Mining Vehicle For Ns_map

2456

Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    well, anyways, here we go again, this time with the (hopefully) final version of the vehicle. and no, THIS ISNT A GUN, its the base fr thedrilling gear...

    <img src='http://mitglied.lycos.de/centercross/bilder/front.jpg' border='0' alt='user posted image' />

    <img src='http://mitglied.lycos.de/centercross/bilder/rear.jpg' border='0' alt='user posted image' />

    and I have two further models, not this "popular" but stil some work to do ^^

    <img src='http://mitglied.lycos.de/centercross/bilder/big_pipe.jpg' border='0' alt='user posted image' />

    an alternate pipe, probably will be used on ns_source, depends on the entity-count.

    <img src='http://mitglied.lycos.de/centercross/bilder/clamp.jpg' border='0' alt='user posted image' />

    will DEFINETELY used on ns_source!
    and the texture for the credits isnt finished yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    BUT:
    here comes the big "hm...".
    these files can only be send as iges files (.igs ending). I dont own 3dsmax but I know that it will be able to read iges files, so you can export it wth the 3dsmax plugin to an smd file.

    little "bonus" feature: all parts of the vehicle will be send in separated files, that means you dont have to separate it by yourself when skinmeshing and texturing. that also means a faster workflow.

    if you feel like helping me, pm me or send a mail or visit #ngg channel on irc (quakenet) and as for me ^^
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    I was hoping I could help you out, but LW just doesn't have any turbocad importers.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    if you know max can read igs files send em to me ill send you .3ds of the files that way some one like frostymoose can help you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    have send it to your email.
    have fun with the worst interchange-format ever! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited July 2004
    good news gravity this latest version worked and i even got a render <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    now send me the rest of the files in this same format and ill zip up .3ds of everything and send em back
    but there is 1 major problem with these models they are EXTREMELY high poly this tiny thing here is 3700 so if you want i can remodel them for you at lower polies
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Chrono+Jul 26 2004, 08:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 26 2004, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good news gravity this latest version worked and i even got a render <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    now send me the rest of the files in this same format and ill zip up .3ds of everything and send em back
    but there is 1 major problem with these models they are EXTREMELY high poly this tiny thing here is 3700 so if you want i can remodel them for you at lower polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YOU DEFINENITELY ROCK!
    but which of the two formats I send to you had been portable???
    polycount: its because a moron created it with an kickass workstation that can easily handle millions of polies so it doesnt matter to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> will be a 2 minutes work to reduce polycount to.... hm.... maybe 500. a picture showing the wireframe of the model would be EXTREMELY helpful!

    ps:.... YOU ROCK!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    .wrl works dont worry about reducing the PC ill do it myself
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    still waiting for chronos converted files.

    next thing:
    - coolcookiecooks > skinmesh?
    - enforcer > skin???
    just say "yes" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    another thing I realized when I thought about the pictures: this pictures from me look little plain, not like real, big machinery more like little toys.
    thats because in the technical "department" we have to use the "parallel projection" so a line in the front is as long as the line in the rear area. thats why the shots look little odd.
    I will try to make some more "real" shots tomorrow to get you in the right mood <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    *waits for files*
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    yup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited July 2004
    hey gravity the drill body is 2600 polies but i cant export it max keeps crashing i dont know whats wrong with it i think itll be best if i just remodeled it
    and the entire vehical is 14000 i dont know what the hell happened but thats a insane polycount
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    probably have duplicates of the model overlapping eachother. Or one small corner of it was mesh smoothed a billion times <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    over 14000???

    what the hell does the conversion tools do???
    I could start counting.
    - each surface with 4 corners > 2 polies
    - each surface with 5 corners > 3 polies
    ...

    chrono please send me a picture of the wireframe so I can tell what is wrong exactly.

    coolcookiecooks: nice to hear that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    enforcer: you had to say "yes", not "jup" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i dont know whats wrong with it i looked at the wireframe myself it seemed normal its confusing the hell out of me
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Just a question chrono...what format is it in (patch/poly/mesh)

    Patches have some weird problems with cylinders where they make them 500+ polys so that could be one problem.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    its in mesh gravity i cant help you anymore till i get done with doom3 i just got it and i wont be on the boards/aim/msn for a while
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    great attitude.
    personally will work on a even more low-polied version to get this right before its gets terrible wrong.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    just send the new version of the vehicle. its a more simplified version so we can keep the polycount down. and now Im waiting for ANY reply.
    great. and dont complain: mapping even takes much more time!

    ...

    *waits*
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    gravity i got the new version ill take a look at it when i can
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    and I have to force me to look into this tread time by time, Im on holidays now, so guess the map will be in betastage soon. and you have to do my dropship aswell, so hurry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited August 2004
    no reply yet.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=54820&st=90' target='_blank'>thats why I need them SOON (look <u>my</u> last post)</a>

    *waits*
    endurance is NOT what mappers are made of <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    gravity i got some good news and i got some bad news

    good news

    i got the model converted
    i got the polycount down from 12000 to 1247 for the mining vehical

    bad news

    half of the faces are inverted my screenshots below will explain this
    its going to take some time to fix these faces ill try and get some one to help me on the rest of the models


    time to explain the screenshot
    both of these models are the exact same model just one has 2 sided textures on and the other one doesnt if anyone knows a quick way of fixing this let me know
    WTF.jpg 58.5K
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    hate to say that but... thats the wrong version. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    I sent a bunch of files to you, the new model is less poly consuming. why I can tell this just by thie screenshot:
    - the new ersion has got totally diffenrent drill equipment
    - the new version doesnt have the edge withing the wheelfixing any more
    - and most important > the new version doesnt have the chamfers around the wheel covers anymore

    plz check your mailbox chrono.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    gravity i know about the new version but that version was crashing my 3dsmax for some reason this is the only one i got working dont worry about the polycount 1200 is fine for a world model
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    at least take the update drilling-gear data because it makes much more sense visually.

    I think we will soon reach a point where tha mapper (<moi) deals with the idea of NOT having this model for his map. this gets very complicated I guess. *gets mad about the invalid data export*
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    gravity dont worry we will get this in your map maybe if not in the first version then definitly in a later version
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    ...
    so whats up?
    how far?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited September 2004
    edit:

    moved pictures to first page. thank you for your replies.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    edited September 2004
    I'm willing to take a crack at skinning that cargo box. I'm using MS3D and I have basic knowledge of skinning. Is there any particular theme you want the box to maintain. (IE. Are they broken? I am thinking a metal box with a yellow stripe around it and a TSA symbol on top or the symbol of your map if you have one.)

    EDIT: PM me if possible it is more convienient. Pardon my spelling, I know it's horrible.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    glad to see some one outthere is willing to help gravity <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> come on people help the guy out!
Sign In or Register to comment.