Really Bad Balance

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Comments

  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Skulking is so much easier if you have a friend to para them or pull moonies.....alot of marines go..aha skulk and walk strikght on by the ambush. As for one marine kills you need to dodge all the time! If you get the first bite on the head, go for the feet, fisrt bite at the fet then up the wall and on the head is generally unstopable though. Also use the locational damadge. You will not kill and afk marine with a youghurt by biteing at their legs from the front.
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    <!--QuoteBegin-Dayofdead+Jun 13 2004, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dayofdead @ Jun 13 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ive been playing this game for 6 months and this is what i think about it:
    First of all it took me a whole month, before i could kill a marine as alien on a decend way in 1v1 (im talking about a co with focus). After last update focus costs 2 (much). Because a shotgun is equal to the focus (you can say that an sg costs 2, but it gives you a damagelevel aswell). Co games r quit fun cus its way better balanced then ns maps.
    When you play an ns map you ll notice immidiatly that every1 wants to be a marine, when i join aliens in a 24 men server, its always the same thing. Every1 plays on his own, 50% of the alien players are complete noobs, marines win 85% of the games, VERY frustrating idd !! I think i kno why no1 wants to be alien is: Its just way TOO difficult. Every ns player has played some fps games before, so when they go marine, they can kill everything in their way. But when they go alien, they always get killed.

    Isnt there anything we can do about this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    try joining a pug and check out compedative ns play...

    its like a whole new game how different it is... thats when youll start seeing real teamwork....

    but make no mistake marine players only get better there... so practice your skulking ... ask a clan if you can ring for them and go gorge and just watch what goes down.... then youll get a glimpse of how the game was ment to be played...
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-kolokol+Jun 24 2004, 08:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 24 2004, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulking is so much easier if you have a friend to para them or pull moonies.....alot of marines go..aha skulk and walk strikght on by the ambush. As for one marine kills you need to dodge all the time! If you get the first bite on the head, go for the feet, fisrt bite at the fet then up the wall and on the head is generally unstopable though. Also use the locational damadge. You will not kill and afk marine with a youghurt by biteing at their legs from the front. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1st How do you dodge a hitscan weapon?
    2nd What locational damage? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    <!--QuoteBegin-Nemesis Zero+Jun 16 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jun 16 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can trust the clanners for the 'abstract' balance, and I'll happily agree that it's important, but whoever started the rumor that pub balance isn't important, too? Yes, it can never be as refined as the balance of clangames, but it has to be approximately right, as well.

    I'm honestly sick of the whole 'clan<>pub' discourse. No data derived from one environment can discard information from the other. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats like doing an experiment...

    one set of data construed from labs...

    the other construed by general public calling in and reporting their own information baised on the honor system that they performed the experiment correctly... or even did it at all

    hence the stupidity of a game based on pub results...
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited June 2004
    IMO, the trouble with balance in NS is that it is entirely dependent on the area. If it's tight, dark coridors equal numbers of skulks are going to totally dominate equal numbers of rines no matter *what*. If it's a wide open space you'll need an Onos to clear it out. It's also a problem that when an alien is in a good position to attack - that would be close up - there's no escape (other than killing the alien) for a non-jp marine. But at range, an alien under attack from rines can just run back around the corner he came and be done with it.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    This is why I play on the [On|E] server because in that instance, the marines will win half, and the aliens will win half. But the statistics show the aliens win 75% of the time already. Ambushing does work, because I use it all the time. The people on [On|E] can aim, which is a valuable ability. People who want the skulk to be able to take a full clip are just friggin crazy. Aliens dont need beefing, marines dont need downgrading, its fine just the way it is.
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    <!--QuoteBegin-kolokol+Jun 24 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kolokol @ Jun 24 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulking is so much easier if you have a friend to para them or pull moonies.....alot of marines go..aha skulk and walk strikght on by the ambush. As for one marine kills you need to dodge all the time! If you get the first bite on the head, go for the feet, fisrt bite at the fet then up the wall and on the head is generally unstopable though. Also use the locational damadge. You will not kill and afk marine with a youghurt by biteing at their legs from the front. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can someone plz tell this %#!¤ that theres no such thing as locational damage in NS... <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> ... lol, and he tries to teach US how to play. <!--emo&::tsa::--><img src='http://www.natural-selection.org/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    *ahem.*


    HEADSHOT






    Okay. Anyways, there is an imbalance in the game, and it's in favor of the rines. Aliens are <i>not</i> as weak as many people think, however, because quite a few people think that the aliens can compete with the rines toe-to-toe. Play smart and aggressive, and I bet you results. Don't miss bites, ambush PROPERLY, use teammates, parasite, and for the love of god get some larger lifeforms.

    And for the record, a proper ambush would be done so you hit the rine as they go through the chokepoint, not after they pass it. Use ears or parasite to judge when to attack, and you'll do much better than "OMG He ran through the door! Ihopehedoesn'tseemeIhopehedoesn'tseemeIhopehedoesn'tseeme AAH he saw me I die."
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    NGE and Necrosis know the score: Most people assume that marines are complete idiots and even hide in dumb places, and some times get away with it. Others run at a marine head on and expect to he able to take all 50 bullets from his gun for some strange reason. In most cases when aliens dont think intelligently, they loose, and the same goes for marines, no matter how good their commander is.

