Stop Armory Humping in NS2 please!
TheNinthPlayer
Join Date: 2002-05-20 Member: 637Members, Constellation
<div class="IPBDescription">throw some ideas around</div>I think the majority of us don't want to see armory humping in NS2. IMHO it would be great if giving AMMO and/or HEALTH from the armory was a 5 res upgrade or something that way the COMM could prevent armory humping very early in the game. Then just give the marines a little bit more starting ammo to compensate.
Comments
Or maybe dropping ammo in base shouldn't cost res or less res.
Don't get me wrong though it's still a good suggestion! Dropping Ammo in base for free would be great to help with those ninja hive rushes and prevent ppl from humping the armory with their new heavy weapons while the phase gate's being destroyed by skulks.
I often yell at the newbs "Stop getting ammo. You won't live that long, we're getting owned. Gogogogog, get out of base and kill ze enemy..gogogoogo". So they run out and die. lol.
If marines started with 250 ammo then this would cause unbalance.
I've played games where COMMs have avoided dropping Armories for the 1st 5 mins or so of the game just to prevent humping and get everyone out of base. IMO the Amory has nothing to do with balance issues. A good team won't even touch the armory for anything more then a tick as they pass it by on the way out of spawn. As far as I can tell, a variable like that can not be counted on to balance the gameplay.
People will always hump the armoury, because they believe themselves to be needing that much ammo. Granted, many people die before using their 2nd or 3rd clip on the LMG, and many more die reloading the shotgun, and HMG. But what about all those who run out of ammo, despite stocking up in the base. Or even those who don't even though the armoury, but rely on someone dropping them ammo and medpacks, and removing the commander focus from area of attention?
My point being, as long as there is an armoury, then people will always hump it for full ammo. You can't remove it, because you'll damage the tech tree doing it, and you'll also cost the marine team more res by having to drop ammo packs everywhere. Which then removes commander focus from areas that need attention, for the sake of dropping ammo for people...
Yeh that point with the sneak pg and hive rushing is something I forgot to add afterwards because I was too lazy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
It's annoying. Especially for shotgun rushes. It happened so many times that the pg went down because of the half of the team humping the armory.
I don't know either if someone of you remembers the "The armory's upgradin', ammo's not available" sound while the armory was upgrading. maybe the comm can lock the armory <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> but that would rather lead to bad abuse I think..because that's how some guys are..