Spacestation Orion

2

Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    make sure you impliment a nice set of detailed textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'm addicted.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looks really good.
    Although the overall map hasnt got a seperate feel.
    Try getting some more character adopted.

    Oh, and some of the corridors..well the ramp going down into Hive area..looks exactly like Eclipse. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ..but thats just artistic liscence <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • theclaymantheclayman Join Date: 2004-04-14 Member: 27918Members
    edited April 2004
  • theclaymantheclayman Join Date: 2004-04-14 Member: 27918Members
    nice map!! can't wait to play it, i hope my textures does something good for the map... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Just checked back here after several months. Nice to see the layout worked into a real map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Lots of changes but I feel the basic layout has remained surprisingly recognizable. Nice job!
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    edited May 2004
    Aye, hello people since Tailgunner is pretty lazy these days (school apparently...)
    I've made some changes to the layout and processed them to him, I have to say that Driftwood had some nice ideas, a truly awsome layout both in the aspect of gameplay and concept, just felt it was a bit "thight" so me and Tail modified it a bit.

    Here's the latest version of the layout, please note that this layout has not been aproved yet and may change during development.

    Sure the overview is a bit scrappy (I've recently nulled my Internet Connection <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->), anyway **** the same it's here...

    PICTURES ARE IN .PNG

    <b>OVERVIEW</b> (swedish side-notes, the scale doesn't really make itself justice on the left :].)
    Changes made on the layout (ns_orion_f, with on-going changes for g)<ul><li>Moved hive (Ventilation) away from the connection point.</li><li>Added a vegetation area (everyone loves them, atleast I do).</li><li>Added a more marine friendly connection-point outside hive.</li><li>Changed vents to be more friendly towards alien-classes and gorges.</li><li>Rounded Loading Bay platform.</li><li>Added vents (as mentioned above).</li><li>Added more weldables (to promote the use of welders obviously...).</li><li>Added a marine-friendly room outside ventilation, Cooling Station, gives the water on the map some meaning).</li></ul><img src='http://www.iownallyourbase.com/hosting/hosting/orion/overview.png' border='0' alt='user posted image' />
    <span style='color:red'>A VECTOR BROKE, KNOW THAT</span>

    <u><b>MISC </b></u>
    <b>SMALL DECALS</b> (just fooled around a bit, no real concept).
    The decals are going to be used in guidance to help the marine/alien team to navigate through the map and hopefully speed up the game (it's a rather big map).
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/logo_SS.png' border='0' alt='user posted image' />

    More gameplay news will be posted when we're ready to launch our playtesting (prolly in _h or _i release) ;D.

    Anyway, I'd really like some feedback on these changes if that's possible.
    (no spellchecking...)
    <span style='color:red'>*EDIT 4X, Using Kayomani hosting-service*</span>
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    edited May 2004
    Hello again, I've been playing around with a new style for the sprites/decals after playing some S&I with my friends (a hl-mod), the new theme is based on holographic signs which will be put up near the entrance of important locations.
    My question is which one would be suited for the job, a decal (like the SECTION decals) or a holographic sign (like the new ones seen on the left) or both?

    These are just the sketches, I haven't really made up my mind about the colour and stuff, like to keep things as simple as possible so I don't have to fiddle around changing them.

    Well here's the updated image

    <u><b>DECAL/SPRITES UPDATED</b></u> (PNG-format)
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/logo_SS2.png' border='0' alt='user posted image' />

    And as with the above post I'd really appreciate any feedback given to this concept bad or good.

    <span style='color:red'>*EDIT: Changed hoster to Kayomani*</span>
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    cant wait for this any longer <b>>.<</b>
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    The development goes on...
    Here is a small update:

    * Cargo rebuilt
    * Added resnode and fixed cargo hallway
    * Some changes in marinespawn

    <img src='http://tailgunner.250free.com/ns_orion/a2j_ns_orion_f0001.jpg' border='0' alt='user posted image' />
    <img src='http://tailgunner.250free.com/ns_orion/a2j_ns_orion_f0002.jpg' border='0' alt='user posted image' />
    <img src='http://tailgunner.250free.com/ns_orion/a2j_ns_orion_f0003.jpg' border='0' alt='user posted image' />

