"death From Above" Skulking

DEATHBRING3RDEATHBRING3R Join Date: 2004-09-16 Member: 31739Members
edited September 2004 in Kharaa Strategy
<div class="IPBDescription">My tactic.</div> As far as I know this is my very own strategy. I like to climb up into a very high spot and cling to the ceiling, and when an unlucky marine comes by you fall off the ceiling and use your Leap attack to strike him on the head for an almost instant kill. For maximum efficientcy (Spelling?) you should get Silence, Cloaking, and Redemption.

Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->


See you later,
--Death--
«1

Comments

  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    The problem with that is if the marines sees you, he have a LONG time to kill you during your fall... chances that, if he sees you, you will never reach him... but it is a good tactic as long as you don't overuse it because then they will become parano and watch the ceiling a bunch when entering new room.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I love maps where skulks can use the ceiling to their advantage and stay up there on most of the map.

    I also love dropping down from above and taking their heads back to my gorgy friends. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DEATHBRING3RDEATHBRING3R Join Date: 2004-09-16 Member: 31739Members
    edited September 2004
    <!--QuoteBegin-VampMaster+Sep 16 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Sep 16 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with that is if the marines sees you, he have a LONG time to kill you during your fall... chances that, if he sees you, you will never reach him... but it is a good tactic as long as you don't overuse it because then they will become parano and watch the ceiling a
    bunch when entering new room. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually everytime I've used it I've gotten a kill, they never see me coming because I use SILENCE so they cannot hear me when I use leap and I also use CLOAKING while walking so they cannot see me when I plot to tear their head off.

    See you later,
    --Death--
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Perhaps it is time that you should move to the next level of NS play and actually compete against marines that check the ceilings of the rooms they move into.

    My strategy:

    As a marine, strafe jump into a room and do a quick scan of the walls. This takes less than one second. If I see you, there are two popular items available:

    a) Pistolwhip -> 5 to 7 shots in a bit over half a second, while you're still in freefall.
    b) Strafejump + finish -> while you're leaping, I move out of the way of your trajectory and, because you cannot sufficiently cancel the velocity you gained in time, you'll land on the ground and get a warm serving of lead.

    Conclusion: Your strategy works only on sub-par marines.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    He does mention CLOAKING, though I'd only see this viable at hive 3 which brings me to another point: Why use skulk for ambusing at hive 3? You got ur Pwnos or jor fad0rz not to mention XENO.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Perhaps this is a combat idea.

    He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Why spend 3 dozen points on cloak, silence and leap, when getting just leap with any amount of brains at all works just fine too?

    I don't quite get it. Yes getting single kills in co_ is easy, because upgrades give you nearly infinite superiority over the improperly equipped. Its like saying "OGM I CAN PWN A BASIC SKULK WITH A SHOTGUN, I R THE ROXORZ!!!!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    actually i think droping from the ceiling is harder than ambushing from the side. when u r from the side, all u need to do is go up to the marine and u would be able to get in two bites continuously just by pressing the forward key towards the marine and holding the mouse button before he reacts.

    but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-j3st+Sep 17 2004, 06:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Sep 17 2004, 06:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually i think droping from the ceiling is harder than ambushing from the side. when u r from the side, all u need to do is go up to the marine and u would be able to get in two bites continuously just by pressing the forward key towards the marine and holding the mouse button before he reacts.

    but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Holding the mouse is bad, you'll learn it's better to time your bites than to spam them.

    I belive (Not sure.) that if you leap straight down on a marine it does a ton of damage. Not too sure though.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    <!--QuoteBegin-DEATHBRING3R+Sep 16 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEATHBRING3R @ Sep 16 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as I know this is my very own strategy. I like to climb up into a very high spot and cling to the ceiling, and when an unlucky marine comes by you fall off the ceiling and use your Leap attack to strike him on the head for an almost instant kill. For maximum efficientcy (Spelling?) you should get Silence, Cloaking, and Redemption.

