[wip / Betarel] Onos Jockey!

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Comments

  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    glad ya like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    I added in the final addition to his attire just now, it's ammo belts, and I am currently debating whether or not to model on bullets or sprite them on...
    <img src='http://ice.nsarmslab.com/Cowboy_sshot08.jpg' border='0' alt='user posted image' />
    current total PC: 1440
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    for such a gimmicky model... dude it = sex, you = win, GG
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    I know, put an ammo belt over the 2 other things.. I'm tired and not thinking of names.. XD
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Kitki+Aug 18 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitki @ Aug 18 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know, put an ammo belt over the 2 other things.. I'm tired and not thinking of names.. XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's what those are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <span style='font-size:14pt;line-height:100%'>YYYYYEEEEEEAAAAAAAAAAAHHHHHHHHHHHAAAAAAAAAAAAWWWWWWWWWWW!!!!!!</span>
    Ride 'em space marine!


    What's next - a gorge roping contest? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited August 2004
    <!--QuoteBegin-BAshh+Aug 18 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 18 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kitki+Aug 18 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitki @ Aug 18 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know, put an ammo belt over the 2 other things.. I'm tired and not thinking of names.. XD <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that's what those are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bandoliers?

    [edit] Sorry for the double post. Meant it to be an edit...
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    indeed those are gonna have ammo cartridges on them, in fact they already do, but I'm not gonna show it to you yet, I wanna skin everything first <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ServilcatServilcat Join Date: 2002-11-02 Member: 4897Members
    Are you going to animate him to actually walk like that?

    That would be the win. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Give him a Pancho!
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited August 2004
    you know the funny thing about the animations is... the defaults already look and feel like he's a cowboy, I mean he struts when walking, and almost all of his motions fit so perfectly with this model its regahdamndiculous...
    I also am about done now, PC: 1636
    [edited in sshot]
    <img src='http://ice.nsarmslab.com/Cowboy_sshot11.jpg' border='0' alt='user posted image' />
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
    <img src='http://ice.nsarmslab.com/Cowboy_sshot10.jpg' border='0' alt='user posted image' />
    it's like there's a showdown at sundown <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • evilwallpaperevilwallpaper Join Date: 2004-01-30 Member: 25745Members, Constellation
    needs some smoke coming from the cigar <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    Thats one cocky marine lol. Reminds me of all the war movies, you got like, the sensible guy, the angry guy, the nice guy, rambo then you just have the cocky **** marine. lol
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    smoke? Tried it, the only problem is I couldn't find a smoke particle small enough not to uber spam up your screen with a marine on it... it gets really smokey really fast <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    as for the cockiness... cocky? He's a cowboy... or at least a space rine who thinks he's a cowboy... irregardless, I have just about finished the jetpack version up, it will have some neat little differences and things, I think this player model is really shaping up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I'll have pics soon
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Evil_Ice+Aug 19 2004, 10:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Aug 19 2004, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> smoke? Tried it, the only problem is I couldn't find a smoke particle small enough not to uber spam up your screen with a marine on it... it gets really smokey really fast <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    as for the cockiness... cocky? He's a cowboy... or at least a space rine who thinks he's a cowboy... irregardless, I have just about finished the jetpack version up, it will have some neat little differences and things, I think this player model is really shaping up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I'll have pics soon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If u want i can resize the same that was used for the gorge.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    resizing a default smoke puff wouldn't be a good idea because that would screw up the effect of the turret for example... it uses the default "smokepuff" but if you shrink it, it shrinks both on the turret and for us, it's like a trade off... not to mention it puffs alot and is kinda harsh on your fps, so I'm just not gonna worry about the smoke puffs
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited August 2004
    Indeed Bashh,
    <img src='http://ice.nsarmslab.com/Cowboy_sshot12.jpg' border='0' alt='user posted image' />
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    What we need now is nice pistol animations, make him hold the pistol on his side, like in western movies (hope you know what i mean). That would be so awesome. Oh but it already is O_o.
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    My God.

    This is so sweet...
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    btw, one thing I was trying to keep under my 10-gallon hat, is that I am indeed working on custom animations, such as the pistol, in fact long before anyone mentioned it, and yes, everyone has mentioned it, I was planning on redoing the pistol so he side holsters it at the hip like a quick draw style...
    also considering other animation makeovers, such as the idle animation that seems to do nothing...
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    i love it!!!

    need a 6 shooter now.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Moquiao+Aug 19 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Aug 19 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> need a 6 shooter now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pfft. Two .50 revolvers (Yeah, they exist) FTW.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    yeah as much as i dun like gimmicky models this one is leet ^_^
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited August 2004
    <!--QuoteBegin-Evil_Ice+Aug 19 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Aug 19 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> smoke? Tried it, the only problem is I couldn't find a smoke particle small enough not to uber spam up your screen with a marine on it... it gets really smokey really fast  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    as for the cockiness... cocky? He's a cowboy... or at least a space rine who thinks he's a cowboy... irregardless, I have just about finished the jetpack version up, it will have some neat little differences and things, I think this player model is really shaping up  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I'll have pics soon <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    $sequence "walk" "walkt" fps 120 { event 7000 10 "HeavyMGSmoke" } { event 7000 15 "HeavyMGSmoke" } { event 7000 20 "HeavyMGSmoke" } { event 7000 25 "HeavyMGSmoke" }


    Try something like that, turned out good on my warspike animatons.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    its not as much as it won't work... as much as the walk and idle animations loop very rapidly... and it spawns alot of smoke, and as I stated before it wasn't a matter of not having the smoke, it was the fact that the smoke was too large, and it knocked your fps down a couple hits worth when you glanced at a rine.. that's just one, not to mention what happens when you look at a bunch of em <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    thanks anyway though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    This is getting really crazy, but really sweet at the same time..
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    why not have 2 planes each with a transperant pic of some smoke like a sprite or something and have it slowly animate up and loop it?
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    It would be really awesome if the dudes in charge saw this and decided to make it the "official" readyroom marine. I'd love it.

    anyhoo, I take it you'll get those red and blue lights on jet pack to flash or no? That would be super cool, except it would be a dead givaway to the enemy, but, then again, what isn't with high enough gamma.

    The quick draw idea would be so great! Would it be like you select the pistol and it would only show your hand, but when you fire, the gun would intantly pop up? WOOOOOO-Hooo...!!!

    Anyway, Great work. This is gonna be sweet.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    well, I'd have to reanimate the pistol model for that, but its possible I may make like a western revolver later, in which case I may do a quick draw style fire animation, but as of now the actual player model does fire from the hip, and might I add it looks nice in game, here's an ingame sshot, and no I'm afraid I can't make the lights blink <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    <img src='http://ice.nsarmslab.com/Cowboy_sshot13.jpg' border='0' alt='user posted image' />
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    That's a bang up job you did there cowboy...
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