I Could Just Be Really Insane...

todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
<div class="IPBDescription">But i think this beta is pretty balanced</div> well, topic says it all. ive been playing on servers where the teams are usually even skill wise, and i must say, the game can shift either way. no one strategy or life form is powerful enough to win the game on it's own, and i find myself looking for new strategy's, rather than just the good ole pressure control lockdown, or station access reloc. i think the Devs have done an amazing job with this beta and i must say, my only gripes are with a few map issues. but theyre easy to fix, and i await beta 6 with baited breath.

Comments

  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin-todd10000+Sep 12 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (todd10000 @ Sep 12 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, topic says it all. ive been playing on servers where the teams are usually even skill wise, and i must say, the game can shift either way. no one strategy or life form is powerful enough to win the game on it's own, and i find myself looking for new strategy's, rather than just the good ole pressure control lockdown, or station access reloc. i think the Devs have done an amazing job with this beta and i must say, my only gripes are with a few map issues. but theyre easy to fix, and i await beta 6 with baited breath. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, you're right and all, except the fact that since playing B5, as an alien, I've never won a game (except a 2 on 2, but that don't count).

    (No I'm 100% serious, I've haven't won a game as an alien as of yet <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> )
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2004
    There are unfortunately still issues to be resolved (alien weakness in big games, to name one, alien superiority in experienced Co matches, to name another), but thanks for the kind words. It's certainly nice to see that the "OMG teh new version skus11!" posts from the day after release were once again exaggerated.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I really love this version. I like the new map updates, the new sounds (jetpack sound just takes some getting used to), the new animations...

    But I just wish that things were done to help aliens in larger games. It has been ignored for too long now, something <b>has got to be done</b> about marine dominance in bigger NS games. An easy fix would be to just decrease the amount of time between res ticks per alien player on the team. So if there are 10 alien players, the time between the resources getting one resource would be noticably shorter then 6 alien players.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    hmm yeah, now combat is more balance, a god fade can still get like 100-0 np.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but yer its better then it was, but registery ftw. beta5 is the new lag mod, everyone is complaining about **** reg, like i get a bit annoyed when i shoot the skulk 3 times with SG and he dont die, and no i didnt miss ty.
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    Play on a server with experienced fades and its 50-50 win between aliens and marines.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I've got a problem with the new combat. Once marines get in your hive you just can't get them out, because everyone spawns as skulks.

    But bah, I haven't played much Combat so I don't know.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    except for sava, there are places to hide and vents to gestate in near every other hive, just make sure you get leap so you can avoid shotty spawncamping. If they have a good gler or two.....pray that they miss you I suppose.
  • Commie_SpyCommie_Spy Join Date: 2004-09-11 Member: 31627Members
    omgorsh sava... it is amazing.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-keep it *G*angsta+Sep 12 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Sep 12 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm yeah, now combat is more balance, a god fade can still get like 100-0 np.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but yer its better then it was, but registery ftw. beta5 is the new lag mod, everyone is complaining about **** reg, like i get a bit annoyed when i shoot the skulk 3 times with SG and he dont die, and no i didnt miss ty. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A god fade can get 1000000-0, and then create the universe by saying "let thier be light"
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Swiftspear+Sep 12 2004, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 12 2004, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-keep it *G*angsta+Sep 12 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Sep 12 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm yeah, now combat is more balance, a god fade can still get like 100-0 np.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but yer its better then it was, but registery ftw. beta5 is the new lag mod, everyone is complaining about **** reg, like i get a bit annoyed when i shoot the skulk 3 times with SG and he dont die, and no i didnt miss ty. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A god fade can get 1000000-0, and then create the universe by saying "let thier be light" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i can get that on sundays when i'm half asleep <.<
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    edited September 2004
    <!--QuoteBegin-N1Rampage+Sep 12 2004, 10:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Sep 12 2004, 10:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, you're right and all, except the fact that since playing B5, as an alien, I've never won a game (except a 2 on 2, but that don't count).

    (No I'm 100% serious, I've haven't won a game as an alien as of yet  <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> ) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    wow, your team must suck, either that or you got blind, i have won as ailen many a times in 5v5 to 9v9 in b5, its not ecactly 75% of the time but its a good 40%-30% of the time ailens win.

    <span style='color:white'>Kindly belay icon spam.</span>
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    it's like 60-40% atm I think, hopefully b6 will bring minor boosts to aliens (At least in NS_), and then all will be fine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Its balanced like a coin toss is.

    Remember that balance doesn't equate to fun. They are seperate entities, both of which need to be in a game.

    I believe the latest patch has reduced the fun but increased the balance. This doesn't of course have to be the case. You can have fun AND balance. But in this case, games seem to be MUCH shorter, much more random who wins, and much more predictable once a side 'starts' losing. Which is less fun. But more balanced.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    edited September 2004
    No, I'm serious. Most of my games are from about 9 on 9 to 16 on 16. I've played in all, about 30 hours or so just to see if I could possibly win one game. None since. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I've played damn near every server on the list, from a newbie help server to a server filled with people I see here all the time. Nada... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I'm really getting sad to see that the imbalance is now so deep and saturated that skill wit ha dash of luck can't even let you win. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Please just don't say, "OMG, y00 teh soo0k! RUFLEKLFF".