    Even in the guide it says that skulks were used to ambush marines, not run them head on.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    OMG this treads still going? And marine advantage???

    Stop arguing and go play damn, aliens win most of the time.

    Don't play in more than 8vs8, if I was god I would stop nonsense of 24 player servers...
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    edited June 2004
    <!--QuoteBegin-[QcBs+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God Killer,Jun 28 2004, 06:08 PM] OMG this treads still going? And marine advantage???

    Stop arguing and go play damn, aliens win most of the time.

    Don't play in more than 8vs8, if I was god I would stop nonsense of 24 player servers... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you paid <b>any</b> attention to the previous posts you would probably notice that it isn't about large games in general, it's about 6v6 too.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Its just a game, the fact is if everyone helps and works well on your team you will win or have a very enjoyable game, it does not all rely upon winning.

    I get annoyed when people complain about balance because well you can never balance the game for everyone, someone who thinks they are better than they are will whinge because its unbalanced because they think thy should be able to single handedly kill 10230912390123812938123 skulks 5 onoses and an onos with one lmg clip because they are that leet. Its all your point of view, (Im sorry if this has been mentioned before.) What is balanced for one person may not be in the eyes of another, there is no use arguing about it because you will never agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    If the game is played properly e.g. Both teams having a plan and using it . The game works very well, however in pub with such a huge variation in skills and tactics you can NEVER achieve a perfect balance, because simply what is perfect balance? A draw?
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    ^^^^

    He makes sense.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Be happy with the way it is... NS is very hard to balance because:

    1) Both sides are COMPLETELY DIFFERENT, not like cs or tfc which are basically mirrors of each other

    2) An RTS game where some units can be OBSENELY powerful (good players) or ultimately useless (noobs)

    3) The fact that a Combat mode exists which requires the devs to balance it AND ns

    I find NS just amazing how it even got this far.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) The fact that a Combat mode exists which requires the devs to balance it AND ns<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why don't they change the NUMBERS! Who cares for exact ns and co stats.
    Well thats the way I see it

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ^^^^

    He makes sense.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE ([QcBs)
    God Killer,Jun 28 2004, 06:08 PM] OMG this treads still going? And marine advantage???

    Stop arguing and go play damn, aliens win most of the time.

    Don't play in more than 8vs8, if I was god I would stop nonsense of 24 player servers...

    If you paid any attention to the previous posts you would probably notice that it isn't about large games in general, it's about 6v6 too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well maybe marines win more on your servers, I play east-coast americas. Aliens win ns 65 percent, and marines in co 55 percent.
    Even in bigger than 6vs6 games.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I find that I massicar as a skulk in CO games, with a few exceptions CO maps are rediculously tight, you start roof droping and tight corner ambushes you can seriously put a ton of damage on, and that's before you get focus.

    Just a hint, if you acctually want to help your team in combat you should be working for onos, web gorge, or umbra lerk. Focus skulks and the various late game fade morphages are much less effective as a team unit and much more effective as a temporary kill boost.

    Personally I think we should just remove killcounting altogether and let the point score value a player contribution. These CS newbs are really starting to **** me off at times.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin-Necrosis+Jun 18 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jun 18 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Throwing newbs and vets together is what kills the game, because in NS they just do NOT get along. Vets cant stand the newb play, newbs can stand the vets arrogance.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If that were true, tournaments like www.battleforthegalaxy.com would not be able to exist, fortunately your opinion has no/little truth.

    BFG consists of elite CAL players, your regular casual players, and people who have been playing the game for a week or two. Now according to you we would have resentment and all the clanners would be arrogant and what not, but the fact of the matter is, its not true. Both of these groups of players have something in common, they want to win the tournament. I hold training sessions 3 times a week in preperation for the 12 hr battles on Sunday.

    Newer players are learning from the "Arrogant Vets" and are improving themselves with each practice. The "Arrogant Vets" are giving back the community, and also learn through teaching, and are developing leadership skills. The TEAMWORK that is developed on my Alien team atleast amazes me (in a good way). The casual players were able to pick up very quickly what to do in certain situations, and played well during the battle. Of course mistakes were made, considering most of the casual players never played a pug or match before, but they did well. Even though obvious "rookie" mistakes were made, they learned quickly from them, which is the most important thing to do when trying to improve.

    They don't need to be seperated, they just need to get along.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    edited June 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The TEAMWORK that is developed on my Alien team atleast amazes me (in a good way).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Your amazement is symtomatic for the common impression clanners have about casual gamers,
    as well as the "arrogant Vet" is a symtomatic prejudice casual gamers tend to have about clanners.
    Both stereotypes rise from misbehavior of a minority in both communities.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-SmoodCroozn+Jun 29 2004, 05:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Jun 29 2004, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Be happy with the way it is... NS is very hard to balance because <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree that NS is probably very hard to balance, but being happy with the way it is I'm not. Nothing can be perfect but you can always make things getting closer to the state of perfection.
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