Pre-purchase NS2?

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Comments

  • White_Kite_FaunaWhite_Kite_Fauna Join Date: 2003-05-08 Member: 16133Members
    Before beta3 i would but now not. Imho developers spend too much time (90%?) testing and talking, then actually developing.
    They add a feature and then test 3 month just to see if it's balanced?? ohmywhy. <b>All releases were fun.</b>

    And in 2 years+ (at least, my ETA of NS2 ), I am not sure I will play any games at all.
    So, I say maybe.
  • KazeKaze Join Date: 2003-09-01 Member: 20447Members
    Yes, the money is nothing but as a matter or principle I would pay for the sequel to a game which I have played for longer that any other game in my life.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    edited January 2005
    Hmm, NS has given me some great moments and some suicidal moments. Having said that, I still voted yes. I believe the NS team would do an excellent job on a new game.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    I wonder though, if NS 2 is really like battlefield-type, where the fights take place in the open with a lot of players.

    I 'd be rather sad if that was the only game mode, hopefully not. Hopefully, we will have 3 different modes such as NS, CO and the new mode.

    Then, people would have little to complain about.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    <!--QuoteBegin-yoda+Jan 16 2005, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (yoda @ Jan 16 2005, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I always assumed it would NS on the hl2:source engine, anyone want to clear that up if its not? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NS, NS: Source, NS2 are 3 different products!!!

    I hope NS2 doesn't use Source, so we have the possibility to play it on other platforms.
  • CornCorn Join Date: 2003-11-24 Member: 23499Members, Constellation
    I guess im in the further in development camp, although if you released plans towards how the game will play and its features, along with something like a monthly or semi monthly progress report I would probably preorder within the first internal alpha. Also, the price shouldn't be that low for preorders, you need to set it higher <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OetelOetel Join Date: 2004-05-18 Member: 28743Members
    Maybe

    Keeping in mind I dont have a credit card, possible shipping of this pre-ordered game in USA only (with the box) and I happened to live in europe.

    If there are any benefits of pre-ordering, simulair to constellation members where they sometimes get to play a closed beta, I'd seriously consider paying.

    And I'd like to get more info about this game, because I'm rather curious now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Lastly, I can only wish it'll have a bigger competitive community than the current situation. Cpl someone? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    Given the quality of the NS product, I'd be inclined to invest $25 in NS2's development.

    I would require a prospectus and regular updates along with milestones and development cycles though. I might even invest more depending on if those milestones were met on schedule. And of course, proof of those milestones.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    i remember waiting 3 years for doom 3 to come out then when i came the cd had a corrupt file and i couldn't play it, still haven't played it yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    <b>
    have good customer support </b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Well, (I really don't have the time to read the entire thread) how about raising the price to 35-40 USD and including constellation with it? This way, no matter what, people at least get something out of it, and you would even get more money to fund your project.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    This is not an investment "per se" as the only return would only be the game.

    For me, it's more like "hey, this guys are doing great, let help them a bit on their way".
    Just in the spirit when there was no specific reward for consties aside from an icon.

    Yes, i will support you.
  • WhiteKnellWhiteKnell Join Date: 2004-11-01 Member: 32577Members
    <!--QuoteBegin-Guardian1+Jan 17 2005, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian1 @ Jan 17 2005, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Given the quality of the NS product, I'd be inclined to invest $25 in NS2's development. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ditto.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Its fairly obvious that giving a bit more info on what you're planning to do with NS2 would convince a few more people.
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    Given that I often pay more than 25 bux for a meal that passes thru my colon several hours later, I'll hold off a meal and risk 25 bux on ns2. Not like it's much of a risk given the track record that's been established with ns.

    Sounds like a great way to raise capital to me. People loose money in the stock market on stocks they don't even care about. Why not risk some cash on something you want to see done.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Im in the yes category. Nothing has sucked more of my time up than ns <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    The only thing im worried about is NS 2 turning into a battle field type game with the so-called "Open enviroments"

    Keep the level/gameplay like it is now (same level desighn.)
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-billcat+Jan 17 2005, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (billcat @ Jan 17 2005, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Given that I often pay more than 25 bux for a meal that passes thru my colon several hours later, I'll hold off a meal and risk 25 bux on ns2. Not like it's much of a risk given the track record that's been established with ns.

