Are Skulks Effective Late Game?

talkknotalkkno Join Date: 2004-07-31 Member: 30278Members
<div class="IPBDescription">i dun think so. but then again</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> seems too me that they cant kill effective in ns late game. But im not that skilled so feedback please.
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Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    heard of xeno?

    or u mean by biting?
  • talkknotalkkno Join Date: 2004-07-31 Member: 30278Members
    i guess your right haveent noctied xeno........
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    If you have 2 hives you can get close fast and get a few bites in, even on upgraded gun-totting marines.

    If you have 3 you can xeno the hell out of them.

    If you have 1 hive, as is probably in the case you're thinking of, you're screwed.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Leave your pub experiences at the door, and say hello to <b>teamwork</b>.

    By giving the marines more targets besides that fade, I think its useful enough, but even more so when they ignore the skulks while they take down crucial structures while they're trying to get the bladed messia down. Other than that, they're pretty much free res if you know how to aim.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Skulks are ok'ish with leap and stuff....But if you dont have that, then yeah. they blow.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    if you are talking about combat maps then maybe yes.

    But if you are referring to ns_ maps then no.

    Skulks are important for harassing marine structures in and out of base. They are also essential in informing the rest of the alien team about where the marines are.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    late game skulks aren't all that great, but neither are lmgers in late game. and like said before xeno is allways usefull. and so is all the other skulk functions
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Hmmmmm

    Yes and No is the answer.

    The role of a skulk in the later game has to change. Im a pretty expirienced player, but attacking marines with armour + weapon upgrades is never easy, and if they have a hmg or heavy armour (or both), you pretty much just give them res for killing you.

    Instead, you must change from ambush/attack skulk to, RT hunter. One skulk that goes round just attacking RT's can be very helpful to the alien team, not only does it starve the marine team of res, but it can distract the commander and generally slows the marine team.

    Failing this (all electrified etc) do attacks on the base when it is empty, for the same reasons as above. Just remember, even though you are a skulk and if you die its no big deal you come back as skulk, everytime they kill you they get res, just remember that.

    Im a self confessed res ****, so unless I do something stupid and get killed Im very rarely a skulk in the later game.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Skulk rush for the win, yes please.

    Skulks are handy up to the point where marines are toting upgraded shotties. At that point even Cara won't save you. However, a marine has to HIT you, and if there's 4 of you barrelling into MS with celer and cara then marines will be all over the shop trying to kill you.

    Making them lerk and fade fodder.

    At three hives you're probably packing Focus too, which means 2 bites and you've dead rines. If you're all zig zagging with cara and celer then rines will clip you rather than get you full on. And of course at three hives you have Xeno which is great for opening up marine bases before a big rush.


    Skulks are effective mid-late game but they rely on good upgrades and a player skill. If you can't do it, then go gorge and support the team with WELL PLACED chambers, or go lerk and spam umbra over your teammates.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    skulk is definitly effective at anytime
    its the primary defence / attack unit.

    it can rush. it can help an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> when it faces marines while the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> just stomp the minres till death. when 3 hive is up they just simply hop onto your back and blow you up.
  • talkknotalkkno Join Date: 2004-07-31 Member: 30278Members
    thx guys for the repaly guys
  • Kevlar_GorillaKevlar_Gorilla Join Date: 2004-04-20 Member: 28048Members, Constellation
    Two skulks teamed with a Fade does more damage than they would apart, obviously. Because the Fades are worth res and time, it tanks while the skulks sneak around back and chomp the marines. If the marines attack the skulks, then the Fade can still get a few hits in before retreating.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    If Friendly Fire is on... a skulk, bite spamming and jumping like crazy in the middle of a rine group; can make them deal pretty much damage to each other... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-gazOzz+Aug 22 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gazOzz @ Aug 22 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If Friendly Fire is on... a skulk, bite spamming and jumping like crazy in the middle of a rine group; can make them deal pretty much damage to each other... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahaha yeah its so sad but so ture I love to wacth rines when FF is on
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->

    Get them to shoot at something that can take the bullets, then hit them from another side. Skulks can do just about as much damage as a fade/onos, they just can't stand the pain.