    Stay tooned for more updates
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Another update: Fixed som more interesting windows here is one examlpe:

    BEFORE:
    <img src='http://ww2.navids.com/ns2k5/hosted/tailgunner/screens/orion_c/ns_orion_c0015.jpg' border='0' alt='user posted image' />
    AFTER:
    <img src='http://tailgunner.250free.com/ns_orion/a2j_ns_orion_g0006.jpg' border='0' alt='user posted image' />
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Wow, that screenshot in space... is that meant to be like that? Or just a huge bug/eror?
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    Hi, I've been doing some more work on the cosmethic concept for NS_Orion, I tried to make it a little more different to separate it from the rest of the maps (since we have had some complaints about it), so I tried to come up with a readyroom which combined "Flaytona" with a standard down-to-earth readyroom which has a connection to the map.
    Hopefully people will enjoy the layout of it, so here's the result.

    <u><b>Readyroom Concept Idea</b></u> (Pictures are in PNG)
    Readyroom, welcome sign, and a sketch of a plasma tower for the vegetation area (that black dot)
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/orion_structures3.png' border='0' alt='user posted image' />
    Please note that i didn't make 4 openings as it shows on the overview (mostly because i couldn't find a reason for it, btw don't let the scale fool you).

    <span style='color:red'>PS, the sparcling thingy in the middle is a sprite/lightning effect.</span>


    Any questions/suggestions/ideas about this concept idea is glady accepted.
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Can´t wait to play it, looking very good so far.
  • SiLenTDeaTHSiLenTDeaTH Join Date: 2004-04-27 Member: 28257Members
    The map looks really cool and I CAN'T wait to play it. But i dont think i really like that ready room <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    the RR looks cool, please finish it... (as well as the rest of the map)

    um, some ideas i got from looking at those screens:

    <a href='http://tailgunner.250free.com/ns_orion/a2j_ns_orion_f0001.jpg' target='_blank'>http://tailgunner.250free.com/ns_orion/a2j...orion_f0001.jpg</a>

    here, the supposedly unused elevators (are they? if not, consider this) look a bit out of place. you might want to make them more integrated into the floor.

    also that space picture showing the cargo room:

    the floor is very flat and dull. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> spice it up a bit

    by the way, great map you got there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    Hello again and thank you all for the positive suggestions/ideas/critic we've recieved so far. We'll be sure to take all your suggestions into evalueation for the next version of the map.

    Oh btw (almost forgot about this), I've made some changes to the layout (again...) to make it look a bit better and hopefully work better too, so below is the current changes. Sorry for not updating the overview picture itself :o cba atm.

    <b>New <u>UPDATED</u> and <u>IMPROVED</u> layout</b>
    Changes added to _h-release (current version g)<ul><li>New architecture in Cooling Station.</li><li>Fixed scale in all modified paths (<i>which I should have done in the first place</i>).</li><li>Added a extra room inside of Ventilation Hive.</li><li>Added extra space in Pumping Station (<i>to prevent marines from shooting the hive directly from the entrace</i>).</li><li>Added a extra corridor leading to Vegetation Area (<i>to prevent gorges from blocking it too easily, making it gorge-paradise 2k</i>).</li><li>Both paths now takes the same amount of time to walk through (<i>making them both useful</i>).</li><li>Noted complaints about all the slopes and added a elevator in Airlock control.</li><li>Improved quality of vectors (<i>expanded them into a single stripe</i>).</li></ul><img src='http://www.iownallyourbase.com/hosting/hosting/orion/overview2.png' border='0' alt='user posted image' />

    <b>Note</b>: I don't know if it will look too akward with the new corridor leading from Airlock to Ventilation Hive (through Vegetation Area), it seems to me that I looks out of place :/ or?...

    Any feedback given to these changes is gladly accepted so keep it coming lads.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    huge....

    anyway, i like the brushwork, although i do not like the texture set/usage. You have textures used in ways that have been done in other official maps, and make the map look like a blend.. Especially the blue ayumi walls, not that they dont look good, but it gives that feel of a blend of a couple of maps. Maybe its not that way, but those screens make it look that way. And I do think the lighting could use a lil reworkin. nice work so far.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Yea looks good and big


    Dang you you stole my map name ( its party of the clans name im in) but meh I call co_orion
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    Wow, that looks... IMMENSE! This will be great for the bigger public games such as yo clan's 18 player server. Also, that is a very nicely presented layout i must say. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    edited May 2004
    Hi, I've been working on the placement of the above shown logotypes (some posts above), it's simply a test to see how it looks like (and to help Tail get a grip of it).

