Nancy

SeblySebly Join Date: 2002-08-14 Member: 1156Members
<div class="IPBDescription">So one sided...</div> Nancy has got to be the worst map of em all. It's soooo god damn hard for marines to win on it! In fact I've never seen a marine victory on it. What about the rest of you? I would like to know wht usually happens on your servers.
«1

Comments

  • reborebo Join Date: 2002-11-01 Member: 2734Members
    My mind is a bit frzziled at the moment , but if nancy is the one with the mess hall, i would say its very balanced. I thinkk the most unbalanced maps are eclipse and possibly caged.
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    Nancy is great for marines. All the long corridors are excellent for ranged attacks. Plenty of room for siege cannons near all the hives. Last time I commanded on nancy, the marines won. That is all.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    What are the hives location names as well as room names for nancy?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Hmm.. nancy is ok, ok, when im a alien, i always win(but that just because im a good player <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ). But i playd one time as a commander, and i won...
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--deimos_telarin+Nov 14 2002, 12:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deimos_telarin @ Nov 14 2002, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What are the hives location names as well as room names for nancy?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It´s the one with the unnamed hive and Subspace array hive, and the always popular Mess Hall area.

    I had 2 games on Nancy last night, both as alien. We won one game and lost the other. Both times it was almost the same teams. I wouldn´t call it uncalanced.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Naah, stop saying the maps are unbalanced. Unless the aliens rush at the very beginning in Tanith, all the maps are perfect.
  • absentabsent Join Date: 2002-11-13 Member: 8378Members
    edited November 2002
    <span style='color:red'><b>***NUKED***</b> Personal attacks like that will <i>not</i> be tolerated on these forums. You'd better watch yourself.</span>
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    Actually, I have seen marines win more on this map than aliens.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    edited November 2002
    <!--QuoteBegin--HavoK+Nov 14 2002, 04:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HavoK @ Nov 14 2002, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, I have seen marines win more on this map than aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I would have to agree on that if i was to choose which team wins more often. If the marines manage to take over Mess Hall and guard it heavily, aliens will have a bigtime problem winning. And that resource node near the unnamed Hive is also important to the marines.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    For the record, the "unnamed hive" is called "Mother." I'm not sure how a version of the map without that info_location tag got in, but it will likely be fixed in the first client patch.

    I think Nancy is possibly slightly skewed in the favor of the aliens, mostly due to the HUGE vent network. Once you learn it (*I'm* still learning it, so I doubt any of you know it by heart yet), you can get almost anywhere in the level through the vents. Mother hive, in particular, is very hard to hold as Marines thanks to the FIVE (I think) possible entrances, none of which are weldable.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    Oh hell yeah!

    Nancy is awesome for the Kharaa . . .

    All the 3 Hives are very close to one other . . .

    I would Bast is in favour of Marines . . .
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Depends a LOT on the aliens. It is one of the maps more favorable to the marines, true ... but it has two chokepoints (mess hall and west of mess hall). If the aliens can fortify those two points early, the marines lose. If the marines get them, they can strike towards unnamed hive or subspace easily, and a siege turret in the mess hall is really powerful as it strikes the second choke point as well as the next resource point toward subspace array.

    The mess hall fight tends to get ... messy. One of the few maps where I like to see an offensive Gorge in mess hall - forcing the marines to get HMG/GL before getting more than 2 resource points usually wins the game for the aliens.

    It's a map that rewards aggressive fighting from both sides. If the marines wait until their home is secured before moving to the chokepoints, they are pretty much dead.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    I jumped into a late game on nancy and won on the marine side.

    I also played about a half-dozen games as Kharaa on nancy and we utterly raped the Marines.

    All last night.

    Now granted they didn't have a good commander, but still.

    Regardless, I don't think nancy is imbalanced; the marines just can't turtle on it the way they think they can.
  • DezmodiumDezmodium Join Date: 2002-10-23 Member: 1575Members
    ok... lets make a new rule.... If you are going to say something is unbalanced, give us some freakin reasons. I don't want to hear, "this _____ is unbalanced because i said so, fix it". tell us why, otherwise nobody is going to sympathise(spelling) with you or even care. Not only that, but not supplying reasons is a waste of time and not helpful to the dev team whatsoever.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    I've never won a map of Bast as marines after the patch (1.01). They have a good base, sure, but it's so #%$%# hard to get out of.
  • MaxPepper13MaxPepper13 Join Date: 2002-11-06 Member: 7375Members
    Any team can overcome any map inbalance if they are good enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Don't you think that's like saying anyone can lift the world if they're strong enough?
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    <!--QuoteBegin--matso42+Nov 14 2002, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Nov 14 2002, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's a map that rewards aggressive fighting from both sides. If the marines wait until their home is secured before moving to the chokepoints, they are pretty much dead.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly. And most marines turtle heavily because of the skulk rush threat. I played a game on here as marines, we lost pretty badly because the commander turtled so heavily. Next round (almost the exact same teams), the marines were all whining and ready to give in. I stepped up as commander and won it. Not that I am SuperCommander or anything, just that I didn't allow us to hide in the base while the Aliens secured the key points in the map.
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    Yeah it must just be because it was a public game and the comm always tries to defend the main base. There was this time that I played with my clan and our comm is freaking awesome and we just moved to all the choke points on nothing and we had won the game in like 15 mins. It was great, so much teamwork. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    THERE AR NO UNBALANCES MAPS......THERE IS NO SUCH THING AS AN UNBALANCED MAP IN A STRATEGY GAME......THE POINT IS TO USE STRATEGY!!

