Marine Vs Marine, With No Bugs!

GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
I have recently written an amx plugin that allows for a seamless MvM or AvA game. However I need map makers! I have currently 1 crappy map for this.
05.chem-x.net is the server it's on atm. "cx_vote_map co_human" in console will come up with a vote for that map.
Again I need map makers, if your interested plz feel free to pm me. I'll give you the info needed to make these such maps.
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Comments

  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    do you need to do anything different than normal mvm maps?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i say that all of the mappers should unite and make the best map the NS team has ever seen! we'll kick eclipse's butt and shove mineshaft down its throat! hell we'll beat all of the other maps too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i think we should start creating mvm maps now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited April 2004
    Woah woah woah...

    You got AvA to work without bugs?!

    Edit: Oh, and regarding MvM maps, I have an idea for one that I'd like to put a team together for, because I never manage to create an entire map because I tend to move on to other ideas.

    Anyway, I'm thinking a large city block, with some rooms in the buildings accessable. If possible, also have vehicles like in the CS map Jeepathon2k.

    And, even a backstory. This part of the city is controlled by two rival gangs. Large conflicts broke out and the bystanders all left when both gangs managed to steal TSA equipment and weaponry, and took to the streets. So it wouldn't be TSA Marines vs. TSA Marines, it would be people who just have TSA stuff.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    Well, city blocks are hard to do because you can oly see 1 layer of each building, wether that is the roof or just some floor inside. Secondly you cannot add vehicals because they are FOR CS ONLY! No other mod has that entity that I know of, thats why you ONLY see vehicals in cs maps.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    who would like to make an ns mapping team?

    i can provide the ftp for uploading the maps. i say we should do this ^_^ it'll kick booty!! mwhaa
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Someone already did Plague.
    Use search.

    And "community maps" where multiple mappers contribute to one map have been done several times before as well.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    And I am already doing the same thing, ftp and all.

    Anyway, I wanna play an AvA map. I might make one in an infested cave, mwahahahaha.
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    AVA Ican already tell is going ot be modded to crazy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    MvM right now with the proper plugins works great...

    And as for all this talk about making MvM, im going to say this; It will benear impossible to make a fairly unbalanced gamed of MvM the teams are axactly the same, and runds never, EVER end. I'd try to make a map timer, for those just thinking of team DM, one major problem of silly is it lasts forEVER. So watch out for that if you try it.
  • cascas Join Date: 2004-02-09 Member: 26327Members
    i got aa 90% working ava map only 1 poblem is that team 2 cant use there upgrades <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> how did u fix that?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    That's why MvM should be checkpoint-control style like DoD. Have various rooms that need to be held for a specific length of time. backstory is that the marines use these areas to increase their influence over the nanite network. Maybe check and see if the team X specification on trigger entities works with MvM. If it does you could at least do a "holding these rooms starts to damage the CC" thing.
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    that can be done, fairly simple (trigger_presence) mind you trigger_hurts will only fire once on a cc, so unless its like set too 1000 dmg, it wont actually kill the cc, it will just damage it a little and then never again, even at round restart.

    or you could set it for that one room is ht e place to be held, andi you hodl it for say 10 min or something the cc gets killed by the trigger hurt, then game ends new map, but I think that would be the only way unless you could just spawn a whole bunch of turrets and a tf around the enemy CC, that MIGHT work but I'd highly doubt it, you'd need a plugin if not...
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    Again unlike any of the other plugins I have no bugs, Although I may change some of the dmg ratios with the plugin as well as L2 weapons just tear apart marines.
    But at this point I'm not worried about it. Although I do need maps. How maps are done for other MvM plugins I dunno but how maps are done in mine are simple.
    You have a CC and armories for each team and...

    info_gameplay
    Team one type: Human
    Team two type: Human


    That's it, leave
    Map properties->Map team list
    Empty.
  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    trigger_hurt can be toggleable using trigger_relay and a multimanager.
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    Why do you even need trigger hurt? The way my maps are made do not require an alien team. You simply do what I said and run this plugin along side it and it all works!
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    Does it give the ability to have diff skins for each team?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    not different skins, but different colors... you glow green or blue
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I think after a few games of AvA people are going to realise this,

