Ns_vargus

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
edited February 2009 in Mapping Forum
EDIT: 02/19/09

<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Believe it or not I'm working on her again!!!<!--sizec--></span><!--/sizec--></b>

<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 88%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

New Pictures!!

<img src="http://img.photobucket.com/albums/v650/DarkATi/vargusmain.jpg" border="0" class="linked-image" />

<img src="http://img.photobucket.com/albums/v650/DarkATi/newhive2.png" border="0" class="linked-image" />

<img src="http://img.photobucket.com/albums/v650/DarkATi/newnozzle2.jpg" border="0" class="linked-image" />

<img src="http://img.photobucket.com/albums/v650/DarkATi/newhallway.gif" border="0" class="linked-image" />

<img src="http://img.photobucket.com/albums/v650/DarkATi/medlabs1.jpg" border="0" class="linked-image" />

<img src="http://img.photobucket.com/albums/v650/DarkATi/ns_star8room0004.png" border="0" class="linked-image" />

MORE PICTURES ON LAST PAGE!

EDIT: 07/03/05

<b><!--sizeo:14--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:8--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 51%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

Keep up-to-date with the Vargus story: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=91561" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=91561</a>

The Storyline so far...

<!--coloro:green--><span style="color:green"><!--/coloro--><b>Sir,

The Vargus disaster is as much a mystery to you as it is to I We have our top men working on this case, here are the station transfer logs we recovered I hope they make sense to you, they don#39<!--colorc--></span><!--/colorc--></b>

Space Station Vargus =====
Transfer: 1
Protocol: AB9t-6
Reference: Sarro Project

Dr. Reagel,

We've been succesful out <!--coloro:red--><span style="color:red"><!--/coloro-->here<!--colorc--></span><!--/colorc--> in Grenar 2-26. The conditions are fantastic! I'll be sending my latest subject your way <b>via</b> Cargo-Freighter. It's best we keep this where it belongs - out of the way of the TSA. ***

*()1

The freighter's <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->tag ID<!--colorc--></span><!--/colorc--> is: <b>B-16486</b>, the pilot's name is Ben, show him your clearance tag and he won't give you any trouble.

Cheers,
Dr. Richard Stronk, Grenar 2-26
Research Development
HASH: 835-63685775-967582-8888-----
-- STOP --
<> exit console
...
...
...

HASH: 467-83763234-977323-1112----
<i>retrieve center...
logging in...
verifying...

welcome Syra</i>
request <>
<> end <>

typefunc();
normal x {45} = {41895}

+++++=+++++=+++++= PERSONAL LOG
board meeting, reeson, 006375

STOP READING YOU SHOULD BE WORKING...
-------+
----+++---++-
+++++++++++++----
----
----------
+
____________

That's when it started, the nightmares, of course.

Never had I felt like leaning <i>to</i> close to the edge, never <b>had I this</b> compulsion for disaster and destruction <a href="http://www.turnerlearning.com/efts/species.970730/manatob.html" target="_blank">http://www.turnerlearning.com/efts/species...30/manatob.html</a> and <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->blood<!--colorc--></span><!--/colorc-->. Never, well, maybe once. <b>But not like this.</b>

HASH: 999-84697502-186988-1117----
[]f[]d[]h[]a[]j[]n[]r[]g[]q[]e[]u[]r
_________
fg
fff
ffffffffffffffF

CHAPTER 1

<i>AMONG other public buildings in a certain town, which for many reasons it will be prudent to refrain from mentioning, and to which I will assign no ficticious name, there is one anciently common to most towns, great or small: to wit, a work-house; and in this work-house was born; on a day and date which I need not trouble myself to repeat, inasmuch as it can be of no possible consequence to the reader, in this stage of the business at all events; the item of mortality whose name is prefixed to the head of this chapter.</i>

__________________
_____
____________________________________
____ ___ _______________

<b>REAGEL

WE NEED YOU 8:00 A.M. SHARP.</b>

- BRENNeCK

_______________________________+____________

T-Log - b-roll
{} {} };
end result...x

[]b[]g[]g[]v[]h[]j[]k[]a[]f[]e[]r[]r[]y[]u[]w[]g[]j[]j[]j[]u[]a[]b[]e[]s

--

--

~ DarkATi
«13456717

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2004
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Vargus, Octane. It's hard to see which is the better of the two, although I'd go for the Octane, as it had a couple of nice areas.

