Water Without Those Annoying Sounds . .

moultanomoultano Creator of ns_shiva.Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
Is there a way?
I'm trying to figure out a way to make an area in which the player can move around like they are in water, but it won't make those annoying bubbling sounds every time you do anything.

Is there a way to do this?

Comments

  • 2_of_Eight2_of_Eight Members Join Date: 2003-08-20 Member: 20016Posts: 2,511
    edited July 2005
    D'oh. It's all wrong sad-fix.gif
    Post edited by Unknown User on
  • MrRadicalEdMrRadicalEd Turrent Master Members Join Date: 2004-08-13 Member: 30601Posts: 716 Fully active user
    I think he wants something like low gravity but without the trademarks of water..

    There are a few fun maps that have this low gravity effect, but I never bothered to see how it was done. I think weldsiege has this in the ready room..
    What if we crowdfund the Director's Chair?
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    Last I heard, env_gravity didn't work. Can anyone confirm?
    I was also hoping to use the fog effect of water too, although that isn't essential.
  • Lt_GravityLt_Gravity Members Join Date: 2003-04-28 Member: 15909Posts: 1,594
    QUOTE (moultano @ Jul 8 2005, 09:03 PM)
    I'm trying to figure out a way to make an area in which the player can move around like they are in water, but it won't make those annoying bubbling sounds every time you do anything.

    Is there a way to do this?

    you cant change the behaviour of water.

    only thing I coud imagine would be func_push (direction up) to simulate low gravity. but I dont know if this would work or how this could work.

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  • MrRadicalEdMrRadicalEd Turrent Master Members Join Date: 2004-08-13 Member: 30601Posts: 716 Fully active user
    I had tried env_gravity recently and it still doesn't work
    What if we crowdfund the Director's Chair?
  • WolvWolv Members Join Date: 2002-01-25 Member: 56Posts: 451
    I believe water effects are harcoded into the HL engine and all linked. So getting rid of unwanted effects, like the sounds you mentioned or, more notably, drowning would require coding to undo those effects. Even with a mod this is tricky stuff (it's been attempted some times to try to get fog I believe), let alone a map.
  • GiGaBiTeGiGaBiTe Members Join Date: 2003-10-07 Member: 21489Posts: 1,119 Advanced user
    to do low gravity, use a trigger_push, then set its push direction to up. for the push value, get it close to 800 (default gravity for hl engine) 720-750 work. you can do lower values for more gravity.

    example:

    if you set the trigger_push to do 400, the gravity would roughly be cut in half.

    i have not tried trigger_gravity in ns yet, but in other mods, once the player "touches" the entity, after they leave it, their gravity will not go back to normal. the solution is probably to make a trigger_gravity walls around the low gravity area to set your gravity back to normal.
    QUOTE (unknown)
    Admiral, why dont we just breach the hull after overriding the automatic hatchlocks closing procedure?

    Last time we did this an onos just put its fat **** inside the hole and lerks just farted a new athmosphere.
    It looked so gross that we decided to never ever do this again.


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