Co_purity

duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
edited October 2004 in Mapping Forum
<div class="IPBDescription">Omgz! Another co map! Run away!</div> Buh -

Hi! Work in progress screenies. You're bound to spot some problems with them (I.E a dark lightspot or two, forgot to add it into my .rad). Looks very marine freindly right now, that will change so ignore that minor problem for the time being if you will.

Approximately 3 weeks build time thus far. Max r_speed 1140. Average of 700/900 without any optimizations. Now, I've been having some major issues with my monitors brightness/gamma so I hope these appear the way they are supposed to be.

Ok, have fun.

<img src='http://lyric.nssource.com/images/purity/co_purity7.jpg' border='0' alt='user posted image' />
<img src='http://lyric.nssource.com/images/purity/co_purity4.jpg' border='0' alt='user posted image' />
<img src='http://lyric.nssource.com/images/purity/co_purity6.jpg' border='0' alt='user posted image' />

As you may notice - I've also used Mr.Ben's sexy ns_forsaken.wad. Yes.

Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    now That is.. Sexy
    it allmost owns your sig
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited October 2004
    -EDIT-

    I'm an arse.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    He mentioned the r_speeds and also said they were un-optimized, implying that he would be able to lower them.

    P.S. I prefer the avatar to the sig, I'm sure I've seen that girl before...
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited October 2004
    SEKHSEY BEAST

    I just hope it will play as well as it looks...

    EDIT : MAKE IT REVOLVE! that would be ace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Offtopic : i h8 the Steel Troll name, just coz i made an account name called Steel and then forgot the pasword and lost the email pasword... argh, well, anyway, the name is Steel!!
    ps i was about to say hence the sig, but my host is down!! my sig said Steel...anyone know a good host? ...

    sorry bout that rant...Back on topic:

    I love the second pic, large, atmospheric, but... what of Skulks?Wont they be at a disadvantage?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    This map looks beautiful.

    But. . . Like steel troll said . . . _
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    This map is indeed teh sechs, just fix the stuff you've told us needs fixing. Oh, and FINISH IT <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    BACK IT UP NOW PLEASE!!!!!1111

    It kicks **** wow...
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I hereby rename this map to "co_purty" because it's purty. Yes I know my jokes are horrid. Laugh or I shoot the cat.

    Keep the screens coming! Off the topic, did your last map (ns_paraboloa? I think it was?) die?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    edited October 2004
    <!--QuoteBegin-BobTheJanitor+Oct 14 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hereby rename this map to "co_purty" because it's purty. Yes I know my jokes are horrid. Laugh or I shoot the cat.

    Keep the screens coming! Off the topic, did your last map (ns_paraboloa? I think it was?) die? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    'Fraid so. I deemed it rubbish and ceased production. I didn't fancy rebuilding it for the 3rd time so laid it to rest and started up on this instead. At least I have a better chance at finishing this. Co's nice 'n small, easy to make. Most of the time anyway...
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Mmm... that MS is quite original. and rather spiffy looking i might add. That tube-like area looks better than it did before, though it's still missing that little bit of pinache. .. i still think you are MrBen btw.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--QuoteBegin-Steel Troll+Oct 14 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Oct 14 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SEKHSEY BEAST

    I just hope it will play as well as it looks...

    EDIT : MAKE IT REVOLVE! that would be ace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Offtopic : i h8 the Steel Troll name, just coz i made an account name called Steel and then forgot the pasword and lost the email pasword... argh, well, anyway, the name is Steel!!
    ps i was about to say hence the sig, but my host is down!! my sig said Steel...anyone know a good host? ...

    sorry bout that rant...Back on topic:

    I love the second pic, large, atmospheric, but... what of Skulks?Wont they be at a disadvantage? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As I mentioned in my initial post - the Marine friendly look will be dealt with in the latter stages. I'll be adding friendly and easy to access routes for skulks and lerks to counter the open areas of the map. Of course, there will be cover and sneaky hidey holes. Everyone likes hidey holes.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mmm... that MS is quite original. and rather spiffy looking i might add. That tube-like area looks better than it did before, though it's still missing that little bit of pinache. .. i still think you are MrBen btw. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Thanks. I started out with a much bigger plan for the Marine Start, but r_speeds got the better of me and I had to cut back on my idea. I'd of liked to have completed my plan for it, but I don't think people would enjoy a marine start with 2500 wpoly.

    Mr.Ben you say? Hur hur.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Sweet Merciful Christ that is hot. Just be sure to make as much of it move as you can. I don't know what you have planned for the backstory, but that just screams huge tesla coils to me.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Oh the one word posters have moved in! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I pointed out the minor things that would make the map appear smoother and try to help lower r_speeds to you on MSN, so nothing else to do but be a "two word poster" - Nice Stuff.
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    Oh I remember this one from mapcore, the lighting is really better now, gj man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Im waiting for someone to walk in and complain about how you copied Eclipse with the ends of the walls. Personally I dont care, but I know I recieved **** for making the little pipes just like in Eclipse...

    Anyway, it looks VERY sweet! Please finish it!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-dux^+Oct 14 2004, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dux^ @ Oct 14 2004, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BobTheJanitor+Oct 14 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 14 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hereby rename this map to "co_purty" because it's purty. Yes I know my jokes are horrid. Laugh or I shoot the cat.

    Keep the screens coming! Off the topic, did your last map (ns_paraboloa? I think it was?) die? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    'Fraid so. I deemed it rubbish and ceased production. I didn't fancy rebuilding it for the 3rd time so laid it to rest and started up on this instead. At least I have a better chance at finishing this. Co's nice 'n small, easy to make. Most of the time anyway... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Might I bother you to let me have the .rmf from it?

    my real map (not my school project map) is on hold due to lack of ideas... and I'd be willing to credit you in it (and possibly re-build and give it back to you?)
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--QuoteBegin-BulletHead+Oct 15 2004, 08:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Oct 15 2004, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Might I bother you to let me have the .rmf from it?

    my real map (not my school project map) is on hold due to lack of ideas... and I'd be willing to credit you in it (and possibly re-build and give it back to you?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If I still had the .rmf I'd release it for everyone to rip apart and do whatever with.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sweet Merciful Christ that is hot. Just be sure to make as much of it move as you can. I don't know what you have planned for the backstory, but that just screams huge tesla coils to me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Tesla Coils? Aha, ideas.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    Is there anyway that we can check it out? Can you release a beta? It might help you in bug fixing.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Nukem3000+Oct 16 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nukem3000 @ Oct 16 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there anyway that we can check it out? Can you release a beta? It might help you in bug fixing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you are talkign about parabola, the source is lost and therefore can not be made to a beta. Although if you mean an already compiled old BSP, it can be decompiled, remade and learn't from or just simply played on. If Dux^ has one available.
  • CirceCirce Join Date: 2003-01-30 Member: 12937Members
    oli you legend

    this one i want to see out there buddy
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