Mining Vehicle For Ns_map

1246

Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I dont see it either. but I sent all the other models to obst, Im shure as soon as he has got some time left, we will skin them. at least the skins...
    enforcer, still interested in skinning the vehicle? that would be great news for an exhausted mapper...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    *Massages Grav's shoulders*

    I'm looking forward to this map tooooo much. Do the man's models already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--[Kobayashi]-+Oct 6 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 6 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Massages Grav's shoulders* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ooohhh thats what I really needed ... *purrrr*

    btw I dont think its a good idea to tell the people what I want to do with the finished dropship model. *coughmovingmarineinmovingcoughcoughship*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited October 2004
    <!--QuoteBegin-Lt.Gravity+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->... because ns_source_b31 release-date will be the 17.10.04.

    gotcha all  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ... PROGRESSES ON SKINS???
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Got the most important exam tomorrow, I may have some time to skinmesh some stuff during the weekend.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Started meshing the mining vehicle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    3.jpg 37.8K
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    mirrodin seems to be dead...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Remeshed the already meshed stuff to simplify the textures in layout and size and started with the main body.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    and thats the LIGHT-version of the vehicle so better be thankful <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If I ain't wrong <b>you</b> are the one that should be thankful for having someone meshing your stuff...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited October 2004
    anybody should be thankful <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    *waits for box-skin*
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    1. I hope obst can finish the mesh soon. it seems kinda hard to skinmesh it because of some complex geometry.

    2. some people dont seem to visit forums regularly, therefore not ready their PMs:
    - no reply from mirrodin regarding the box
    - no reply from enforcer regarding the mining vehicle

    3. I wanted to feature some finished models within the beta of ns_source but all I have is the pipe and the clamp. better than nothing but... dont know. I was shure people would help me when they saw the goal, dont make me think I was wrong!

    4. I want to thank the people taking part in this project anyways.


    I not gave up hope yet!!!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I got exams/PE/driving lessons + stuff the whole week, but I think I will finish the mesh for the Mining Vehicle soon...
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I'm unemployed, im out of school, and i have insane amouts of time to kill, finish the mesh and i'll skin her for ya
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    On some of the first pages Gravi states what he wants it to look like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Model attached:
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    So, like...if I try to skin this, or if I get someone else to skin this, when can I expect my stardestroyer by?

    Also, I need to know what kind of material it should be. Plastic, metal, any little details you want, etc.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Lt.Gravity+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but the infestation started HERE! why do you think the map is called ns_source

    maybe later on you could add some scriptiong on the boxes like:

    ".357 cal (or whatever caliber is used in the ns universe, never thought about that, 12G for sg, 30mm for granadelauncher)
    full metal jacket (explosive, etc.)
    5000 rounds (depending on ammo size)"

    alternations boxes with scripting "armory", "infantry teleporter"

    "field rations
    200 portions"

    "first aid" (either with the esculap-symbol or as a complete white box)

    "field computer
    system (any number)
    HANDLE WITH CARE/do not throw"

    maybe a small "upside /\" signs abouve the handle.


    that are only some ideas, Im shure you will create something cool. for an first try one basic skin will be more than enough, we can talk about details later.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    there should be also a small picture in the zip, discribing how the box should look.
    the box should be out of metal, edges scratched so you can see the metal under the tsa-paint. feel free to add some own ideas.

    btw: what I dont like are people that tell you things like "will be done tomorrow maybe I will work on another model, too." and then seem to disapear. you should, at least, tell me if you dont have time/dont want to do it. so I dont have to rely on you. Im not waiting 4 weeks for any models anymore.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <!--QuoteBegin-Lt.Gravity+Oct 16 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Oct 16 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt.Gravity+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but the infestation started HERE! why do you think the map is called ns_source

    maybe later on you could add some scriptiong on the boxes like:

    ".357 cal (or whatever caliber is used in the ns universe, never thought about that, 12G for sg, 30mm for granadelauncher)
    full metal jacket (explosive, etc.)
    5000 rounds (depending on ammo size)"

    alternations boxes with scripting "armory", "infantry teleporter"

    "field rations
    200 portions"

    "first aid" (either with the esculap-symbol or as a complete white box)

    "field computer
    system (any number)
    HANDLE WITH CARE/do not throw"

    maybe a small "upside /\" signs abouve the handle.


    that are only some ideas, Im shure you will create something cool. for an first try one basic skin will be more than enough, we can talk about details later.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    there should be also a small picture in the zip, discribing how the box should look.
    the box should be out of metal, edges scratched so you can see the metal under the tsa-paint. feel free to add some own ideas.

    btw: what I dont like are people that tell you things like "will be done tomorrow maybe I will work on another model, too." and then seem to disapear. you should, at least, tell me if you dont have time/dont want to do it. so I dont have to rely on you. Im not waiting 4 weeks for any models anymore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll let you know now then, I'm not very good at skinning, and I need practice. I do plan on working on this today for sure, and I probably will finish it. But when It is complete, I don't want you to expect anything amazing.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Hooray I'm sober enough to finish the mesh...


    RAWR!!!
    3.jpg 61.1K
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    What do you say to a rather beat up looking box? I think it'd look pretty neat, and ive got a new idea for a pretty nice rust texture i'd like to try.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Gravi just went to watch TV, but I think I know what he would say:

    "JUST GET ME SOMETHING THAT WORKS NO MATTER WHAT IT IS LIKE!!!!!!"

    Or such.
    So just keep on experimenting. Perhaps you should save the several stages of skinning so he has a little variety to choose from <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited October 2004
    Well, here is the start of it. I know it sucks, really hard. But it's a start, I guess.

    Anyway, I am by no means finished with the main body. I have to add the outline for the spot where it opens (as drawn in that wonderfal paint picktar) and add a few scratches here and there. I also need to make the text blend a bit better with the box itself. Anyway, feedback?

    *edit* Sorry if the rust is a bit much.

    *edit2* Updated picture.

    *edit3* I also need a lightsource for the skin, but i dont know what direction light will be hitting it in the map.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    b00m

    2 512x512 + 1 128x128
    1.jpg 42.4K
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Mesh preview (I know it sux, I'm tired):
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    JUST GET ME SOMETHING THAT WORKS NO MATTER WHAT IT IS LIKE!!!!!!

    we can talk about details later (texture to lowpoly, lights will hit from top in a 45° angle)

    obst: Im your gorge <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited October 2004
    Here is the skin before I apply it to the model, I think it looks fine here, it just turns to poo as soon as I apply it...

    *note* This is the Jpeg! =

    *edit* A large portion of that rust is not seen on the model, so dont worry too much.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I dont need rust. we dont want to see rust. maybe the boxes are made from aluminium, ever seen rust on this material? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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