Community "ns Sourceified" Contest

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,395 mod
edited July 2005 in Mapping Forum
I've seen other communities do this with HL mods recently so i figured it would be interesting to see what the NS community of mappers are capable of.

Rules:

1) Must be only a small area or room of one of the official NS levels. Don't try to reproduce whole levels, think small like a neatly lit hallway or looking out a window with a 3d skybox and source displacements.

2) Level design does not have to be a brush by brush reproduction of the room, but the overall size, scope and "feel" of the room\area should stay consistent with the original.

3) MUST use half-life2\CS:S textures or other custom textures\models. Also check the "source texture remake project" to see if there's any that you want to use. Basically, you cannot use the original low quality ones in NS.

3) Must be compiled with the Source SDK and screenshots released in this thread. A good image host is www.imageshack.us. Before and after shots are required on the final entry. Something like a collage of before and after would be an idea, or just have a side by side sort of thing biggrin-fix.gif.

4) Contest has been extended till August 19th!, let see what you got! biggrin-fix.gif At the end of the contest I can probably get this turned into a poll and your final submission screenshots should have your forum name on the picture(s) somewhere so we can vote for the winner. The winner receives eternal praise and free condiments (ketchup and mustard only) for life. Also a giant cookie might be included, and I mean GIANT!

Some sample area screenshots for ideas:

Eclipse:

user posted image

Hera:

user posted image

Lost:

user posted image

Veil:

user posted image
Post edited by Unknown User on
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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members Posts: 7,019
    I love you aeroripper. This is an awesome idea, mappers please show off tounge.gif
    O_O image
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,395 mod
    edited July 2005
    My work so far on eclipse hallway, i'm not the best mapper but i'm far from done (scale isn't quite right yet, detail geometry needs added, just trying to get basic scope down)

    user posted image
    Post edited by Unknown User on
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation Posts: 1,314
    I´m soo looking forward what comes out of this
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    Hmm Source SDK doesn't like running hammer =/ I'm reinstalling it. In the meantime I have dibs on Ominous Kismet, it should be easier if I create in Hammer 3.5 and import on 4.0. I should have a screenshot by the end of the day of the basic outlining going up.

    For those that do not know Ominous Kismet is the area below (from ns_nothing). I chose it because it has some nice lighting and I like Ken20Banks's style.
    blah blah blah
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members Posts: 1,115 Advanced user
    there are a few problems when converting hl1 maps to source maps

    - texlights dont work the same way they do in the hl1 engine. in hl1, the light would be casted from the surface of the texture in the front, and the back which gave it more of a realistic lighting effect.

    in the source engine, it only casts light one way, so the light will appear to come out of nowhere and look very odd.

    - textures are 1/4 the size of most source textures, not that it matters, because most source textures are scaled down to the same size as hl1 textures anyways, they just have a bit more detail.

    - if your porting textures to source, its very difficult to get the textures to look right. unless you want to use $lightmappedgeneric which looks plain.

    otherwise good luck
    QUOTE (unknown)
    Admiral, why dont we just breach the hull after overriding the automatic hatchlocks closing procedure?

    Last time we did this an onos just put its fat **** inside the hole and lerks just farted a new athmosphere.
    It looked so gross that we decided to never ever do this again.


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  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (aeroripper @ Jul 13 2005, 01:50 AM)
    3) MUST use half-life2\CS:S textures or other custom textures such as the source remake project. You cannot use the original low quality ones in NS.

    No NS textures,so cross that point off Giga! wink-fix.gif My Ominous Kismet area is mainly made of light entities and not texlights so it shouldn't be too hard to do as I want and close to the original..

    I have been out most the afternoon/evening but I spent 15 minutes on this piece of junk...

    blah blah blah
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    This is too intriguing to pass up. consider me entered. Two guesses to name the area I've chosen. ^_~
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester Posts: 2,571
    I didn't want to guess the right answer straight off so I've PMed you my guess.
    "I am the woodsie lord, the Trickster of legend. If you be thirsty, flesh thing, drink of me. If you be hungry, then feed, for I am the honey-maker and the jacksberry." ~ The Trickster, Thief: The Dark Project (1998)
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    what.. no you didn't you goober. tounge.gif
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    I am probably wrong but is that a Sourcified Atmospheric Processing?
    blah blah blah
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members Posts: 1,965
    QUOTE (Belgarion @ Jul 14 2005, 02:12 AM)
    This is too intriguing to pass up. consider me entered. Two guesses to name the area I've chosen. ^_~

