The New Altair Is Visually Stunning

moultanomoultano Creator of ns_shiva.Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
edited August 2005 in NS General Discussion
Man oh man.
Seriously, it's really hot.
I don't know if a screenshot could really do it justice, because it's really the overall effect that makes it work. I hadn't been much of a fan of the map in the past, mostly because I didn't think it was up to the visual quality of the rest of the maps in the game. My hat is off to KFDM, cause he certainly got that fixed right up. It really feels like an underwater facility now. I can't speak to how it plays, time will tell on that, but visually, the new version might as well be a new map. It's awesome.

Imagine Veil with dark walls and underwater. That's the best way I can think of to describe the feel of it.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県Members, NS1 Playtester, Reinforced - Onos Join Date: 2003-03-15 Member: 14555Posts: 2,589 Advanced user
    Thanks moultano, but I can't take all the credit. I also have to thank Olmy for all his help in really helping me improve the style of Altair. And I have to thank Jazz, Kmart, Routerbox, and Zephor for helping me with layout and gameplay.
    毎日勉強したら上手になるよ
  • Swift_IdiotSwift_Idiot Members Join Date: 2003-01-05 Member: 11883Posts: 862
    PIX PLZ LOL>?
    RUE4<3? ;D
  • OlmyOlmy Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Join Date: 2003-05-08 Member: 16142Posts: 1,452 Advanced user
  • ultranewbultranewb Pro Bug Hunter Members Join Date: 2004-07-21 Member: 30026Posts: 276 Fully active user
    The layout of the map has drastically improved. I truely detest the amount of fog at Omega hive, but that's minor compared the overall flow improvements to the map.

    There should be some pix still available at the caleague.com NS forums.
  • mmcmikemmcmike Members Join Date: 2005-03-16 Member: 45517Posts: 28
    really hope its not so dark. always had to turn gamma all the way up on that map
  • Swift_IdiotSwift_Idiot Members Join Date: 2003-01-05 Member: 11883Posts: 862
    edited August 2005
    I can't work calleagues.com because I'm playing 90's dialup imac mode here at home. Besides what, don't you have to be in those leagues to use the pages, or is that ampednews or whatever. El oh well.

    I liked playing altair because it was new, and I could sort of tell it was supposed to be some sort of underwater something-or-other. I guess as long as the map layout isn't as FOR THE 10^6th TIME boring as Veil, it'll be okay if it's as bright as Veil. Except sort of in dark-mode.

    Are all the cool vents mapped out on the minimap finally? Can marines go infiltrate the sewer systems and use the ladders to climb out different places? I mean is there any place on your map where that's an intentional strategic direction, what with the marine sewer-crawl? I remember the corridors being kind of twisty and confusing, like in order to get from one big square room to the next, you had to go through a double-L hallway with two 90 degree bends. Are those still in the map? What about the little submarine with the water pool? Wasn't there a hive with a lot of steam and crap and a HUUUUUGE bottomless pit of a moat around the whole thing? Kind of like a cross between Eternal Requiem and Veil-Subjunction hive? It was a nice big cavern of a room with a little floor space, but mostly just a big empty drop. I mean the Kharaa hivemind has picked bad spots for hives before, Powersilo, Refinery, etc, but I mean a room with a big bottomless pit... or am I thinking of some other map... Anyway, yay Altair.

    Here's the super key question though, will skulks ever be able to swim around somehow and show up in front of an observation porthole and peek in? And if so, what about the potential for friendly sea-gorges? Can they be trained to jump out of the water and through hoops for medpacks?
    RUE4<3? ;D
  • ssjyodassjyoda Members, Squad Five Blue Join Date: 2002-03-05 Member: 274Posts: 877 Fully active user
    id love to see some pics..
  • QuaunautQuaunaut The longest seven days in history... Members, Constellation, Reinforced - Shadow Join Date: 2003-03-21 Member: 14759Posts: 7,216 Advanced user
    As said, pics wouldn't serve it justice.

    I'm almost bent on to saying that this is the best playing map in NS now, to me at least. Absolutely awesome, the differences are large, and it feels better than any of the other maps to travel through.

    Though, just to say: Hera is the map that is now the most visually stunning. But gameplay goes to Altair now- thank you so very much KFDM.
    image
    __________Artist: asuka111 | The Flood | www.quaunaut.com
  • DuoGodOfDeathDuoGodOfDeath Members Join Date: 2002-08-01 Member: 1044Posts: 615
    Visuals are nice, what about balance?
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    QUOTE (Quaunaut @ Aug 7 2005, 01:44 AM)
    As said, pics wouldn't serve it justice.

    I'm almost bent on to saying that this is the best playing map in NS now, to me at least. Absolutely awesome, the differences are large, and it feels better than any of the other maps to travel through.

    Though, just to say: Hera is the map that is now the most visually stunning. But gameplay goes to Altair now- thank you so very much KFDM.

    Hera has always been IMO. So far the games I've had on Altair haven't been great, but I don't have any reason yet to suspect that this had anything to do with the map.
  • QuaunautQuaunaut The longest seven days in history... Members, Constellation, Reinforced - Shadow Join Date: 2003-03-21 Member: 14759Posts: 7,216 Advanced user
    QUOTE (DuoGodOfDeath @ Aug 6 2005, 11:46 PM)
    Visuals are nice, what about balance?

    To me at least, the balance seems to be perfect, at least in pub games. Though being it was tweaked by competitive folks, maybe it works there too.

    The hives seem far enough away from eachother to make it a little bit of a trek to each, but its not gonna take more than 40 to 50 seconds from one to the next, on foot. There are vents everywhere(many I haven't even begun to use yet), and there are nice lighting visual effects seemingly everywhere to help obscure aliens. Marine start is a good fortress point, but isn't invincible, and there are several relocate spots all over the map(Muck Room! Heheh, grep). As I said: AWESOME gameplay.
    image
    __________Artist: asuka111 | The Flood | www.quaunaut.com
  • NessNess Members, Reinforced - Onos Join Date: 2002-12-17 Member: 10935Posts: 670
    Sounds pretty neat.
    image
  • BigDBigD [OldF] Members Join Date: 2002-10-25 Member: 1596Posts: 1,056 Advanced user
    Come baby, you can show me. You know you wanna show me.

    I'll keep my pance on, I swear!
    www.oldf.net
  • CrispyCrispy Jaded GD Members, Constellation Join Date: 2004-08-22 Member: 30793Posts: 3,225
    Ooh, I really wanna play this version, despite what KFDM might believe I think about his work...
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