Marine Vs Marine

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Comments

  • NSPlayer1NSPlayer1 Join Date: 2004-04-20 Member: 28038Members
    edited April 2004
    dead_combat isnt rine v rine Sorry my fault but the other 2 are ill send them to you.

    Also can someone plase im me (Royall Assassin) thats willing to help a stupid nub set up a dedicated server. Id really apreciate it
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Wildrush and bluevsgreen are mine bluevsgreen is a bit in the balancing stages yet cus of the ablity of mass nadespam but other then that its pretty fun to jump in the water and have knife wars ^^ You can download bluevsgreen from the link I gave but I perfer only server op's to use it to save on bandwith but if you must go ahead and have fun. (they are updated when I can which is normaly once every day or 2 with tweaks)
  • SigafooSigafoo Join Date: 2004-04-16 Member: 27966Members
    <!--QuoteBegin-Belgarion+Apr 6 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Apr 6 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mostly correct. team three (green) can shoot their own CC, but not repair it. that's the main gripe right now. and of course we need different models. but other than that it's rather fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    For the moment you could do glows for players on blue and green. It's not the best way for it to be done, but for the first version of it. It's the simplist thing to do.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited April 2004
    Sigafoo: That is exactly what is being done. There is even a plugin to fix the cc welding and give the teams autoglow.

    MrBill: The cc must be set to team 2 or else no one will be able to enter it.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Sigafoo+Apr 20 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sigafoo @ Apr 20 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Belgarion+Apr 6 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Apr 6 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mostly correct. team three (green) can shoot their own CC, but not repair it.  that's the main gripe right now. and of course we need different models. but other than that it's rather fun. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For the moment you could do glows for players on blue and green. It's not the best way for it to be done, but for the first version of it. It's the simplist thing to do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That was when it just came out.

    The problem has been fixed since then with autoglow plugins.
  • NSPlayer1NSPlayer1 Join Date: 2004-04-20 Member: 28038Members
    Is there a plugin that will only make players glow in rine v rine AND fixes the cc weiding problem. I know there are seperate plugins but has someone made a plugin that dose both?
  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    <a href='http://www.modns.org/' target='_blank'>http://www.modns.org/</a>
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    I would beleave that there are some already out that do both I think (lazer made on didn't he?)

    Dantemss: it's Co_, so you dont need to use it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Oh and just so you all now, I'll be making a sillyv4 fixing and changing a few things so far I got lights, spawn and exti form SILLY ROOM, anything else im forgetting?
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Mr.Bill+Apr 21 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Bill @ Apr 21 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would beleave that there are some already out that do both I think (lazer made on didn't he?)

    Dantemss: it's Co_, so you dont need to use it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Oh and just so you all now, I'll be making a sillyv4 fixing and changing a few things so far I got lights, spawn and exti form SILLY ROOM, anything else im forgetting? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Possibly you might move the green cc back a bit so jpers cant land behind it, they are a pain to kill.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    MrBill: I thought we were talking about the cc in classic. Did you forget that we were dealing with the round not starting issue? You told us to try setting the cc to team 3 and I told you it had to be team 2, so that someone could enter it.
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    oh yeah that, me and lazer had a discussion on possible fix's on it, but we never got to anything that work i dont think, lazer tried a plugin, I dont think it worked though, Ns_ to me seems impossible...
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    This may sound stupid, but why not if you want the cc to be team 3 so round starts, but people can jump in use a variation of the plugin for the co_ thats out there unless ints already been tried and doesnt work then nevermind
  • DejavuDejavu Join Date: 2004-04-22 Member: 28083Members
    Would anyone be able to link me to all current MvM maps so i can test them and get them on a server <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->?

    I've tried finding them in this thread, i could find you all talking about them but rarely found any! Files @ <a href='http://last-battle.tektonics.net/files/' target='_blank'>http://last-battle.tektonics.net/files/</a> are all i have found so far.

    What are the best MvM maps at the moment?

    Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    <a href='http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip' target='_blank'>http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip</a>

    that's co-sillyv3, the first MM EVAR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    and yet its the one that's alwasy forgotten

    and if those are all mm (which some ive never heard of, these maps are poping up over night, bout damn time ) There are some more, but I think their links are hidding deep within this thrad, if the authors care ot post links that would help (maybe get something somewhere to list all mm maps and lnis to dl them? )
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Co_rnmando is in my sig.

    it's the 3rd mvm, but it could kinda be second since co_cs_assaultm is kinda armslab only.
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    persoannly I dont count the armslabs ones, as they havnt been pub released.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Id agure that mines up there becouse right after i played mvm i decompile the map and made co_wildrush but eh It doesnt matter my link to mvm maps agein:

    co_bluevsgreen
    <a href='http://last-battle.tektonics.net/files/co_bluevsgreen_b03.rar' target='_blank'>http://last-battle.tektonics.net/files/co_...vsgreen_b03.rar</a>

    co_wilrush
    <a href='http://last-battle.tektonics.net/files/co_wildrush_b08.rar' target='_blank'>http://last-battle.tektonics.net/files/co_wildrush_b08.rar</a>

    Note: these update frequently
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    since co_cs_assaultm is boring we decided to spice it up.

