Uv Mapping Help

CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
<div class="IPBDescription">Can't figure it out.</div> Okay. (In Maya) I made a uv map for a simple model that I made. I made the uv map and exported it as a .iff. A tutorial says to open the uv in paintshop, but ps can't open that type. I tried saving as a jpeg, etc. but it wouldn't save. Any ideas?

Comments

  • DJPygonDJPygon Join Date: 2004-09-29 Member: 31997Members
    its pretty close to the same as in max... Leigh (a great artist) explains it best in one of her tutorials (since i dont use maya).

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Once I had the procedural base looking somewhat along the lines of what I wanted, I baked them to an image using the UV map that I had set up earlier. In Lightwave, you do this by setting up the Surface Baker shader (found in the Shaders list in the Surface Editor) and setting the shader up to bake any particular surface to an image map using the UV map as a template. When you render the frame, Lightwave automatically begins the baking process. This one took a few hours to bake on my old PC (a PIII 500Mhz with 312Mb RAM).


    Baking procedurals to your UV map is also a very useful way of getting an idea of where areas of the UV map are stretching, as well as creating a perfect continuous, seamless start for your texturing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Her website is <a href='http://leigh.cgcommunity.com' target='_blank'>http://leigh.cgcommunity.com</a> if you want to check out her texturing tutorials, including how to effectively use the mapping channels and such.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited October 2004
    Okay, I figured it out. Here's my practice model:
    <img src='http://img58.exs.cx/img58/2462/C4Skinned.jpg' border='0' alt='user posted image' />
    There's a problem around the screen, and you can't really see the metal texture has different colors from this angle, but besides that I think it looks good ( Considering I can't draw on a computer).

    P.S. Sorry I posted this in the wrong section.
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