[wip] Rtx Shotgun

StrapStrap Join Date: 2004-08-29 Member: 30995Members
edited August 2004 in NS Customization
<div class="IPBDescription">concept by njroo ke</div> Well, here it is. Another installment to the RTX saga. Slightly tweaked for more detail and realistic mechanics.

<img src='http://home.comcast.net/~alechenning/renders/RTXsg1.jpg' border='0' alt='user posted image' />
(the ammo trapdoor is open to show that it does infact open)

<img src='http://home.comcast.net/~alechenning/renders/RTXsg2.jpg' border='0' alt='user posted image' />

And here's the original concept:
<img src='http://home.comcast.net/~alechenning/renders/RTXsgConcept.gif' border='0' alt='user posted image' />


++ADDITION++

<span style='font-size:14pt;line-height:100%'>Here is the 3ds file for unwrapping/skinning:</span>
<a href='http://home.comcast.net/~alechenning/RTXsgByStrap.3DS' target='_blank'>RTXsgByStrap.3DS</a>

I exported without saving max's texture coordinates-- thus you shouldn't have to reweld all the vertecies and the smoothing groups will still be there. (I imported it back into max, and it looked perfect, along with Ms3d).

The polycount stands at 1720.
Have fun!

Note: credits go to Njroo Ke (or Rooke) for the RTX concept, and to me (Strap) for the model, and to you if you skin it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

++ADDITION++
«134567

Comments

  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    mmmm sechs-tacular...another quality model in progress... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    just a little nit...perhaps the barrel could be lengthened to match the length of the stock. it kinda looks a tad too short.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    In the model or the concept? I made the barrel in the model longer than in the concept because because it was too short.
  • cataystcatayst Join Date: 2002-11-12 Member: 8298Members
    I'm liking the length and all, looks great wd. Now all it needs is a nice mesh/skin/anims.... please dont let this die!
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    nice, i <3 the barrel/front part
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    welcome to the forums strap your off to a great start <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    get in the habbit of posting polycounts when you post the model tho
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    nice model, nice render, maybe it will be unwrapped and ready for skinning sometime?
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    <!--QuoteBegin-Chrono+Aug 29 2004, 01:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 29 2004, 01:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> welcome to the forums strap your off to a great start <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    get in the habbit of posting polycounts when you post the model tho <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks... I've been on the forums for quite a long time though. I feel I have outgrown my old alias (check sig).

    As for the PC, it's nicely below 2k at 1798. Considering all the contours and parts.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome, it looks like a high-tech Winchester, and I loves meh Winchesters!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    HOLY POOP! thats got to be the sexiest shotgun ever! finish asap!
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    im liking it alot, im definately keeping an eye on this one. Keep up the great work my man.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    after spending some time staring at the render ive got some C&C for you

    1) make the barrel a cylinder not a tube
    2) reduce the number of sides on the top barrel
    3) reduce number of sides on the bottom cylinder
    4) reduce number of sides on the shells
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Now THAT is exactly the kind of stuff i love to see for NS.
    Great job.
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    wanna have it wanna have it!

    this shotty will straighly be used when it comes out. I hope it will come
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Really good so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Now that's a shotty model I'm looking forward to <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    welcome to the community man, thank god its someone who knows how to model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    the concept skin, wouldnt be bad either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    welcome back strap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> glad to see you've gotten yourself a more mature name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    gl with getting someone to skinmesh this beauty... i might give it a try if you want ? ( same with skinning )
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    strap ill mesh it on 1 condition if skinny skins my smg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • kingpinkingpin Join Date: 2004-08-20 Member: 30742Members
    i rekon that the concept is very plain and ur model looks alot better keep it up
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <!--QuoteBegin-Chrono+Aug 29 2004, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 29 2004, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> strap ill mesh it on 1 condition if skinny skins my smg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    .... -_-



    not... fair...
  • FrEeLaNcEr1FrEeLaNcEr1 Join Date: 2003-12-18 Member: 24511Members
    Nice Sg! Will be using this one. personally Haven't see a good one since Brigs. If you get the Mesh out, I'll have a go at skinning
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Nice model, a vast improvement over the, well, lacking concept. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Can't wait to see it skinned. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Holy hell i <3 this model, please finish! I need a good shotgun for once :/
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    from what ive seen of all the rtx' concepts they all look great, this shotgun probably tops them though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    whatever happened to that rtx pistol <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->?
  • IlluminaIllumina Join Date: 2003-07-27 Member: 18456Members
    edited August 2004
    lol i went to reply to this and noticed strap was also reading the thread, feels like he's looking over my shoulder as im typing or something >.>

    I really like the model and its good that you got a new name, sounds more professional. Let's just hope you get a beautiful skin to go with it, cause the best model can be ruined by a crappy skin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    edit-spelling
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    <!--QuoteBegin-Chrono+Aug 29 2004, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 29 2004, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->after spending some time staring at the render ive got some C&C for you

    1) make the barrel a cylinder not a tube
    2) reduce the number of sides on the top barrel
    3) reduce number of sides on the bottom cylinder
    4) reduce number of sides on the shells<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm going to chop that whole part out for the meshable version. So that should make up for your stated changes, polycount wise.

    Any objections to me deleting all the front faces on the gun? (not the left side or anything, just the ones on the very end) I don't think any animations will be holding the gun with the barrel facing the camera <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    I made huge progress on the RTX hmg, it just needs some tweaking and some sights. I'm also remaking the RTX lmg I made so long ago (sorry to void your work, skinny <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )

    Also.. the smoothing groups are true, as in, there are not triangles using no smoothing group (max allows this, but it messes up the groups when exporting or using in a game, so don't worry about that).





    (I'll continue work if no one objects to the deleting of the faces on the end of the gun)
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    edited August 2004
    <!--QuoteBegin-Strap+Aug 29 2004, 11:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strap @ Aug 29 2004, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    [...]
    (sorry to void your work, skinny  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
    [...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    nevah ! then i will reskin that one, and the next, and the next, and the next... you will never get away !! mwahahaha!!!




    *cough* erhm.. yea, on a side note, i think you should wait with the face-deleting till later, i like whole models more...




    Edit\\

    sig aren't allowed to be as big as yours, max size is 400*75 and a total size of 22kb <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    <span style='font-size:14pt;line-height:100%'>Here is the 3ds file for unwrapping/skinning:</span>
    <a href='http://home.comcast.net/~alechenning/RTXsgByStrap.3DS' target='_blank'>RTXsgByStrap.3DS</a>

    I exported without saving max's texture coordinates-- thus you shouldn't have to reweld all the vertecies and the smoothing groups will still be there. (I imported it back into max, and it looked perfect, along with Ms3d).

    The polycount stands at 1720.
    Have fun!

    Note: credits go to Njroo Ke (or Rooke) for the RTX concept, and to me (Strap) for the model, and to you if you skin it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
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