Orders Of Upgrade?

j3stj3st Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">in co_maps</div> i'm not sure if everyone here just likes playing ns_ maps and thinking co_ maps are for newbies..but when there's a server with limited amount of ppl then i think co maps are fun.

anyway in co_maps what order do u upgrade as kharaa?

this is my usual order:

1) celerity
2) save up and get fade (heal the hive as gorge first)
3/4) cara if it takes a relatively short time to blink back to hive
3/4) regen if it takes a long time to blink back to hive
5) meta
6) focus
«1

Comments

  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Thats my order, the fade is such a powerful unit in combat so i like to get it, not to mention i dont have the reflexes to use leap skulk properly though it can be almost as effective.
  • w_F_Tevinheadw_F_Tevinhead Join Date: 2004-07-23 Member: 30061Members
    Depends on what lifeform im planning on using..

    Skulk: Leap, Focus, SoF, Silence, Adren, Celerity, carapace, regen....

    Gorge: Leap, Xeno, Adrenaline, Gorge, Carapace, Regen, Celerity, Cloaking..

    Lerk: Lerk, Celerity, Carapace, Focus, Umbra, Regen, SoF

    Fade: Gorge, Fade, Carapace, Celerity, Adren, Regen, Hive two and Silence, (Sometimes focus)

    Onos: Gorge, Fade, Onos, Regen, Stomp, Celerity, Carapace
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    It all depends on the map, and how the other team are playing imo. i mean if the rines are good there's no hope on killing one without a few deaths. so i'd probably go cloak asap or get celel.
    However if there not all that good i'd go cara celel fade then work it from there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kltower4kltower4 Join Date: 2003-08-17 Member: 19855Members
    edited July 2004
    <!--QuoteBegin-waller+Jul 30 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Jul 30 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It all depends on the map, and how the other team are playing imo. i mean if the rines are good there's no hope on killing one without a few deaths. so i'd probably go cloak asap or get celel.
    However if there not all that good i'd go cara celel fade then work it from there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I second that!!! It depends on the situation. How I upgrade depends on the marines capability to shoot.

    Fast Resupply - Nothing
    Fast Shottie - Focus
    Fast Resupply and Shottie - Cele and Focus

    Remember, you're upgrading yourself to have the better advantage. I seldom use focus cuz I can kill marines pretty well with 2~3 bites. However, shotties are annoying so I use focus.

    If I don't go focus, I go fade with cele and regen at first. Later I get caraspace then I save 2 upgrade points up to see HA or JP are up. If HA, I go Onos. If JP, I get focus agian to counter their lame resupply.

    For fun, I sometimes go leap then xeno. This gives a couple of advantages.
    1) If you press fast enuf, you can intiate xeno. Leap in, injure a few marines then KABOOM!!!
    2) Try not to upgrade and just stay as skulks. KEEP YOUR UPGRADE POINTS!!! If they become strong with HA, go Onos and Charge-Devour. If the JP, go gorge and web them up.

    Also, don't use your point up so fast. Keeping points while still killing marines means you're a better alien. It also provides future planning for changing situations as the game progresses. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • tuutti2tuutti2 Join Date: 2004-02-11 Member: 26392Members
    Always celerity first. Cele skulks are harder to hit thus your living time will be longer.
    Avoiding cele skulks by jumping or running away is also harder.

    And after all, cele is must for lerks and fades too so always cele first.

    Lerk: cele, cara/lerk (depens how good marines are), adre, rege, ability1+ability2 or SoF+Focus

    Fade/onos: cele, cara, fade, rege, ability1, onos/focus (if many jp sg, i go for focus)

    I never use cloak, it just sucks with lerk/fade/onos
  • crazypersoncrazyperson Join Date: 2004-07-28 Member: 30217Members
    cloaked onos + devour = where did he come from???

    usually i just go cloak, focus, leap, xeno, celerity, adren, silence (more if the server allows it)

    ever xeno the entire camping marine team? 2 levels in one xeno o_0
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Silence, Cloak, regen. NINJA ONOS!!!!!!!!! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    I'm a man of pattern, so here's my favorite:

    Celerity, carapace, focus, lerk, adren, silence, regen

    I don't care for fade or onos much, but skulk and lerk = nothing but L-U-V


    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> all damn day
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    teh way that i do it is
    1) leap
    2) save
    3) save
    4) fade
    5) carapace
    6) adrenaline
    7) regen
    8) save
    9) focus

    I once got a 102-11 ratio with this build by just blinking in, swiping, blinking out, returning to the hive when needed etc etc..
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    I wonder how all the lerks in this thread fare. I consider myself a decent lerk, virtually always in the upper half of the team's kill rankings. I generally use the name "Lurve."

    My general tactic is to fly straight at the enemy (even with shotguns) take one or two bites and fly away. Even if you don't kill anyone, you'll have scared the sh*t out of them and made them all fire wildly and not at your teammates.