    Well here you see a vector picture of the Loading Bay, the only outdoor place area of ns_orion. The picture illustrates the position of the logotype and the resource node placed on it.

    <i><b>Loading Bay (VECTOR OVERVIEW)</b></i>
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/landing2.png' border='0' alt='user posted image' />

    Sorry for all the extra gfx, I couldn't help it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Well back to chemistry, cya all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

    <span style='color:red'>*UPDATE Added a carved area, revision 1B*</span>
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I like the amount of work you guys are putting into this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    Hi all, I just made a quick sketch of a boot-editor for the spacestations kernel, based on a linux theme (tux's ways are mysterious) anyway, I made a configuration menu and added some content to it, the shadows and all that aren't that good (lack of time aka 5 min job). I was wondering while I read about Longhorns new UI-handler (Avalon) and the modified Indigo system for handling .NET requests, shouldn't the UI in the 2101 look hi-tech, instead of a low-profile 2D interface, it would look cool on the board but the main problem is making it look that good ingame due to HL's "flaws" so any ideas?

    Anyway, I made a quick GUI sketch as stated above so here's the picture of it, it will be mounted on a monitor with a blue-colour theme and some statistics in the background (wireframes and hi-tech).

    <b>USER INTERFACE (<i>not coloured</i>)</b> ps, the title will be changed.
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/OS_ORION.png' border='0' alt='user posted image' />

    <b>ERROR MESSAGE (<i>Offline</i>)</b>
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/error.png' border='0' alt='user posted image' />
    Will blink a bit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->, after all the aliens are haxxors.

    Remember these are just sketches, but I would like some ideas and suggestions to the concept so shoot.
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    I love it! The detail and hard work going into this map makes it something to keep an eye on.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    'Repairment' isn't a word <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> - the phrase you are looking for is 'In need of repair'
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I think you should change the colour scheme for those last two graphics, maybe darker grey, with whiter writing, with warning messages in red. Something that looks a little less Mac OS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • ToorToor Join Date: 2003-02-15 Member: 13595Members
    edited May 2004
    Hello again, it's been a while since i last posted ;/, couldn't really be arsed to do anything due to the terrible cold i recived right before my big test in Maths (don't worry tho wen't pretty good anyway).

    I've been working on some sketches for our in-game models, mainly focusing on plants that are going to be located near and/or in the vegitation section. Due that they're just sketches not much has been done to add details to these vector-sketches other then some lightning-fx.
    I've made a .DWG file filled with measurements of the plants etc, but that's just for the mapper and I to know about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> you'll just see the fancy version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> not displaying the hard work :PPP.

    Anyway here it is.
    <b>SKETCHES OF MODELS</b> (Due to the size i'll make a link instead)
    <a href='http://www.iownallyourbase.com/hosting/hosting/orion/model_sketches.png' target='_blank'>LINK</a>

    On another issue, I've taken some feedback on the colour thingy and made a coloured version of the mainframe for the "SSORION" computer-system.
    <b>COLOURED MAINFRAME </b> (don't mind the red one)
    <img src='http://www.iownallyourbase.com/hosting/hosting/orion/mainframe.png' border='0' alt='user posted image' />

    I've also done some sketches on our "Secret" room but those are a bit secret, but i can't say I'm hiding them anyway.
    These are just the work I've been able to publish I got some handmade sketches of brushes and other stuff (cables and such) but none of them are good enough to display in public...

    Comments would actually be welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <span style='color:red'>*EDIT, Fixed picture.*</span>
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    wow, can't believe i missed this one. Looks awesome so far. Needs a little work on the lighting like drunken monkey said, but you'll get there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Can't wait for playable versions.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    VERY VERY impressive guys, your putting so much work and effort into this map, cannot wait to play the map, keep it up !
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited May 2004
    You are going to have to put that concept art into something that is actually usable in game. Like a 256 by 256 texture, so i guess you will have to redo it for that format?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Very nice detail and decals.
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