Why isnt MC, SC, DC the most usefull??Im wondering... why isnt the favorite chamber from start MC??
In Combat, every decent skulk choose celerity/leap(not an option) first.. closing the distance to rines + map control is very important. Early on skulks eaqual rines if they have the speed... carpace just dont do the trick. Some may say "Then just ambush for the kills...".. well.. there are very few good ambush spots rines dont know of.. and if the rines knows how to BH with decent aim.. well.. ambush almost worthless.
But why is it so important to get DC first in Classic?? Because of fades/Onos's?? Well, from my point of view, its more important to get res the first 6-7 mins.. and the easiest way for aliens, due to resflow, is killing rines. With the celerity/silence upgrade, this task becomes easier for skulks... thus the overall alien resflow will raise.
IMO fades with celerity is better than fades with carpace/regen.. unless its electrified RT we are talking about. But those elec RT should be more uncommon if aliens got mapcontrol.
If the average skulk has celerity or even focus, they should get more kills. Thus canceling the effect of early fades and spread the res overall for the alien team. This again means, more fades earlier... 3 fades without regen/carpace can be as good as 1 with the regen/carp upgrade.
So... more speed, more kills, more res, more fades, more hormogen team.
or am I totally wrong??