    To be a critic (as I do) the marine spawn ceiling is far too low and really flat, boring and plain. Height variations, windows, texture chop ups, pipes, wires and an assortment of fans or lights could make a big impact on the area.

    The lighting is rather bland although the colours do suit the area and bring out the textures alot more.

    I sort of disagree against the texture usage, I think that when the bottom part of that black_ series texture is above the top of the texture the usage looks horrible. Although bevel it from the rest of the texture a bit more and it has one neat effect and good finish. Sounds confusing although I can't describe it any other way.

    I'm also a bit puzzled as to why you are using the NOS_ texture set buttons as a light fixing, looks a bit strange to me.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Thursday-+Sep 19 2004, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 19 2004, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Vargus, Octane. It's hard to see which is the better of the two, although I'd go for the Octane, as it had a couple of nice areas.

    To be a critic (as I do) the marine spawn ceiling is far too low and really flat, boring and plain. Height variations, windows, texture chop ups, pipes, wires and an assortment of fans or lights could make a big impact on the area.

    The lighting is rather bland although the colours do suit the area and bring out the textures alot more.

    I sort of disagree against the texture usage, I think that when the bottom part of that black_ series texture is above the top of the texture the usage looks horrible. Although bevel it from the rest of the texture a bit more and it has one neat effect and good finish. Sounds confusing although I can't describe it any other way.

    I'm also a bit puzzled as to why you are using the NOS_ texture set buttons as a light fixing, looks a bit strange to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Man, you're gonna keep me up fixing all that. Me likes your crit very much. You're the Simon Cowell of mapping, sir. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~ DarkATi
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>DarkATI</b> - "Holy Blandness Batman!" Come on dark, we all know that you can do much better work than that
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-HanzGrub3r+Sep 19 2004, 03:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Sep 19 2004, 03:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>DarkATI</b> - "Holy Blandness Batman!" Come on dark, we all know that you can do much better work than that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's very funny that you all say I can when really I'm not that fantastic... I worked on Nancy, woopty-doo, I've never released any map before, not one... oh wait, co_rats_b3. But come now, a proper map, I mean, have I never produced.

    I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    But *sigh* new screens coming your way in a tick, fixed ceiling (raised) added detail up there too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    New, Improved... ramped gamma, skylight added and some detail to the ceiling, as well as a considerable raise in height in the whole area.

    ~ DarkATi
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, you're gonna keep me up fixing all that. Me likes your crit very much. You're the Simon Cowell of mapping, sir.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hm, all I need is a good looking wife, alot of money, and tight high worn trousers and I'm there. Would make a funky member title too, lol.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Whenever I release a map, it seems to be a crap one, I never seem to release any of the good stuff I create. DarkATi you have the potential you just don't have the motivation to produce the work. Go buy a new sci-fi game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    EDIT:

    New Area-

    Some good strong contrast there, the skylight produces quite harsh shadows which looks pretty neat. However I don't like the glass to wall transition.

    The black_wall texture and the nos_ texture on the ceiling clashes too much for my eyes. Use a trim texture, also try and add trims along the edge where the glass is now placed to make a much smoother finish.

    *Attatched Picture As Example of Window Trims*

    I also think instead of that door on the ceiling you should replace it with some pipes which are half inset to the ceiling with some nice small but wide supports with light shining on to the pipes. Personally I'd go for red pipes and yellow lighting to keep in the areas theme, although your choice.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Thursday-+Sep 19 2004, 03:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 19 2004, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, you're gonna keep me up fixing all that. Me likes your crit very much. You're the Simon Cowell of mapping, sir.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hm, all I need is a good looking wife, alot of money, and tight high worn trousers and I'm there. Would make a funky member title too, lol.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Whenever I release a map, it seems to be a crap one, I never seem to release any of the good stuff I create. DarkATi you have the potential you just don't have the motivation to produce the work. Go buy a new sci-fi game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Comments on the new screenie? And any recommendation's on a sci-fi game? (Played Doom3, not motivation there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Heh, missed your edit, there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Was waiting for a new post.