    Make the hive have a lot more hp than normal, with leaping skulks, flying lerks, blinking fades, and charging oni, you can get to the hive quite fast as an alien, and still avoid other enemy aliens, as well as do massive damage to the hive

    ex. 70 damage a bite for skulk, and it's fast and has leap, and bites fast, not easy to kill, same with lerk and fade.
  • FLuXFLuX Join Date: 2002-12-30 Member: 11633Members, NS2 Playtester, Subnautica Playtester
    I suppose if we really had to we could add a second marine color like maybe red for something it just would either require a server side download or a patch to download. Server side download isnt too much of an issue now since we set up http download method on my servers so you can download files such as models at 400kb a second. But if this picks up I'll toss up dedicated AvA and MvM servers.
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    Currently I have a cvar, cx_mvmrender, which will be renamed to cx_render. This will support AvA and MvM. If cx_render is set to 1 it will make the teams glow. If it's set to 2 it will change the models. ATM I don't have model support.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    oh oh oh
    /me jumps up and down waving wildly
    pick me pick me I make lots of mvm maps and can easly make a ava map
    look at sig for examples
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Can I see some screenshots of AvA in action so I don't have to assume you're a godless lying bag-o-crap? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    I'll load some up later tonight. We will be testing it in about 45 mins.
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    edited April 2004
    Note that AvA has a few bugs. But here is it in action!
    <img src='http://ganja.chem-x.net/co_alien_v10000.jpg' border='0' alt='user posted image' />
    <img src='http://ganja.chem-x.net/co_alien_v10001.jpg' border='0' alt='user posted image' />
    <img src='http://ganja.chem-x.net/co_alien_v10002.jpg' border='0' alt='user posted image' />
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Ohhh purty

    But I really hope that the upgrade issues for team 2 are fixed. There were some instances where devs said they fixed a bug and the bug still remained :/
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    Upgrades work for both MvM and AvA. There is no bug where team 2 cannot weld thier own CC in MvM and where they would dmg thier own CC. Making Maps for this is ez.
    Current bugs for AvA are:
    First Alien to join team 1 will spawn in RR
    Other aliens on team 1 will have to wait in line to spawn
    Aliens on Team 1 cannot use thier hive abilities.
    I'm currently trying to fix these but it may turn out to be a NS bug and not me.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ganja, I hate to say it but plugins that fix MvM have been released over a week ago both for AMX and Metamod. Plus, AvA mode has been gotten down to that a maybe even before those MvM plugins were released.

    Now for something productive:
    Find a way to spawn hives and spawn one for team 1.
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    First off those plugins are IMHO crap. they use alot more resources then mine and they have bugs which require other plugins to be ran as well. Such as the team 2 not being able to weld thier own chair and dmging it without ff.
    Again team 1 spawns a hive but like listed the first player spawns in RR (this may be due to the hive's rang and the position of RR). Also the whole first team has to spawn in one by one. And they are not allowed to use hive abilities... Again this may be just map bugs I'm not sure I'll be playing with it later.
  • ZolopZolop Join Date: 2003-04-06 Member: 15251Members
    I am just starting to teach myself the map editor so once I get good enough I'll start making maps for ya. I know this is a bit off track, but would it be possible to have a third marine team, MvsMvsM?
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    edited April 2004
    Yeah um those plugins already released took almost no rescources and were only 1 plugin so um yeah you are wayyyyy behind. That AvA map even if buggy can you tell us where to dl cause thats the only thing most of us are waiting for, AvA. If you can get AvA perfect then thats the thing you'll have claiming rights to. Oh and to Zolop MvMvM is not possible the way it stands right now.
  • GanJaCXGanJaCX Join Date: 2003-11-14 Member: 22856Members
    edited April 2004
    Again the first MvM plugins allowed for MvM play but has a bug with team 2 where you couldn't weld your CC and would dmg it without FF. There were extra plugins put in to fix this bug which were later added to the MvM plugin.
    Looking at the plugins compared to mine... There is a lil less resources used. But the mappers are required to do alot more. Where with my plugin the mappers set the map up like they would a normal CO or normal NS (MvM only) are they can play like that without the need of a 3rd team to kill later on in the game.

    Also as far as a working AvA I have it all set but I need to figure out how to unlock the abilities of team 1....
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