    Good lord dude, if your going to whine about something, whine about something WORTHFUL!

    K,thanks....
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    So, a map with a marine start that has 3 hooded vents opening into it, 4 twisty corridors opening into it (with doors), and all the hives were close together and far away from the marines start, with easily defended openings, wouldn't be unbalanced?

    If you really think so....make that map, I'll be happy to watch you try to win as marines on it.

    Oh, stick the marine start down in a pit, with a single ladder leading up out of it, tall enough to almost kill a marine that falls off.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--Lt.Warhound+Nov 14 2002, 03:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Warhound @ Nov 14 2002, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So, a map with a marine start that has 3 hooded vents opening into it, 4 twisty corridors opening into it (with doors), and all the hives were close together and far away from the marines start, with easily defended openings, wouldn't be unbalanced?

    If you really think so....make that map, I'll be happy to watch you try to win as marines on it.

    Oh, stick the marine start down in a pit, with a single ladder leading up out of it, tall enough to almost kill a marine that falls off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Give me an IP.
  • johnnyjihadtalibanjohnnyjihadtaliban Join Date: 2002-11-11 Member: 8216Members
    In my opinion nancy is plenty fair.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Good to see the moderators are still nuking the deserving.
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    <!--QuoteBegin--(e)kent+Nov 14 2002, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Nov 14 2002, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't you think that's like saying anyone can lift the world if they're strong enough?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Don't you think that's comparing apples to oranges?
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    i think all the maps are balanced, i havn't lost a round in nancy with me being commander so far.

    if aliens take over mess hall , just set sieges near them and overtake them.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Nancy is a both-sided map. How? The map is built like a space-ship (it's the most shiplike map in the game). Each hallway is next to another hallway. Therefore, the marines have many vital points for Siege Turret placement. In that regard, the map is marine sided, because of the way they can place Siege Turrets in key locations.

    Conversely, the aliens can use this for Defense Chambers to heal through walls. But these chambers can also be blasted in the same manner with Siege Turrets ;p. The vent system does allow skulks passage through most of the rooms in the map, but it really isn't *that* helpful. But I haven't quite learned them yet.

    The map is also dark. Dark is good for aliens. Some walls are colored like skulks. Dark + skulk-colored-walls = hard to hit skulks. Alien sided there.

    The map isn't one-sided, because it's possible to counter almost any strategy. It all comes down to the team. Although it is a bit hard to get at a Siege Turret that is around 6 corners, with 20 sentry turrets in the way ;p

    Nancy has been some of my most fierce skulking games. What do I mean by fierce? Where I'm constantly moving, from area to area, holding back the enemy. The only other map that does this is eclipse. Both of these maps I love, both as alien and marine. Again, marines can take down any n00b alien team (especially in nancy), and n00b alien teams are more common than you would think. Personally, I've never lost an alien game when my team was listening to me/showed understanding. That's 50+ games, post-patch.


    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = Fat <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • TheScapegoatTheScapegoat Join Date: 2002-11-09 Member: 7870Members
    edited November 2002
    While Nancy is my least fav map i dont think its unblalanced, ive seen plenty of marine victorys on that map, but i dot feel its FUNNER to be alien on that map, for some reason, it just ownes.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Naah, stop saying the maps are unbalanced. Unless the aliens rush at the very beginning in Tanith, all the maps are perfect. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No No Zergling rushes are better on Caged, especially if you get Sewer hive. And on Eclipse if you get Eclipse Command.

    Those are the only to maps ive ever been on a team that successfully won a game in 2 minutes.

    [ It was 5v3 at start, but my team wouldnt rush]On Caged one time i nearly won the game myself i was so dam fast, that was fun. Sucked tho cause all they had was a commander left cause i killed the IPs so i went to kill his CC, but then someone joined my team, which allowed another Marine to join, and i didn't see him. He built a IP and before i new it i had 3 marines blasting me to hell. We won tho, with 2 hives and in about 10 mins.

    Dat was funage.
Sign In or Register to comment.