    I like your ideas, I'm going to bed now, though. See you later, Thursday. I'll post more screens for you to tear apart, ASAP.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    New Pictar, right outside Marine Spawn - Exterior Air Control

    ~ DarkATi
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Looking good, maybe you can make the pipes in the last shot a little rounder.

    Otherwise its looking very good.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    I like how it's beginning to develop. It has an ns_nothing-ish style to it but with the lighting variation that nothing so desperately needed.

    With that fact in mind, you may want to be careful to use some varied geometry because admittedly some of those textures are bland to look at. If they're applied to an interestingly-shaped object, it's better than nothing. (Let's nickname this map ns_something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    The giant doors in the floor and ceiling are well...giant. Make them the actual size of the texture if you want to use them. Looks nice for a start.
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    keep up the good work but the pipes fix em like afr sad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Bijiy+Sep 21 2004, 07:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Sep 21 2004, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The giant doors in the floor and ceiling are well...giant. Make them the actual size of the texture if you want to use them. Looks nice for a start. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's a part of the storyline though... Vargus is a Research Space Station orbitting the planet "UHX-273". Marine Spawn is a Deployment area for research probes and the like.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    A work-in-progress area: Flow Control

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    The Door to Cooling Station 02.

    ~ DarkATi
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Big door...I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I assume it will open, as it leads to the Cooling Station?

    Someone mentions the pipes need to be rounder, and i think thats vital to make it look better - its particularly noticable in the second from last one, as the pipe goes around the corner.

    Otherwise, v nice
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    see i dont like that it looks good i wont argue with that the texture use but the huge door looks bad in my oppion it seems streached so much and out of place with everything else
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Not in a good mood, or got much time tonight, but just to help you out I'll give a quick comment on almost every screenshot in one short comment.

    Texture set looking like it could be too over used, try and mix and match more.

    I'll do individual and more detailed comments tomorrow, I'm just worried about the doctors etc. so don't expect some decent critic for atleast 24 hours. Although, I do love the lighting in that "ns_nothing" like described area as TyrNemesis^ put it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    edited September 2004
    yea, looks like the same style as nothing. the closed door on the right wall in the 2nd pic (the hall with the pipes) seems to be 8 units up from the ground - it probably should be flush with the ground or at least have a little ramp going up to it.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2004
    Argh, I was trying to stay as far away from Ken20Banks map as possible with this texture set...

    And the pipes... fine... you all are costing me polygons!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    ~ DarkATi

    P.S. Hope everything goes OK, Thursday.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    OK, fine, punks. Round pipes... j00 happy now?!?

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2004
    Behind the Big Door: Cooling Station 02.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    New shot, welcoming you to Space Station Vargus. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~ DarkATi
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    someone stop this mad man! lol
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    darkati why do you listen to people it looked alot better before ( the pipe that is ) if you are going to make it round at least try makeing 2 pipes so it takes up the flat part that might look nicer just my oppion though
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    My question is: why would the pipe follow the wall instead of just going strait through it? I thought of that and now it just won't stop bugging me. Other than that I don't really have much of anything.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2004
    <!--QuoteBegin-samejima+Sep 21 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Sep 21 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    darkati why do you listen to people it looked alot better before ( the pipe that is ) if you are going to make it round at least try makeing 2 pipes so it takes up the flat part that might look nicer just my oppion though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Perhaps you could better explain this?

    ~ DarkATi
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    in the first shot of the node the pipe was big and coverd your whole flat brush now you have a smaller rounder pipe see how it looks with 2 smaller pipes that cover the entier flat brush like the orginal did i can do it in photoshop if needed
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