this opinion has been reflected on the board, by Alien players themselves. Fades are extremely powerful now, but like I said I don't think the Aliens or Mrines need any nerfs. What is getting me is how Alien players think the Marines need to be crippled more.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Ok about the commander thing, this may change in a later release. What's holding back commanders, even semi-n00b commanders, is limited command options.

    Make his job easier, make him have more versatility.
  • LestatLestat Join Date: 2002-11-16 Member: 8935Members
    ok ok there is only one thing that can help here. Play the game don't complain how you better than the other "complaining alien" players when you come in here and start having a cry yourself the game is fine sure it has a few bugs but every mod that comes out has bugs there has not been a game/mod that I have ever seen come out that has not had bugs except for possibility of "pong" but you may be a little young to remember that one although everyone should know pong!
  • MbOoGiEMbOoGiE Join Date: 2002-11-01 Member: 2030Members
    the same people complaining about marines being too weak, are the same people who play marines game after game.

    who never follow comm orders game after game.

    who keep screaming for HMGs game after game.

    this, of course, does not mean that everything is completely and utterly balanced in every single aspect of the game. it's almost impossible to do that, with any game. hell, look at wc3, blizzard spent forever making it, and even longer testing it... and people are still complaining about balance. hell, people still whine about starcraft and zerg rushes sometimes heh.

    but in every case where it seems like a disadvantage, theres almost always something u can do to tilt the favor your side.

    i just saw my friend play battle gorge for about 30 minutes racking up the kills for fun with him webbing the ground, and me luring marines out using lerk... i'm pretty sure 7 people in that game want to complain about gorges being overpowered... or they could get a welder.

    noobs play marines. thats the reason u lose. play some clan scrims and see how 'unbalanced' it is.

    tho i'm thinking cheaper shotties and 20-25 off fade armor would help
  • ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
    Lestat, I am older than you, and I can clearly see that by simply judging from your writing skills. So don't even try to "pretend" you are old enough to even know when Pong was released. My friend, you were not even a thought in your parent's mind, when Pong was released. As I was saying, how am I complaining? I am not asking for any nerfs to be made on Aliens, I am saying that Alien players need to stop asking for more nerfs to Marines. So please, learn how to read a post, before you make assumptions, it will do you a world better, when you mature in life.
  • ObsidionObsidion Join Date: 2002-11-17 Member: 8997Members
    I am still laughing about how everyone here so far, has an apparant lack of reading skills. Please tell me in anyway where I have stated that Aliens should be nerfed? I have tried to make this clear, that I don't think either side should be nerfed, so please stop putting words in my mouth, that weren't there in the first place.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    Marines could use a few minor... adjustments to aid them
  • BlackWolfBlackWolf Join Date: 2002-11-12 Member: 8258Members
    I think I'll join the fun in here, just cause I'm bored and its late at night and I'm not playing any more NS. (By the way....PONG! First video game I ever played!) I Learned something the other day, which I've shared here before: I had wandered my way into an unofficial clanmatch, and I uncovered the greatest balance issue in the game. It wasnt the Marine's weapons. It wasnt the Fade's armor. It was the <i>players</i>! I played on both clans, and one was horribly uncoordinated, and was terribly obnoxious. The other was quieter, efficient, and they listened to their commander, or they communicated as aliens. The difference wasnt in the side, it was all in the players. In the few weeks I've had NS, I've come to discover that the heart and soul of the game, the balance, the pleasure, the thing that makes this game so unique and special isnt the side you choose..its the players youre with.
    Just like StarCraft, WarCraft, CnC, RA or any other strategy games, each side has its own special quirks that makes it what it is..and in the hands of a master, it will defeat nearly anything, whereas, in the hands of a fool, they will die every time. Such is with NS. Things dont need nerfing, those of you who desire nerfs. All that this mod needs is the little fine tuning that'll make it smooth.
    Who knows? Maybe our Lone Rambos will learn to work as a team. Then again, maybe the marines will slowly lose numbers until they become a small group of the very best, hard to beat, as all these guys have learned to work together, while all our Rambos have become aliens, and dont even communicate, sealing the aliens to a dark, dead fate. Who knows. In the meantime, however, I only have one thing to say.

