Pov Script

DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">In need of debugging...</div> Recently inspired by tankfugl's blink mod (seen <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80722' target='_blank'>here</a>) I was wondering what the current blink feels like when your POV is not the standard. To that effect, I tried using SpaceJesus's zoom in/zoom out scripts. However, I cannot get them to function in the game. I don't see anything wrong with the script; but I did change a few parts and might have altered it somehow. Can anyone tell me why I cannot get them to function? (I have tried versions with and without developer 1 enabled)

<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Zoom In Script
cl_lw "0"
alias zoomin "developer 1; default_fov 60; developer 0; bind z zoomnormal"
alias zoomnormal "developer 1; default_fov 90; developer 0; bind z zoomin"
bind  "z" "zoomin"

//Zoom Out Script
cl_lw "0"
alias zoomout "developer 1; default_fov 110; developer 0; bind x zoomnormal"
alias zoomnormal "developer 1; default_fov 90; developer 0; bind x zoomout"
bind  "x" "zoomout"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

Comments

  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    hmmm

    BTW
    couldnt you do something like, when you blink it leaves behind a after image? that fades away quickly? this would make it quite hard for people to hit the fade would it not?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    AFAIK the fov in Ns is locked.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Alright; I have an update for this problem. I can get the script to work, but only if I set cl_lw to 0. This makes it impossible to switch weapons. Does anyone know a way I can have cl_lw at 0 and still swap my weapons? Here is my current version of this script:

    //Zoom In Script
    cl_lw "0"
    alias zoomin "developer 1; default_fov 45; developer 0; bind o zoomnorm"
    alias zoomnorm "developer 1; default_fov 90; developer 0; bind o zoomin"
    bind "o" "zoomin"

    //Zoom Out Script
    cl_lw "0"
    alias zoomout "developer 1; default_fov 110; developer 0; bind p zoomnormal"
    alias zoomnormal "developer 1; default_fov 90; developer 0; bind p zoomout"
    bind "p" "zoomout"

    There is also a seperate line in my config setting cl_lw to 1.
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