    Have fun and good luck Skulkers! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->


    See you later,
    --Death-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is by far the most unique and viable strategy ever in the history of skulking. You sir, are a god. Nobody else has ever sat above a hallway and jumped down on marines.

    Start the revolution!



    But in all seriousness I dont know why more people dont just simply sit around the corner out of view, but not on a wall, ceiling but simply on the floor. When you hear the marine coming and just about to turn the corner/enter your room, run around the corner and start biting. If you time it right they walk right into you and have no time to react.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-Arete+Sep 17 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arete @ Sep 17 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DEATHBRING3R+Sep 16 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEATHBRING3R @ Sep 16 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As far as I know this is my very own strategy. I like to climb up into a very high spot and cling to the ceiling, and when an unlucky marine comes by you fall off the ceiling and use your Leap attack to strike him on the head for an almost instant kill. For maximum efficientcy (Spelling?) you should get Silence, Cloaking, and Redemption.

    Have fun and good luck Skulkers!  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->  <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->


    See you later,
    --Death-- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is by far the most unique and viable strategy ever in the history of skulking. You sir, are a god. Nobody else has ever sat above a hallway and jumped down on marines.

    Start the revolution!



    But in all seriousness I dont know why more people dont just simply sit around the corner out of view, but not on a wall, ceiling but simply on the floor. When you hear the marine coming and just about to turn the corner/enter your room, run around the corner and start biting. If you time it right they walk right into you and have no time to react. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what I do. But I think the topic creators purpose is to get kills with leap, rather than bite.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--QuoteBegin-Sarisel+Sep 17 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Sep 17 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps this is a combat idea.

    He didn't mention waiting for the marines to move away, so that their backs are turned. Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. have you noticed none of the co_ maps have high ceilings?
    2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
    3. why are you playing co_ anyways?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-apex`+Sep 17 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (apex` @ Sep 17 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sarisel+Sep 17 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Sep 17 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps this is a combat idea. 

    He didn't mention waiting for the marines to move away, so that their backs are turned.  Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1. have you noticed none of the co_ maps have high ceilings?
    2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
    3. why are you playing co_ anyways? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't play ns anymore, but from memory:

    1. refer to co_daimos, co_ulysses, co_core, co_angst - probably more
    2 and 3. my point exactly
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    Dont be hars on death, he just started to play ns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    My strat for skulk ambush- use the walls next to doors not the ceiling (if its possible)
    if you stay just above marine eye level they can often miss you. and it happened to me a few time that they look at the corner but diddnt see me in the middle of the wall :>
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    <!--QuoteBegin-jammno+Sep 17 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jammno @ Sep 17 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-j3st+Sep 17 2004, 06:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Sep 17 2004, 06:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually i think droping from the ceiling is harder than ambushing from the side. when u r from the side, all u need to do is go up to the marine and u would be able to get in two bites continuously just by pressing the forward key towards the marine and holding the mouse button before he reacts.

    but if u dropped from the ceiling u would only get in one bite before u reach the ground, where u would have to turn 360 degrees to search for the marine because he could have moved in any direction. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Holding the mouse is bad, you'll learn it's better to time your bites than to spam them.

    I belive (Not sure.) that if you leap straight down on a marine it does a ton of damage. Not too sure though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    u can test leap easily by leaping and continuing to press forward at a cc. just put draw damage on and lots of numbers would appear.
  • Bob_hackrBob_hackr Join Date: 2004-09-20 Member: 31817Members
    This can be a good tactic but you won't really help your team that much by just taking out one lone marine. You'd be more effective in a group taking down RT's etc
  • DEATHBRING3RDEATHBRING3R Join Date: 2004-09-16 Member: 31739Members
    <!--QuoteBegin-SaltzBad+Sep 17 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 17 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why spend 3 dozen points on cloak, silence and leap, when getting just leap with any amount of brains at all works just fine too?