    Skulks are far more paper than any of the other paper-armored combat classes. You have to work around it. If you don't have fades/onos, and don't have 3 hives, skulks are very limited in what they can accomplish.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    yeah so when you don't ahve that stuff, then you just gotta ambush thats all you can do
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    edited August 2004
    <!--QuoteBegin-Avenger-X+Aug 22 2004, 08:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Aug 22 2004, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-gazOzz+Aug 22 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gazOzz @ Aug 22 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If Friendly Fire is on... a skulk, bite spamming and jumping like crazy in the middle of a rine group; can make them deal pretty much damage to each other...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hahaha yeah its so sad but so ture I love to wacth rines when FF is on <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    I hate being the guy the skulk leaps at then...
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> 1 : SKULK!!!11!
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> 2 (me): NO IM TOO CLOSE DONT SHOOT AAAAHH!
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> 1 : my bad
    me: *grumble, moan grumble, etc, etc*

    bleah I butchered the damn quotes
  • Captain_SparkyCaptain_Sparky Join Date: 2004-07-25 Member: 30126Members
    Yes skulks are very useful late in the game,.....<b>go and parasite as many marines as you can so your teammates can see the enemy</b>. Zeno is well worth the time.
  • CrueltyIsMyGameCrueltyIsMyGame Join Date: 2004-07-27 Member: 30179Members
    er.... 3 hive skulks.. only 5% of games in pubs get a 3rd hive going....
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Make the com beacon for one skulk chomping down MS, it's so embarassing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    Its really impressive how well a skulk can add to a high-level lifeform assault. I've seen, in large games, ms or some other outpost, rushed by 6 fades/oni simultaneously, vs a lot of HAs with HMGs. They barely took em out, and all the kills were from the skulk who ran around finishing people off when they werent looking.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Skulks on crack/cafeïne pwn y00.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>The answer to this question is yes.</span>
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    It so annoying end game if you comm and your pressuring the hive(s). Your hold down for 5mins by one or two skulks chomping your rt`s


    Best skulks can do in late game is para/chew rt/xeno
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-SLizer+Aug 30 2004, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Aug 30 2004, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It so annoying end game if you comm and your pressuring the hive(s). Your hold down for 5mins by one or two skulks chomping your rt`s


    Best skulks can do in late game is para/chew rt/xeno <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Skulks are handy for team attacks on heavy armor trains.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--=CrueltyIsMyGame=-+Aug 24 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=CrueltyIsMyGame=- @ Aug 24 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> er.... 3 hive skulks.. only 5% of games in pubs get a 3rd hive going.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do not post vague figures from thin air and your pub experiences. They only server to make yourself look stupid.

    To answer the question....
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are Skulls Effective Late Game?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I do not know where you can get skulls....maybe you can have a Fade decapitate a marine and maybe if you wrote 'The Khaara were here' on the skull and threw it to the marines then maybe....

    Ohhhh skulks!

    They're sort of dependable late game by disrupting marines with Xeno. Not to mention that in very large groups skulks are like zergling rushes of Starcraft. The best thing is that they can't spawn more marines than their amout of players, making it even moreso devastating.

    If they're accompanied by something else like...an Onos or Fade, the marines generally tend to focus fire on them instead of skulks until they feel their ankles being bitten off. Works much more better than a full skulk rush.

    But then again, this all falls onto how the player uses the skulk late game. I don't usually play as a skulk lategame though, and neither do any of the pubs I have frequented have good late-game skulkies.

    And I failed to mention that one grenade launcher can wipe out earlier mentioned skulk pack. Nooot good.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    skulks are effective late game as they can be used to gestate into a gorge, lerk, fade, or onos.

    without the skulk first, there would be nothing.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are Skulls Effective Late Game?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    We know what you meant but you might want to edit the title <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <img src='http://www.cornwall.gov.uk/images/mvc-022s.jpg' border='0' alt='user posted image' />

    beware teh skullorz!
  • mr_skulkmr_skulk Join Date: 2004-09-05 Member: 31397Members
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> are effective casue alot of skulks can deastroy a Ha group
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    silence + leap = pain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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