    Both teams now have an armslab and each time has to capture it.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-BigBull+Apr 22 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 22 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since co_cs_assaultm is boring we decided to spice it up.

    Both teams now have an armslab and each time has to capture it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but doesnt it umm.. never end? At least it didnt when i played.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    edited April 2004
    <!--QuoteBegin-Hi!+Apr 22 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Apr 22 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BigBull+Apr 22 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 22 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since co_cs_assaultm is boring we decided to spice it up.

    Both teams now have an armslab and each time has to capture it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but doesnt it umm.. never end? At least it didnt when i played. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's like a game of Capture the flag in TFC. You don't know who wins till the timer ends. The office map makes a good indoor mvm map, but the problem is that everyone rushes JPs. I think it would be interesting to have two teams of HA with NO GLs (over powered, you think spawn camping is bad for aliens in NS or in co, you aint seen nuttin yet!) Just HMGs, LMGs and SGs (which are underpowered believe it or not, becuase of the long range weapons.) A few frag grenades, some welders and resupply and we have a real barn burner!

    Edit: Does anyone know if any of the current bots work with MvM or is it in the works right now?
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Mr.Bill+Apr 22 2004, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Bill @ Apr 22 2004, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip' target='_blank'>http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip</a>

    that's co-sillyv3, the first MM EVAR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    and yet its the one that's alwasy forgotten

    and if those are all mm (which some ive never heard of, these maps are poping up over night, bout damn time ) There are some more, but I think their links are hidding deep within this thrad, if the authors care ot post links that would help (maybe get something somewhere to list all mm maps and lnis to dl them? ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, co_morehuman was the first MvM map, just yall didn't know of it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Could one of you mappers make a fairly simple MvM map with no outside areas, essentially make it JP UNfriendly. Promote LAs or HAs and corridor combats with areas to advance and hide behind for cover. Ya know, make it like urba combat...
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    edited April 2004
    what the hell, co_morehuman, then how come it wasnt released?

    co_sillyv3 was the one that started this whole thing off.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    DEADCLAN'S 3 MVM maps:

    <a href='http://www.planetdead.com/graveyard/co_dead_boobookittys.ace' target='_blank'>BooBooKittys</a>
    <a href='http://www.planetdead.com/graveyard/co_dead_killbox.ace' target='_blank'>KillBox</a>
    <a href='http://www.planetdead.com/graveyard/co_dead_mvm1.ace' target='_blank'>dead_mvm1</a>


    Killbox is the best! Fast and furious!
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Fr05t+Apr 22 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Apr 22 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr.Bill+Apr 22 2004, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Bill @ Apr 22 2004, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip' target='_blank'>http://www.ews.uiuc.edu/~hunsley/files/co_sillyv3.zip</a>

    that's co-sillyv3, the first MM EVAR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    and yet its the one that's alwasy forgotten

    and if those are all mm (which some ive never heard of, these maps are poping up over night, bout damn time  ) There are some more, but I think their links are hidding deep within this thrad, if the authors care ot post links that would help  (maybe get something somewhere to list all mm maps and lnis to dl them? ) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, co_morehuman was the first MvM map, just yall didn't know of it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Could one of you mappers make a fairly simple MvM map with no outside areas, essentially make it JP UNfriendly. Promote LAs or HAs and corridor combats with areas to advance and hide behind for cover. Ya know, make it like urba combat... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mine is kinda jp unfriendly because it has water that you have to pass through to get to the cc.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Hi, that would be Boobookitys in the above post. Enjoy.
  • GodfosterGodfoster Join Date: 2004-04-23 Member: 28106Members
    <span style='font-family:Arial'><span style='color:green'><span style='font-size:13pt;line-height:100%'>OMG, wow.... that was a whole lot to read... Especially with all those other board references to go through... wow...

    Anyways: <i>CONGRATS TO ALL WHO HAVE WORKED ON MVM OR AVA OR PLUGINS RELATED TO EITHER</i>!!!

    It's really awesome to see people doing stuff like this. Making a difference in something that had done the same when <i>it</i> was first released.


    Oh yeah: Seeing this <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> coming straight at you, is usually a bad thing. ^_~</span></span></span>
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Mr.Bill+Apr 23 2004, 02:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Bill @ Apr 23 2004, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what the hell, co_morehuman, then how come it wasnt released?

    co_sillyv3 was the one that started this whole thing off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65711&hl=co_morehuman' target='_blank'>Here's</a> a thread about the co_morehuman-map. I don't think it was ever released on these forums, but I downloaded it and played it on a server once. Worked quite good.
  • MrBillMrBill Join Date: 2004-04-06 Member: 27764Members
    no silly s the first WORKING MvM that didn't restart a game begin, making it the first REAL mm, you know....

    So technically, co_sillyv3 IS the first working MM map, so bah!
  • cascas Join Date: 2004-02-09 Member: 26327Members
    co_mvm_sgc was 2nt tho i havent released it had it workign the day bill got his on fourms =p tho myn lookes a tad beter =p not as blocky <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> /me ponders if he should releace it heh 3 peple plade it with me so far i dont wont to releace till its gets all the little "looks done" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> maby today when i get home =p
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