3.05 Is Out

moultanomoultano Creator of ns_shiva.Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
edited July 2005 in NS General Discussion
for those who don't pay attention
QUOTE
The Natural Selection team is happy to present you with what might be the last server-side update to NS v3.0. This new version contains a number of code changes that are going to be especially interesting for seasoned players. This patc would not have been possible without the help of a number of dedicated server communities, many of which will already run this patch as you read this.

The files can be downloaded at the locations listed below. Please note that only server operators need to download and apply these changes. If you don't want to host a server, you do not need to download the files below.

jarHedz.com
NSArmslab.com

In short, we changed the following for this iteration:

- Implemented a reworked hit registration code that orients itself closer around model shapes.
- Removed the shotgun's falloff to remove a number of associated bugs.
- Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optimasation, expect more in 3.1.

We hope you'll enjoy this new build!
Post edited by Unknown User on
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Comments

  • puzlpuzl The Old Firm Retired Developer, NS1 Playtester, Forum Moderators, Constellation Join Date: 2003-02-26 Member: 14029Posts: 4,112 mod
    [XLII]AKP collected some stats from a 3.0.4 and a 3.0.5 server running on ns8.surftown.dk ( Pentium 4 2.8 GHz, 512 KB cache, 512 MB RAM ).

    I have published the excel spreadsheet he provided to us here.
    ( make sure you click the tabs to switch between data and the graphs )

    We'd love to hear how your servers perform on 3.0.5.
    Retired NS1 Developer, currently making myself useful as a forum moderator - message me for any mod related requests.
  • joeejoee Members Join Date: 2005-06-18 Member: 54113Posts: 156
    is nadagasting still around or are wallwalk hitbox's correctly oriented, etc?
  • puzlpuzl The Old Firm Retired Developer, NS1 Playtester, Forum Moderators, Constellation Join Date: 2003-02-26 Member: 14029Posts: 4,112 mod
    edited July 2005
    QUOTE (joee @ Jul 8 2005, 07:33 PM)
    is nadagasting still around or are wallwalk hitbox's correctly oriented, etc?

    I'm not familiar with the term nadagasting, but you are correct - in 3.0.5, hitboxes should be correctly alligned with the model of a wallwalking skulk.
    Retired NS1 Developer, currently making myself useful as a forum moderator - message me for any mod related requests.
  • SkySky Members Join Date: 2004-04-23 Member: 28131Posts: 3,666
    Nadagasting = purposefully wallwalking so the model doesn't match up with the hitbox? Never heard that term before...
    user posted image
    QUOTE (Snidely)
    I guess their slogan should be "with a Trojan, sex will last as long as the Trojan War, with only a fraction of the eroticism".
  • joeejoee Members Join Date: 2005-06-18 Member: 54113Posts: 156
    edited July 2005
    QUOTE (Sky @ Jul 8 2005, 02:46 PM)
    Nadagasting = purposefully wallwalking so the model doesn't match up with the hitbox? Never heard that term before...

    it's a basic term you use for an excuse when you die to a wallwalking skulk

    i dont know how bad the hitbox misallignment actally is.

    good to hear it's fixed
  • ultranewbultranewb Pro Bug Hunter Members Join Date: 2004-07-21 Member: 30026Posts: 276 Fully active user
    Most importantly, they optimized the "z" right out of "optomisation" and increased the "o" factor by a multiple of 2.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Members, Constellation Join Date: 2002-11-07 Member: 7608Posts: 4,405
  • ToothyToothy ir-regard-less Members, Constellation Join Date: 2003-02-12 Member: 13447Posts: 335 Fully active user
    QUOTE (ultranewb @ Jul 8 2005, 03:04 PM)
    Most importantly, they optimized the "z" right out of "optomisation" and increased the "o" factor by a multiple of 2.

    You're only half right, here in Britain we generally use s's instead of z's for words containing 'ise' or a similar sound.
    image - EUPT
  • ultranewbultranewb Pro Bug Hunter Members Join Date: 2004-07-21 Member: 30026Posts: 276 Fully active user
  • 2_of_Eight2_of_Eight Members Join Date: 2003-08-20 Member: 20016Posts: 2,511
    Good changes. Can't wait for 3.1 now...
  • NikonNikon Members, Constellation Join Date: 2003-09-29 Member: 21313Posts: 816
    what about skulk movement? will i hop if I look up? or fall off the ceiling if I look down too far?
    Nikon.OldF
  • FoneFone Members Join Date: 2005-07-08 Member: 55495Posts: 4
    3.0 has been out for a long time...
  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    QUOTE (Fone @ Jul 8 2005, 05:02 PM)
    3.0 has been out for a long time...

    its ok my first post wasnt all that smart either now that i remember
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • tankefugltankefugl One Script To Rule Them All... Trondheim, NorwayMembers, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue Join Date: 2002-11-14 Member: 8641Posts: 2,368 Advanced user
    QUOTE (Nikon @ Jul 8 2005, 10:52 PM)
    what about skulk movement? will i hop if I look up? or fall off the ceiling if I look down too far?

    There is no such change in 3.0.5.
    Time wounds all heels.
  • FoneFone Members Join Date: 2005-07-08 Member: 55495Posts: 4
    QUOTE (TOmekki @ Jul 8 2005, 05:15 PM)
    QUOTE (Fone @ Jul 8 2005, 05:02 PM)
    3.0 has been out for a long time...

    its ok my first post wasnt all that smart either now that i remember

    ...
  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone.
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    QUOTE (tankefugl @ Jul 8 2005, 05:40 PM)
    QUOTE (Nikon @ Jul 8 2005, 10:52 PM)
    what about skulk movement?  will i hop if I look up? or fall off the ceiling if I look down too far?

