Overhead Views For All Ns Maps

Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
edited November 2002 in NS General Discussion
<div class="IPBDescription">Get 'em here</div> You asked for them, so here they are. The zip is 2.45 megs and contains 1024x768 bitmaps for each official map. <a href='http://www.deltatraining.com/relic25/overheadmaps.zip' target='_blank'>http://www.deltatraining.com/relic25/overheadmaps.zip</a>

If you want to take your own shots, follow the instructions below. I've added a step and some more information that I forgot in previous posts about this.

1. Start NS and select "console" from the main menu.

2. Type "developer 1" in the console.

2a. Type "sv_cheats 1" in the console.

3. Type "map" followed by the name of the map you want to load.

4. When the map loads, you should appear in the ready room (you are effectively in single-player mode). Hit "~" to bring down the console, and type "dev_overview 1". Now you'll have a nice parallel, overhead view of the entire map. But wait, there's more!

In most NS maps, the ready room is 'above' most of the map, so it will be visible in this overhead view. If you want a clean view of just the regular map without the ready room, use the keys bound to "swim up" and "swim down" to adjust the upper limit of the view (the zmin). By default, these keys are "v" and "c". Just hold the key down that lowers the zmin height (watch the numbers at the top of the screen). There may also be stuff near the 'bottom' (in the z plane) that is being cut off. To adjust the bottom threshold of what is shown in the overhead view, use your jump and crouch keys.

Once you are ready to take a screenshot, bring down the console and type "developer 0". This will turn off the text information.

Happy navigating!
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Comments

  • Sh0tSh0t Join Date: 2002-11-02 Member: 3882Members
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Ooh, thanks very much. I'd been very slowly trying to make something similar myself, but these are much better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Relic - I love you...
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Great job! If I could make one suggestion though...

    Make a legend or mark where the resource nozzles, hives, or other key locations are. Currently, they're kinda hard to see.

    Other than that minor thing, awesome work! Thanks!
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    Thanks man, this'll really help my clan get going a LOT quicker!

    Thanks again man. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    Thx! now i wont be joining servers blindly not knowing if its that warehouse like map or that one map of the ship thats easy to alien rush if not played right. ^_^

    I luv you relic. lol
  • HaydukeHayduke Join Date: 2002-11-02 Member: 5048Members
    Cool. Nice work, Relic.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Sweet.

    I'm working on adding information to all the maps detailing the marine start, all the alien hives and all the resource nozzles. Once I finish this (probably later tonight) I'll host it on my site and post a link in this thread.
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Ooh, nice. Thx Relic.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Np, everyone.

    Hey, if anyone happens to know of any way possible to have entities show up in this view, please let me in on it! If you look carefully, you'll notice that all the brush entities are missing, and this makes some things look odd or inaccurate (a good example is the refinery in ns_bast - the two towers and the catwalks are all missing.)
  • BarbarianBarbarian Join Date: 2002-11-05 Member: 6967Members
    You webhost yanked the zip..


    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • TenakuTenaku Join Date: 2002-11-05 Member: 6969Members
    Beat you to the map with labels, (e)Kent....

    see this <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=10003' target='_blank'>thread</a>

    Tenaku
  • TenakuTenaku Join Date: 2002-11-05 Member: 6969Members
    heck, i'll just put the map in here too... tell me what you think! if people are interested, i can make the orignal photoshop file (ability to turn labels on and off) available...
    <img src='http://www.zone-zero.com/ns_bast.jpg' border='0' alt='user posted image'>

    Tenaku
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Bah. But yours are prettier anyway, cool.
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Don't want to rain on anyones parade, these are beautiful, but <a href='http://www.box7.co.uk/ec' target='_blank'>Evolutionarily Challeneged</a> have had labeled overlays of quite a few of the maps since release. But nothing fit for public release. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TenakuTenaku Join Date: 2002-11-05 Member: 6969Members
    Fam, where can i get those? converting existing maps has got to be easier than doing them from scratch <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited November 2002
    OMG Tenaku, Please post the rest of the maps like that. That pic is so beautifull.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    That would be really useful for Easter Egg navigation!

    Thanks Relic!
  • BlightBlight Join Date: 2002-11-10 Member: 8087Members
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • LitanyLitany Join Date: 2002-11-10 Member: 8043Members
    Thanks Relic, but a Bucket Fulla' Kudos © to Tenaku. Those maps are so beautiful! I love them!

    As a side note, everybody start using "Bucket Fulla' Kudos". It's fun and tasty!
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    Thank you very much.
  • ZZZZZZ Join Date: 2002-11-12 Member: 8270Members
    these are great
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • MeowMixMeowMix Join Date: 2002-11-02 Member: 4500Members
    could someone figure out how to get thir nice maps to replace the **obscenity** marines map thingy?
  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
    w00t, you r0x0r d00d, too bad i already know all the mpas, but i may learn of some new vents! (I had no idea they even had vents in Eclipse, until a few days ago)
  • Red_HalibutRed_Halibut Join Date: 2002-10-20 Member: 1559Members
    Nice work there...it's already come in handy a few times.
  • Natural_WarriorNatural_Warrior Join Date: 2002-11-07 Member: 7537Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> you PWNS MAN!! <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • ApparitionApparition Join Date: 2002-11-13 Member: 8433Members
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