    Sounds like a great way to raise capital to me. People loose money in the stock market on stocks they don't even care about. Why not risk some cash on something you want to see done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, $25 is just over what I pay for each stock trade I do...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--QuoteBegin-xynth+Jan 17 2005, 06:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xynth @ Jan 17 2005, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this kind of cooperation between developers and potential customers (fans) can work indeed! Just take a look at the LiveForSpeed (www.liveforspeed.com) project. They employed a little bit different approach, where they release new game content in incremental fashion, IIRC they require customers to pay a really bargain 10$ for each new major version (they plan 3 versions, where every version adds a different set of new features). This business model has several advantages over what the NS team suggests:
    1, People always pay for what is in essence a playable game.
    2, The risky 2-3 (or indefinite) years long period, when except screenshots, people will get no chance to experience the feel of the game is dropped,.
    3, People can actually get involved in the development process, each new minor version is tried by the public, and thus new versions are shaped in the way the majority likes them.
    4, The developers receive at least some funding through the development process, and, in the event of success, are highly motivated to continue the development with great effort.
    5, This model is what Rational Unified Process and Critical Chain management systems are about. By the division of a long term project into effectively usable milestones that can be thoroughly tested and tried by the customer, the dev team does not loose focus on current and high priority problems in the sea if long term prospects and goals. In the beginning it may seem like this extends development time, however in the long run it actually shortens it by removing (or shortening) the crunch mode that takes up the last phase of the project, where a potentially large number of individual requests have to be incorporated and forgotten (or unnoticed) bugs creep up.

    All the best,
    Xynth <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Great comments. My big fear about this model is mostly world of mouth and publicity related. For instance, if we released the multiplayer first, then the first half of the single-player campaign, then the second half, then we released the full version to the public...wouldn't we have spread our buzz and excitement out over a 2 year period instead of unleashing it all at once? I wonder if this would make us less or more popular (though I realize that there would be some smaller buzz early on and that could have some cumulative effects).
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--QuoteBegin-Flayra+Jan 17 2005, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 17 2005, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-xynth+Jan 17 2005, 06:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xynth @ Jan 17 2005, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this kind of cooperation between developers and potential customers (fans) can work indeed!  Just take a look at the LiveForSpeed (www.liveforspeed.com) project. They employed a little bit different approach, where they release new game content in incremental fashion, IIRC they require customers to pay a really bargain 10$ for each new major version (they plan 3 versions, where every version adds a different set of new features).  This business model has several advantages over what the NS team suggests:
    1, People always pay for what is in essence a playable game.
    2, The risky 2-3 (or indefinite) years long period, when except screenshots, people will get no chance to experience the feel of the game is dropped,.
    3, People can actually get involved in the development process, each new minor version is tried by the public, and thus new versions are shaped in the way the majority likes them.
    4, The developers receive at least some funding through the development process, and, in the event of success, are highly motivated to continue the development with great effort.
    5, This model is what Rational Unified Process and Critical Chain management systems are about. By the division of a long term project into effectively usable milestones that can be thoroughly tested and tried by the customer, the dev team does not loose focus on current and high priority problems in the sea if long term prospects and goals. In the beginning it may seem like this extends development time, however in the long run it actually shortens it by removing (or shortening) the crunch mode that takes up the last phase of the project, where a potentially large number of individual requests have to be incorporated and forgotten (or unnoticed) bugs creep up.

    All the best,
    Xynth <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Great comments. My big fear about this model is mostly world of mouth and publicity related. For instance, if we released the multiplayer first, then the first half of the single-player campaign, then the second half, then we released the full version to the public...wouldn't we have spread our buzz and excitement out over a 2 year period instead of unleashing it all at once? I wonder if this would make us less or more popular (though I realize that there would be some smaller buzz early on and that could have some cumulative effects). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats why you do up ns:source, or have some other company do it up, to keep people interested... and in the mean time you guys work your arses off and pull off the ns2 gametype.
  • MeepZeroMeepZero Join Date: 2003-04-08 Member: 15319Members
    personally Im all for it. Although before I throw down my money Id like to know what engine you are using. I like source, and alot of people would love that too, however I can see it coming through on the unreal engine as well. I was sitting here thinking about the idea of using the doom 3 engine for it, the shadows would provide some awesome moments of tension. Youll get my money sooner or later, but I think im gonna hold until you guys announce what engine your gonna use.

