Comm, What To Build First And When, Ect

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Comments

  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-Armageddon+Feb 7 2005, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Feb 7 2005, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You shouldn't stop at 4 resource nodes; your marines should be pushing across the map on both (or all) sides, capping AND destroying nodes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is true, but around the point where you get 4 res nodes, it's more important to attack the aliens, instead of concentrating on res nodes. One guy can go around getting res nodes, while the other guys make a concentrated push for a hive.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    The perfect Situation is that one guy is picking all the rt`s. Two guys killing alien rt`s and rest are pressuring. Naturally this never happens in pubs expect the first.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Actually the pressure team are the ones that take down alien RTs. That's the whole point of pressuring.
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