    Pong.
  • DraegerDraeger Join Date: 2002-11-06 Member: 7255Members
    Bleh, the Marines need more help? Hardly!

    let me total up all the games I've played on post 1.01 servers. I've been Aliens about 80% of the time, SOLELY due to the fact that I join the game and the Marines have a 2-3 person advantage over the Aliens.

    WTF is with this? I've seen the marines win more often than not. They usually win, I would even venture to say. The only exception to this rule is if the Alien players actually STICK AROUND -- then we do manage to win approaching 50% of the time.

    Here's a small example from tonight. We're playing a 10 person game, you'd think it would be 5 on 5 right? Nope, it's 6 on 3 for most of the game! And us 3 aliens despite this, have destroyed the marines' second base at our hive and are just about making our 3rd hive. But it's just a little too difficult when you have 3 (make that 2 + a gorg madly building our bases) against 6 HMG+HA marines. It just DOESNT WORK.

    I could understand it if we were loosing, but another player or two and we would have dominated them. I guess players just want their "HMG plz" and go off bug hunting..

    It's frustrating, and makes playing Aliens no fun. I think you MIGHT be right about aliens being too strong -- if the ^&*^ players would stick around and actually PLAY aliens!
  • Timo_TribalTimo_Tribal Join Date: 2002-11-01 Member: 2876Members
    The game is pretty balanced as it is now. Yes fades are strong but they are meant to outclass LMG wielding marines and thats where most of the fades kills come from. The problem is that most marines are still playing the way they could before the first patch was released. Going to resource node after resource node, biulding turret farms at each. This doesnt work anymore, you have to do the equivelent of an alien skulk rush and get a group of marines off to an undefended hive and get a base there quick. Defended it with all means possible and as long as they have got at least one hive the marines have a good chance of winning. The amount of times i've said to my fellow marines and commanders at the start of a game that we need to group and rush a hive yet still no one bothers. People will learn eventually I suppose.....
  • FireWarriorFireWarrior Join Date: 2002-07-13 Member: 931Members
    <!--QuoteBegin--Draeger+Nov 17 2002, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Draeger @ Nov 17 2002, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Here's a small example from tonight. We're playing a 10 person game, you'd think it would be 5 on 5 right? Nope, it's 6 on 3 for most of the game!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I may be a bit slow, but who taught you math? 3+6 is not 10, it's 9.

    Now this could either be because A. you are lying and are making up this entire thing just to make people agree with you (sounds like a politician doesn't it? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ) or B. you are very bad at maths or C. you don't know how to check the posts you make for errors. Which one is it?



    As for the discussion currently going on here. The marines need nothing and the aliens need nothing. If you are on a team with good players you have a chance, regardless of what team you are on. It all comes down to who you are playing with and/or against.

    The only changes that need to be made is fixing the damage bugs
  • nObedienznObedienz Join Date: 2002-11-15 Member: 8652Members
    Ns is balanced to the bone..
    If you're on a good marine team, you will win, ie. dont camp and hunt for hives etc.
    What i usually see these days is that the marines doesnt dare to leave the marine spawn <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
    and after 10-15 min the aliens got 3 hives while marines may have saved up for like, 2 HMG's or something..
    Have you ever thought of marine rush, just like a skulk rush? works 90%,
    Just leave 1 marine back in the spawn to build
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    i play on servers that are 30+ players, things are very different in these games (mostly because the skulks dont spawn as fast as marines). There are a lot of good players and commanders with nice pings. Oh and btw, the aliens at times need just as much teamwork as the marines.

    Marines <b>always</b> win under these 2 conditions:
    1 they have an experienced commander, who uses waypoints, and teleporters effectively
    2 marines in heavy armor welding each other

    A lot of times, one or both of these conditions are not met and the aliens win. Every new marine to the game gets this idea that he alone can take on all the aliens himself and never figures out he need some buddies to help out. Until the majority of people learn how to play, we wont know exactly how balanced the game really is.
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited November 2002
    Actually, so far with the new patch I've been in one game where the aliens won and 5 games where the marines won after the patch. The problem is not so much a balance thing (except those bloody siege cannons <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->), more of a player problem, in 4 of those rounds the aliens always had less players (server has an 18 player limit), in one map it was 11 vs 7 for the majority of the time. Everyone flocks over to the marines, I know I would because I suck as an alien but somehow I always get stuck up as one...

    Want to know why the aliens won that one round? The marines had a **obscenity** commander but no-one else wanted to be comm I guess.
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