    Atmos!
    *IMAGE BALEETED.* Sigs may not exceed 400x75 and/or 40KB. No exceptions. -Talesin
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members Posts: 249
    i might try, but i have no idea how i'd do it without using ns textures, thats all i have. but i'll give it a shot anyway, off to go pick my room. back in a bit with a pic.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Advanced user
    I guess this is similar to the current topic.
    http://www.button-masher.net/content.php?i=537
    毎日勉強したら上手になるよ
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    Build without textures first, as Thal and I are doing, and you can apply real textures later. This way you can devote your attention to the geometry of the map, and make it that much better. This is the perfect oportunity to get used to this way of mapping, since you're not making anything overly large, and you've got plenty of people to give you input along the way. I've never really done it like this, but I'll do it now. I've been meaning to try it out anyway.
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,395 mod
    edited July 2005
    I think the rationale behind the "no NS" textures idea is because they would look awful and just want to really show off source engine with good textures. I think at least for right now just get all the geometry done and make it look the best you can. If a lot of you feel that you REALLY want to try texturing with the old NS ones I guess that's something to discuss, as i don't know to much about the specifics of porting over the textures.

    Also to note those doom3 screenshots of eclipse don't look good :-P.

    I've been "busy" the past day or two but gonna try to finish my little hallway tonight or tomorrow.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Posts: 4,177 Advanced user
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    yknow, it takes a long time to make maps currently, and its probably going to take longer to make maps for NS:Source, despite the fact that you won't have to fight with the engine as much, because the media requirements are so much higher. I think people should start working on full fledged NS:Source maps now.

    Having geometry just waiting for textures is, I would imagine, really good inspiration for texture artists to make new content.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    QUOTE (Mendasp @ Jul 14 2005, 02:40 PM)
    I'm glad Belg is doing atmos tounge.gif

    Well I'm glad you're glad. ^_~

    There havn't been any updates for Black Mesa mendy... what's the deal? Stop mapping? biggrin-fix.gif
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    QUOTE (Belgarion @ Jul 14 2005, 09:29 PM)
    mendy... what's the deal? Stop mapping?

    We can only pray.
    blah blah blah
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Advanced user
    Thaldarin, even though you and Mendasp fight like an old maried couple, I think that was uncalled for.
    毎日勉強したら上手になるよ
  • waitingwaiting Join Date: 2005-07-06 Member: 55368Members Posts: 39
    QUOTE (KungFuDiscoMonkey @ Jul 14 2005, 11:30 PM)
    Thaldarin, even though you and Mendasp fight like an old maried couple, I think that was uncalled for.

    Thaldarin is so funny ;DDDD
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer Posts: 3,912 admin
    QUOTE (Thaldarin @ Jul 14 2005, 08:37 PM)
    QUOTE (Belgarion @ Jul 14 2005, 09:29 PM)
    mendy... what's the deal? Stop mapping?

    We can only pray.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation Posts: 4,412
    I heard the Irony Train!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members Posts: 1,417
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation Posts: 2,395 mod
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    Belg wow.gif well, that looks good so far, I bet you miss the patches already?
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  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members Posts: 579 Fully active user
    edited July 2005
    This was just a spur of the moment thing,I dont think i'll finish it though???, I think this is an interesting idea.
    I wanted to do an area from nothing. here we go. bout 10-15 mins work._
    none
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    edited July 2005
    nice mocconor. I knew there was a place I wanted to do in ns_nothing (it's my fav map). I just didn't have NS installed at the time, so I couldn't walk around looking for a good one. heh. oh well. It's in good hands.

    A bit of an update.

    user posted image

    user posted image

    I'm not really sure if that's within the boundaries of the contest or not, I just had to spruce things up a bit. btw, I really think you should put an end date on the contest, if that is truely what this is, a contest.

    :edit: yes Naigel, I definetly miss my patches, but there was a texturing thing I was able to do because I did *not* use patches, so I guess it's both good and bad. I still I wish Source had patches though...

    :edit: WOO! <3 Ayumi
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

    QuestionalableContent, #520: Man, I'd be the worst praying mantis ever. "Oh sure, you can bite my head off without mating with me, I understand. You have ISSUES."
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation Posts: 527
    Placeholder for ns_ayumi cold turn ^_^
    |DL|Zephor^_^
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  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    QUOTE (Belgarion @ Jul 15 2005, 12:44 PM)
    :edit: yes Naigel, I definetly miss my patches, but there was a texturing thing I was able to do because I did *not* use patches, so I guess it's both good and bad. I still I wish Source had patches though...

    What are patches?
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