    EDIT BTW: I'm talking about NS_MAPS.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    The jetpack is horribly overpowered. Just get 3, 4 rts, hold 'em few minutes and then attack with the hoover of doom.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Don't forget that many popular servers are not regular NS! They run plugins that modify whole game. For example YO-clan has plugin that adds more res to aliens and umbra-spawn plugin. Without these plugins, game was too one-sided, marines winning most games (9v9 server).
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Your insane. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • crunchyfishcrunchyfish Join Date: 2004-09-02 Member: 31199Members
    edited September 2004
    Most of the games I usually play end up with marines winning, but I think that's just because marines have the respawn advantage. They get to come back with their full armor and guns are really cheap compared to how much it costs an alien to upgrade to a higher lifeform. In smaller games it doesn't matter much because usually each alien will have enough resources to counter this, but in larger games the difference starts to become apparent pretty quickly.
  • HappyEulerHappyEuler Join Date: 2004-06-14 Member: 29314Members
    If we look at both sides now, yes the game is balenced...in the short term. However anytime a game is large in people and is longer than 15 mins you can easily predict a winner. The new update (in my opinon) just seems like it was designed to balence the early game out and the very very very late game when both teams are at the verge of pure techonological dominace.

    But I do agree, just because it can be balenced doesn't mean it is going to be fun.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I am sick of the people who think that balanced games aren't any fun.

    Really, REALLY sick of it.

    Sure, for the other team in an unbalanced game, it's really fun playing.

    But for the team that gets the short end of the stick, it's really not fun at all.

    Just now, I've played commander, my marines could rack up a 1:1 ratio, they followed orders to the best of their extent, and we won.

    It was a fun, quick game, no drawing anything out, and very balanced, in that the marines had new, but responsive marines, while half the alien team had clanners.

    In short, everybody had fun, everybody followed orders, the orders were obeyed, the battle was won.

    The centralized command of a field leader and obedient marines will always trump a disorganized horde of weaker fighters.

    Remove weaker from the equation, and we just might have something interesting.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Yeah i would say its balanced upto 8v8 then it goes to the marines...
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I find that as big as an issue of balance more so then player amounts is skill amount

    I mean right now NS is a game for the pubbers, clan play is really small in comparision to the mass of players it has and I think the games becoming more and more closer for "averaged" skilled players but when it comes to highly skilled players the balance shifts. so its hard because of the huge learning curve of NS , do you make it not fun untill you become really good, or do you make it fun when everyone sucks but unbalanced when both teams are really good? its a tuff questions

    I personally would like to see the competive scene in NS grow a lot and more people become really good players
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin-N1Rampage+Sep 12 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1Rampage @ Sep 12 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, I'm serious. Most of my games are from about 9 on 9 to 16 on 16. I've played in all, about 30 hours or so just to see if I could possibly win one game. None since. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I've played damn near every server on the list, from a newbie help server to a server filled with people I see here all the time. Nada... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I'm really getting sad to see that the imbalance is now so deep and saturated that skill wit ha dash of luck can't even let you win. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Please just don't say, "OMG, y00 teh soo0k! RUFLEKLFF".

    EDIT BTW: I'm talking about NS_MAPS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That could be due to the fact that NS is balanced between 5v5 and 8v8 as being playably balanced. Lower gets more Alien-centric, and higher *quickly* goes Marine-sided. A 16v16 server? Marine win is pretty obvious, even with unskilled players.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Aliens were the weaker side. They got nerfed albeit not in a remarkable fashion.

    Maybe co is more balanced I guess.
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Balance and fun are independent of each other.

    A more balanced game doesn't automatically become more fun (or less fun).
    A less balanced game doesn't automatically become more fun (or less fun).

    However, I would argue that a SHORTER game is less fun, but more balanced.

    Just like a coin toss.

    Think about it in the extreme sense: what if, when NS game started, it tossed a coin, and declared one side or the other (50% chance) insta winner.

    Balanced? You betcha. Both sides have exactly 50% chance of winning.
    Short? Of course. under a second per game.
    Fun? Not at all.

    My point is that the current sate of things, due to spawn rules, spawn-as-skulk, and other stuff, has increased 'balance' but its done it by making it more of a coin toss - whatever happens in the first ~ 1 minute determines the outcome, just about every time... inevetably.

    This is less fun, but more balanced. Its not less fun BECAUSE its more balanced, it just so happens that it is balanced (like a coin toss is), yet less fun (due to the extremely short times), for the above reasons.
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    I guess this is a bit off topic but i really like that the comm can open doors, keeps marines away from ambushes, and im an alien player
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    1.04 was completely marine biased... and people loved it...
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Oh come on. 1.04 was when a lot of people got their hands on the game, the uniqueness of the game was what made people so attracted to it.

    1.04 wasn't out long enough for people to realize that it sucked balance-wise and when beta 2 came out, people started complaining about alien's advantage while failing to notice that marines were über-powerful in 1.04.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    *nods* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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