    There is no such change in 3.0.5.

    3.1? . . .
  • FoneFone Members Join Date: 2005-07-08 Member: 55495Posts: 4
    QUOTE (TOmekki @ Jul 8 2005, 05:47 PM)
    ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone.

    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think.
  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    QUOTE (Fone @ Jul 8 2005, 06:06 PM)
    QUOTE (TOmekki @ Jul 8 2005, 05:47 PM)
    ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone.

    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think.

    hahahahahhsda sorry thats just so incredibly funny

    k so how many leaked servers are there
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • CrazySteveCrazySteve Members Join Date: 2005-05-20 Member: 52045Posts: 82
    so the shotgun is completly random now correct? just wondering because i thought it was pretty cheap you could go download a crosshair to show exactly where the shots land, to bad thats not the way it works in real life hunting would be allot easier.
    Is it me? For a moment?
    The stars are falling,
    The heat is rising,
    The past is calling.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, NorwayMembers, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue Join Date: 2002-11-14 Member: 8641Posts: 2,368 Advanced user
    edited July 2005
    No, guys. There is NOTHING more in this than NemesisZero stated in the announcement post. Let me re-cap it for you:
    QUOTE
    - Implemented a reworked hit registration code that orients itself closer around model shapes.
    - Removed the shotgun's falloff to remove a number of associated bugs.
    - Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


    No shotguns, no movement, no skulk-things, etc. Just those three things there. Yay?

    Edit: Although, those three are pretty huge, really.
    Time wounds all heels.
  • 2_of_Eight2_of_Eight Members Join Date: 2003-08-20 Member: 20016Posts: 2,511
    edited July 2005
    QUOTE (CrazySteve @ Jul 8 2005, 07:15 PM)
    so the shotgun is completly random now correct? just wondering because i thought it was pretty cheap you could go download a crosshair to show exactly where the shots land, to bad thats not the way it works in real life hunting would be allot easier.

    Nope.
    The only change to shotgun this build is that its damage remains constant, regardless of distance to target. They tried fall-off damage in 3.0[something], but it was too buggy. Back to how it was before.

    [edit]
    grr tank
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Members, Constellation Join Date: 2002-12-31 Member: 11646Posts: 2,462
    yes! the shotgun is now un-nerfed! woot!
    Read my idea on armor!
    http://www.unknownworlds.com/forums/index....showtopic=90736

    QUOTE (Ambrosek @ Mar 23 2005, 07:53 PM)
    You Can Never Win In Clan Match Which is SC start
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    QUOTE (Fone @ Jul 8 2005, 06:06 PM)
    QUOTE (TOmekki @ Jul 8 2005, 05:47 PM)
    ok buddy

    if youre talking about 3.0 then stop, this is about 3.0.5

    if you meant that its been out already, yes true. but not publicly, just on a few select test servers. however now it is available for everyone.

    ...

    It has been out for like a few weeks now on Kazaa or some place. There is a leaked version i think.

    confused-fix.gif There's something I find funny about leaking a buggy version of a serverside patch...
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    QUOTE (tankefugl @ Jul 8 2005, 06:24 PM)
    No, guys. There is NOTHING more in this than NemesisZero stated in the announcement post. Let me re-cap it for you:
    QUOTE
    - Implemented a reworked hit registration code that orients itself closer around model shapes.
    - Removed the shotgun's falloff to remove a number of associated bugs.
    - Profiled and optimized server performance to reduce CPU load. Although results will vary from system to system, we expect many serverops to see up to a 10% increase in average server FPS. This is just the first stage of performance optomisation, expect more in 3.1.


    No shotguns, no movement, no skulk-things, etc. Just those three things there. Yay?

    Edit: Although, those three are pretty huge, really.

    Are the shotgun things planned for 3.1? I was looking forward to a more realistic shotgun.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, NorwayMembers, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue Join Date: 2002-11-14 Member: 8641Posts: 2,368 Advanced user
    Yes.
    Time wounds all heels.
  • the_holethe_hole Members, Constellation Join Date: 2004-01-03 Member: 25019Posts: 437
    roflnadagasting
    Ingame Nick:: Prodigy / kfR
  • ZekZek Members, NS1 Playtester, Constellation, Reinforced - Shadow Join Date: 2002-11-10 Member: 7962Posts: 4,690 Advanced user
    Guys, if you heard something announced for 3.1 and it wasn't in 3.0.5 then it's still going to be in 3.1.
  • AnbuAnbu Members Join Date: 2005-01-06 Member: 33008Posts: 123
    you do know, that irl, shotguns fire and are effective at longer ranges than what is equivelent to 700 units in NS right confused-fix.gif
  • coriscoris Members, Constellation Join Date: 2003-07-08 Member: 18034Posts: 2,063
    QUOTE (Anbu @ Jul 9 2005, 02:41 AM)
    you do know, that irl, shotguns fire and are effective at longer ranges than what is equivelent to 700 units in NS right confused-fix.gif

    Yeah and there are aliens climbing in the cielings all over the place aswell. Oh wait.
    LOL BLOG!
    also known as narc
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