    that and Im a poor college kid so its not like I have cash anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MattzoballMattzoball Join Date: 2003-10-27 Member: 22051Members
    <!--QuoteBegin-Comprox+Jan 16 2005, 11:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Jan 16 2005, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I voted for 'further along in development'. I would love to see what direction NS is heading before throwing my money down. Is it going into a more RTS style, still a mixed hybrid or so on. I don't think I need the game in more development, I would probably just like to hear the style of game, but I'm pretty sure I will buy it regardless <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I feel and voted the same, but I would also like constellation status and invitations to ns2's beta tests if I pre-order.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--QuoteBegin-CyberMantis+Jan 17 2005, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CyberMantis @ Jan 17 2005, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats why you do up ns:source, or have some other company do it up, to keep people interested... and in the mean time you guys work your arses off and pull off the ns2 gametype. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep, that's the idea. The majority of the NS team is made of up people who are working on this game for free, and they work in different time zones in a distributed fashion. The NS2 team has paid employees (one so far!) and will have an office. I'm still helping with NS, but only in a design and direction sense. The NS team will create NS: Source, which will help bridge the gap between NS and NS2.

    It won't be a "NS2 gametype" but a significant new game...otherwise we could just crank it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Island_SavageIsland_Savage Join Date: 2003-09-30 Member: 21354Members
    Booya! NS2, what a revolutionary idea. I've been waiting quite awhile for it to come.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-Flayra+Jan 17 2005, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 17 2005, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The NS2 team has paid employees (one so far!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's a good start.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    25$ isnt alot for me, so yes. I'd prefer, say, a 25$ a discount off of the shop price rather then a download.
  • ProStyleProStyle Join Date: 2003-11-13 Member: 22789Members
    Wow, been a while since I've checked in with the NS crew. Good to see you're all still alive and kicking!

    I'm really looking forward to the next iteration of NS, as it was (IMO) the strongest experience offered by any MOD team for the HL1 engine.

    My vote was for the Yes, but only with more information option. I would be willing to throw down early mainly for two reasons 1) My history with NS - love the game and all the time I spent with it. 2) Trust/information. This is why I picked the second option... I feel uncomfortable backing something with very little information and a 'when its done' release philosophy. I love the NS teams hard work, but not knowing if its going to be on Source or UE or Whatever is disconscerting. Especially considering I'm a huge Source fanboy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    So I'd say if we saw some solid design documents and a development roadmap (which I have 100% faith in seeing produced) I would be very willing to participate financially.
  • LocaneLocane Join Date: 2003-11-14 Member: 22882Members, Constellation
    <!--QuoteBegin-Flayra+Jan 17 2005, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 17 2005, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Yep, that's the idea.  The majority of the NS team is made of up people who are working on this game for free, and they work in different time zones in a distributed fashion.  The NS2 team has paid employees (one so far!) and will have an office.  I'm still helping with NS, but only in a design and direction sense.  The NS team will create NS: Source, which will help bridge the gap between NS and NS2.

    It won't be a "NS2 gametype" but a significant new game...otherwise we could just crank it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NS2 Won't be like NS?

    Flayra won't be leading the project?



    I started reading this post and voted absolutely 'yes' because:
    1. I like the game
    2. I'd LOVE to see it get into a more graphics intensive engine
    3. I'd like to see more frequent releases, patches, bug fixes, etc
    4. I feel like I've played this game so much it deserves a little more than the $20 I threw at it

    Then I read Flayra's post and became concerned... what exactly am I paying for here? The above things I listed are about all I want to see changed. The model itself is wonderful. I would be *more* than willing to pay a monthly fee even, to help development, but I want answers first, please.

    --Locane
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Maybe. Flayra seems to be a bit testy in terms of what he wants done with the game in the future... and 25 dollars just going down the drain to failed things doesn't sound stupendous to me...

    If released however, I will, without a doubt, buy it.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    If i'm honest the only thing I'd like to know initially would be the genre of game.

    I do not like MMORPG's or what ever the initials are - the idea of a monthly subscription to a game does no particularly appeal (Also I rarely play a game consistently long enough to reap any sort of benefit from a game of that sort - i'll play a game for a few weeks, stop, then come back a month later etc... NS is infact the only exception to that along with diablo2!)

    Out of curiosity, why are so many people concerned with the engine it's on? what difference does it make? (Thats not meant ot be a rebuke - genuine curiosity.. how does the engine effect your decision as to whether you'd donate or not?)
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    I dont think you have to worry about it being an MMORPG... NS has always been an FPS, and will probably remail such...
This discussion has been closed.