    Something that I find invaluable as skulk or lerk is SoF. Know your enemy => suprise your enemy => kill your enemy.

    My order:
    1) SoF - knowledge is power
    2) <save>
    3) Lerk - flying skulks are harder to hit
    4) Celerity - particularly very, very fast ones

    You are now uber-lerk. If your teammates are acting rational:

    5) Carapace
    6) Regen
    7) Umbra
    8) Adren
    9,10) Scream

    If your teammates are all doing something stupid like super-skulking

    5) Umbra
    6) Carapace

    Then desperately try to hold them off long enough for some newcomer to onos.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    hmm i think its all about preference in combat..really.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I barely played 2.0 and a crapload of 1.04.
    But im finding these co maps alot of fun. most times I get called away from the pc at any moment, and the strategy needed for regular ns usually doesnt go well with that.
    Hives under attack, and now the wife starts calling me.
    With co, no real loss, at least, usually, I didnt drop 40+ mins in to lose like that.
    But Ive been focusing inbetween fade and onos, sometimes favoring the fade.
    Unless its damn hard, I usually just save till instant fade.
    Cuz once I go fade, the kills usually pour in, blink in, pat pat, blink blink.
    If having trouble, maybe grab cloaking but thats a lil cheap.
    Im still undecided over regen or cara first. Ive been going regen, and its been seeming ok.
    Definetly celerity over adren. I used to be adren first, I never get it now.
    Only need that if spammy gorge/lerk.
    As for focus, im rough with my aim now and prefer getting a few chances to get my hit in instead of putting it all in one punch. Specially for 2 points.
    But ive seen some people work focus hardkore.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    My upgrade order dosen't matter anymore because so many servers have the extended level plug-ins.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    silence
    carapace
    celerity
    regen
    SoF
    Adrenaline
    2nd ability
    3rd ability
    <lifeform>


    ..this is ONLY on servers with extended levels
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    I usually stay skulk in Co

    1: SoF
    2-3: Focus
    4:Celerity
    5:Cloak if marines camp..., silence if they dont
    6. Carapace
    7. Regen
    8. Leap
    9-10: Xeno

    With this build, once i hit level 4-6 i can get kills faster than any higher lifeform. Simply running around behind the incursion force of marines and biting each in turn, then turning around and getting them on the way back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    ::Hint:: Marines in the back or middle of a group rarely have weapons the ready, and are usually unprepared if a skulk jumps around their buddy in front to get to them.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    i disagree.

    a focus skulk would be first in the score board early in the game, but once the armor 1 comes in and then the almighty shotgun, any skulk can die in one blast (not to mention jps or heavies).

    it is then that the skulk would go back down the scoreboard (unless the team is not nearly as skilled as u).
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    I tend to Superskulk and despite the stigma this Combat style has, I tend to do fairly well. The build I use is pretty rigid as it covers just about anything; it doesn't need flexibility, as it is easier for me to use this build and adapt myself to a situation rather than trying to adapt the build. And here it is:

    2) Celerity
    3) Leap
    4) Carapace/Silence
    5) Carapace/Silence
    6) Scent of Fear
    7) Adrenaline
    8) Regeneration
    10) Xenocide

    I simply don't feel comfortable with Focus any later than the first minute, and I would never use Cloaking even if I had it anyway. I prefer simply choosing a good location from which to make my move.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    Skulk: leap, cele, cara, save, focus, regen, save, xeno, misc.

    Fade: leap, save, save, save, gorge, fade, cele, regen, cara, save, focus, silence.

    Gorge (my favorite): leap, save, save, gorge, adrenline, save, save, web, cele, cara, regen, save, focus, silence.

    Onos: leap, save, save, save, save, save, gorge, fade, onos, cara, redeem, regen, stomp.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    edited August 2004
    <!--QuoteBegin-AlmightyNu+Aug 10 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlmightyNu @ Aug 10 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually stay skulk in Co

    1: SoF
    2-3: Focus
    4:Celerity
    5:Cloak if marines camp..., silence if they dont
    6. Carapace
    7. Regen
    8. Leap
    9-10: Xeno

    With this build, once i hit level 4-6 i can get kills faster than any higher lifeform.  Simply running around behind the incursion force of marines and biting each in turn, then turning around and getting them on the way back  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    ::Hint:: Marines in the back or middle of a group rarely have weapons the ready, and are usually unprepared if a skulk jumps around their buddy in front to get to them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You might want to try silence early on here. This could work wonders with the focus/cele/cloak/SoF combo. In other words, don't make it an "or" statement. The Sensory upgrades beg to be put together as a skulk in co maps.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    I don't make skulk builds that don't have the possibility of going gorge and healing the hive.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-NukeAJS+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Onos: leap, save, save, save, save, save, gorge, fade, onos, cara, redeem, regen, stomp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Leap <i>and</i> Stomp? Firstly, Leap and Stomp are the same upgrade; secondly, remember that you only get nine upgrade points. (That is, unless you're playing with an extended levels plugin, of which I highly disapprove.)
    If the "Stomp" is an accident, that's fine; otherwise, please correct it.