    I don't quite get it. Yes getting single kills in co_ is easy, because upgrades give you nearly infinite superiority over the improperly equipped. Its like saying "OGM I CAN PWN A BASIC SKULK WITH A SHOTGUN, I R THE ROXORZ!!!!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well personally I'm not in to kick butt and chew bubblegum, I rarely take playing as an Alien seriously. I just like to make unique kills and use finesse when obliterating an unsuspecting Marine.

    See you later,
    --Death--
  • DEATHBRING3RDEATHBRING3R Join Date: 2004-09-16 Member: 31739Members
    edited September 2004
    <!--QuoteBegin-apex`+Sep 17 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (apex` @ Sep 17 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sarisel+Sep 17 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Sep 17 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps this is a combat idea. 

    He didn't mention waiting for the marines to move away, so that their backs are turned.  Cloaking is also a anti-sub-par marine strategy, since you will die after the first bite with that setup unless you are fighting lvl0 vanillas. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1. have you noticed none of the co_ maps have high ceilings?
    2. by the time you get cloaking, silence, and leap, rines will have at least armor 1 and the time it takes to successfully complete 3 bites without missing is longer than needed for a rine to kill you
    3. why are you playing co_ anyways? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I still do it without cloak or silence, those are just best used for low ceilings. I can get kills with only leap, provided I have a high ceiling to cling to.

    See you later,
    --Death--
  • AesyrqweAesyrqwe Join Date: 2004-03-15 Member: 27357Members
    Um, instead of trying to kill them with leap itself, why dont you leap at them, then bite them. Its much more effective as leap does very little damage.

    -Aes-
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-Aesyrqwe+Sep 20 2004, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aesyrqwe @ Sep 20 2004, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, instead of trying to kill them with leap itself, why dont you leap at them, then bite them. Its much more effective as leap does very little damage.

    -Aes- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you get on top of a marine and leap straight down, it does tons of damage.

    I believe this is why the topic creator stresses being above them, and leaping.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited September 2004
    <!--QuoteBegin-jammno+Sep 22 2004, 09:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jammno @ Sep 22 2004, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aesyrqwe+Sep 20 2004, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aesyrqwe @ Sep 20 2004, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, instead of trying to kill them with leap itself, why dont you leap at them, then bite them.  Its much more effective as leap does very little damage.

    -Aes- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you get on top of a marine and leap straight down, it does tons of damage.

    I believe this is why the topic creator stresses being above them, and leaping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Leap does 16 damage... Suppose it would help if they had armor 2..

    But I don't get "tons of damage". Why do you think people brag when they leap kill someone?
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    a closer definition of "tons of damage" would be helpful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    Try it. Find an AFK, get directly on top of him, and leap straight down.

    Takes around two leaps to kill a full health AFK.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I can't help but hate people who use a name such as Deathbringer, complete with all-caps and a leetified E. Sorry. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    My favorite ambush spot is right in the middle of an open doorway. Try it.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Hmm, For ambusing, I prefer Silence running up behind marines with silence, personally I prefer not to drop ead ontop of a marine, lets say he is in a squad you drop on first rine, the rest turn you into swissskulk

    Usually if the first marine doesnt see you the rest wont, because if he didnt get killed why should they check, wait till they are all past, kill the back one, either run if they notice or just keep killing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-jammno+Sep 22 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jammno @ Sep 22 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it. Find an AFK, get directly on top of him, and leap straight down.

    Takes around two leaps to kill a full health AFK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um... it also takes about 2 bites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    good point ^^

    remember, leap is essentially a way to close the gap not a real "fighting" weapon =/
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep. leap can also be used to reach ceilings/other hard-to-get-to places, as well as fleeing fast when your health is low.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-NGE+Sep 23 2004, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Sep 23 2004, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jammno+Sep 22 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jammno @ Sep 22 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it. Find an AFK, get directly on top of him, and leap straight down.

    Takes around two leaps to kill a full health AFK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um... it also takes about 2 bites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well if you leap directly above then bite, it's gg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Sign In or Register to comment.