Pop Up Menu

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">changes possible?</div> Installed the knife pack recently. And i wondered if it is possible to change the pop up menu "sprite" so it becomes invisible except for the font.

Is that possible?
If yes has anyone done it?

Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    yes, it's possible... take a look at the HL SDK and make your own sprite <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Only transparent HUD features I have are the maps.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    stop using the popup menu. Bind all the impulses to keys. Its infinately better, and faster, will improve your game, and you get to avoid all the "omg your hacking your hud" garbage.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh god i use a bind to ask for medpacks rather then the popup menu that better be fixed too what a terrible exploit
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    You bypassed teh HUD!! HAXORS SCR!PTZ3RZ!
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Really, these people who think this way, need to get out more.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    well...they need excuses. Why is he better than me?

    AH YES!!!

    its teh bad scripts
    its teh bad gamma
    its teh bad smaller hud
    its teh bad crosshairs
    its teh bad icon

    oh and of course

    its teh incredibly bad hax he uzes!!!!11!

    poor...but we all know at least one person who acts like this!
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-Router Box+Jul 15 2005, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jul 15 2005, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stop using the popup menu. Bind all the impulses to keys. Its infinately better, and faster, will improve your game, and you get to avoid all the "omg your hacking your hud" garbage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, but then you accidentally go fade instead of gorge for the hive, or gorge instead of fade, or in one insanely memorable experience, drop a DC instead of an RT..
  • RammstienRammstien Join Date: 2003-11-30 Member: 23805Members, Constellation
    I is not that much noticably faster to bind it to a key, a quick flick of the wrist and you at any prompt you need.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I use a transparent HUD because without it how would I see Skulks on the ceiling
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    looking up perhaps?
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    I think I can make a transperant pop up menu if you really wanted, but the text may not be easily visable on all surfaces.
  • stallioNstallioN Join Date: 2005-06-21 Member: 54363Members
    <!--QuoteBegin-NEO Phyte+Jul 15 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 15 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    looking up perhaps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-stallioN+Jul 15 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Jul 15 2005, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Jul 15 2005, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stallioN+Jul 15 2005, 10:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stallioN @ Jul 15 2005, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Jul 15 2005, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jul 15 2005, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously whats the deal with everyone wanting invisible hud sprites? by many its considered an exploit because you can see more than other people can. thats why most every sprite pack that comes out that makes the commander mode sprites invisible is locked and removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I use a transparent HUD because without it how would I see Skulks on the ceiling <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    looking up perhaps? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol I thought the lack of a question mark would make it obvious enough but I GUESS NOT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh, im sorry, i forgot the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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