    <!--QuoteBegin-NukeAJS+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You might want to try silence early on here.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I second this notion; Silence first is simply beautiful. Although, as I said, I'm not really a fan of the two notorious Sensory upgrades, I suppose that to those who like them, Silence would be even more powerful.

    <!--QuoteBegin-MamboKing+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't make skulk builds that don't have the possibility of going gorge and healing the hive. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There are usually plenty of other people who are willing to take up that task. If the hive badly needs healing, though, and no one else on the team does look that way inclined, I'll cut off at about level 6 for the Gorge. I don't really have a Gorge build, so if I do that, I tend to get whatever I feel like at the time.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    Focus
    Carapice
    Celerity
    Fade
    Regen
    SoF
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    2) Save
    3) Save
    4) Gorge, Fade
    5) Regen
    6) Cara
    7) Celerity
    8) Silence
    9) Adrenaline
    10) Meta

    Thats my order 90% of the time, and it works great for me. I usually play on a server with a level cap of 12, so if I do get up that high, I usually Onos. Or get Acid Rocket for humiliation =D
  • Death_BloomsDeath_Blooms Join Date: 2004-08-10 Member: 30518Members
    edited August 2004
    im constantly changing and upgrading my evolve strategy...

    none of which i shall share, sorry you could improve and be harder to kill...

    or you could kill me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    BTW: making a skulk build without possibility of going gorge is ok IF, you are top 3 player on your team, meaning you have the 1, 2 or 3rd place and are raking in kills...

    i dont think the top 3 players on a team should ever have to heal the hive because they are doing well, if your 3-12, you should freaking go gorge, your not gonna get any kills and you just feed the enemy, might as well go hide and gorge/adren/silence....

    thats my thoguht on the game, if you suck go gorge.... lol

    now also combat gorge can be pimp and if i plan to go lurk or onos my build will allow me to be a healer, but basicaly im not gonna buy adren unless im gonna be a lerk or a onos, unless im doin suppa ****, then i go perma gorge lol...

    i was using my speedy xeno build which ment 3-5 mins into game i was gaiing massive xp by xenoing 1-6 people as they armory hump....

    but i recently moved on to a stealth focus pimp skulk simply because it owns and xeno at 10 , meh... less xeno more bite ownage... oh well...
  • WhiteRabbitWhiteRabbit Join Date: 2004-08-08 Member: 30456Members
    I ususally play as skulk or onos
    As skulk its
    1*SAVE*
    2Focus
    3Silence
    4Cele
    5Leap
    6Xeno
    7regen
    8cara
    9SoF

    as onos
    1*SAVE*
    2*SAVE*(if needed gorge to help healing)
    3Fade
    4*SAVE*
    5Onos
    6Cele
    7Stomp
    8Regen
    9Cara

    However i usually play at extended LVLs server so i dont care about 10lvl limit much...
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Rule of thumb is, Fades win games. If the marine team is half-way decent, your co_ alien team WILL need some Fades to keep the marines at bay and to demoralize them.

    I have more fun as a superskulk though, since Fade gets boring fast, knowing we'll win for sure. Plus I hate being such an easy to hit target <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Level 2 : Save
    Level 3 : Focus
    Level 4 : Celerity
    Level 5 : Carapace

    The rest from here really depends on how the marine team is playing. Usually I'll go for Level 6 SoF, since I mostly act as a one-man team, which means I need to flank and eliminate every moving group of marines.

    Then Silence. Silence is fun. Silent leaping is even better. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    1) Save
    2) Save
    3) Fade
    4) if the rines are decent shots, carapace, if not, save
    5) Focus if I don't have cara
    6) Focus if I have cara, or cara if I have focus
    7) Celerity
    8) Regen
    9) Unlock
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    1)save
    2)save
    3)fade
    4)scent of fear
    5)regen
    6)save
    7)onos
    8)caraspace
    9)adranaline or celerity (depends on what i feel like getting at the time or how the game is going......)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I'd just like to know how in hell all these people can survive, or even get enough levels to reach l10, if they never get the second hive ability. Maybe for fade it's not quite as useful, if you got regen, but jeez. I always get 2nd hive first, and I'm almost always at the top of the score list when playing with random pubbers.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    Leap is quite good, but not a necessity for the first minute or so. You need it at about 3-5, but not at 2. Taking it at 3 works well enough for me.

    And here's a Fade build that I really need to revise because it always seems to take far too long to get from level 4 to level 5:

    2) Celerity (I can't live without!)
    5) Fade
    6) Regeneration
    7) Metabolise
    8) Scent of Fear
    10) Acid Rocket
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