Ns_altair

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Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited April 2004
    Just had a blast playtesting NS Altair tonight. Thanks goes out to TyrNemesis^ for letting us PT on his server and thanks to all the guys who came to pt I know I had fun. One marine win and one alien win. Can't tell too much about if it's biased yet although I did get a lot of excelent critque and I plan on implamenting it as soon as possible. Please also feel free to post any more critique here or even shots from the pt.

    Edit: for the next build I'm going to:

    work on the lighting possibly using the small lights like in the vents to highlight the floor
    work on the node layout
    add some more detail work

    I'm going to hold off on layout changes until I get some of the areas lit better.
  • TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Guys, I have to say this. Despite the couple of things that we went into the playtest KNOWING needed to be fixed, this map played awesomely and had this deliciously dismal, creepy feeling.

    The vents are all life-savingly useful and KFDM has done some very unique things with room layout in a lot of places. I can't wait to see how this map develops as he puts further work into it.

    The only glaring flaw at present is that the map is a little darker than was perhaps intended, but KFDM has indicated to me that he intends the final version to be a rather dark, cold-colored map.

    ns_altair takes place in a deep-sea facility of some type, and in detail work he plans to highlight this fact, giving the map a very particular ambience unlike those found in the "basic metal facility" maps we're all so familiar with. Even in this rough early build, the map feels very heavy around you and the dark corners really creep you out as a marine.

    I have to warn early on that if the map relies too heavily on darkness for cover, then people with high gamma will have a distinct advantage, but this is one mapper who has a plan and the map is developing greatly. Let's all give him our support.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I like the look and the whole layout of the map. Hope it lives up to its promise. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Like i said on skulkrush forums i like the layoput as did everyone else on the uk PT but the lighting bleh ...

    It owuld of helped ebing able to see where i was going it was allmost imposible to find you way around i dont think i enetered rine start once even while looking at map, as rines seemed to have advantages also and just kill allt he aliens...

    Gamma and FL maybe
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited May 2004
    Well, 3 weeks and this thread sunk down pretty far. Time to bump it. . .


    I'm finially finished with classes for the semester so it's time to load up this map into hammer and get to work on the next version. I already have plans to go through and add more lights and tweek the resource node layout a bit to better balance the map. What I need from yall is to download the current version and give me suggestions for the next version.



    In case yall have been wondering where I've been lately (besides procrastinating on school projects and exam studying), a friend of mine has gotten me into Star Wars Galaxies so I've been playing that a lot lately. Feel free to come visit me near Keren, Naboo on the Valcyn server. Right now I'm working on my Marksman and Scout skills and just added some Artisan skills to see if I might could become a weaponsmith.

    I have also been playing around with some of the Poke646 textures and am planning on doing a DM level for TS (one of my new favorite HL mods).
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    I'm getting a 404 on the link.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Hmm, that's not good. Anyone want to host a new mirror for me?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I haven't playtested or anything yet. Actually I got interested when I saw the progress and new screens. I'm just wondering, aren't the hives too close to each other considering the distance from MS to hives?

    I would also like to know some servers running this map if there are any.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I just thought if it's finally released yet or anything..

    Very nice and clean map.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    A bit off topic but I just got a new computer!

    Dell Inspiron 9100
    3.0 Ghz, P4 w/ HT
    1 GB Ram
    128 MB Mobility Radeon 9700
    60 Gb HD at 7200 RPM
    Win XP Pro

    How does this relate to Altair? I just compiled the ligting in just shy of 20 min. It took over 50 on my old computer. Look for some new screenshots soon!
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