Dev Corner

WellsWells Members Join Date: 2004-11-18 Member: 32858Posts: 27
was there a developers corner last night?
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  • ZunniZunni The best thing to happen to I&S in a long while Members Join Date: 2002-11-26 Member: 10016Posts: 2,995
    QUOTE
    was there a developers corner last night?


    Yes it lasted almost 2 hours... 8-9 things from the 3.1 changelog were revealed. And news about 'my games' integration..


    I've got a few people working on a transcript

    and I' should have the highlights up as soon as possible..
  • programmer2programmer2 Members Join Date: 2005-05-08 Member: 51200Posts: 2
    confused-fix.gif

    I stayed up almost all night to hear it, and somehow managed to miss the start of it with 10 minutes (supposing it should have started at 11.30PM EST and I did the conversion right). All I got to hear was you saying good night.

    Oh well, I'll just have to get around to download it sometime.
  • ZunniZunni The best thing to happen to I&S in a long while Members Join Date: 2002-11-26 Member: 10016Posts: 2,995
    QUOTE
    Oh well, I'll just have to get around to download it sometime.


    9:30 my friend.. if I was up at 11:30 just starting the show, I'd never make it to work on Friday..
  • programmer2programmer2 Members Join Date: 2005-05-08 Member: 51200Posts: 2
    edited July 2005
    Maybe you should talk to the guys maintaining www.nsradio.net then tounge.gif

    QUOTE
    Developer's Corner
    Timeslot: Weekly, Thursday, 11:30 P.M. - 1:00 A.M. EST.


    Btw, that is great news, this means I can listen to your show without still being up when my parents wake up to go to work.
  • mmcmikemmcmike Members Join Date: 2005-03-16 Member: 45517Posts: 28
    yea nsradio.net decieved me as well, managed to get on right as it was ending.
    thanks for getting the transcription out though that will be nice
  • InFlamesInFlames Members, Constellation Join Date: 2004-10-22 Member: 32396Posts: 134
    ahh good stuff, looking forward to listening smile-fix.gif more ac/dc i hope
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  • DihardDihard Members, Constellation Join Date: 2002-12-02 Member: 10365Posts: 300 Advanced user
    edited July 2005
    You can get it from Zunni's site here:

    Devcorner6

    Thanks for putting so much time into it Zunni, I love the show.
    image
  • Shadow_SporkShadow_Spork Members Join Date: 2005-01-07 Member: 33306Posts: 94
    Suweet! I'm downloading the show now.
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  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Members Join Date: 2003-06-21 Member: 17590Posts: 1,965
    Im just dled it and...i wish is wasnt so long. sad-fix.gif

    Less music, more talk. IMO.

    Good info though. smile-fix.gif
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  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    When can we expect the highlights to be posted?
  • ZunniZunni The best thing to happen to I&S in a long while Members Join Date: 2002-11-26 Member: 10016Posts: 2,995
    As soon as I can put it together..


    The music provides a necessary buffer to switch between IRC and the forums and the broadcast app..
  • NovacaineNovacaine Members Join Date: 2005-03-13 Member: 45186Posts: 30
    I've got the first half transcribed, if you'd like it now, Zunni. I got it as close to the original as I could without making it sound as though you need to wear a helmet. tounge.gif
  • aeroripperaeroripper NS1 Playtester, Forum Moderators, Constellation Join Date: 2005-02-25 Member: 42471Posts: 2,423 mod
  • BloodBallBloodBall Members Join Date: 2003-07-11 Member: 18098Posts: 248
    Nice host.
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  • EdgeEdge Members, Constellation Join Date: 2003-10-20 Member: 21820Posts: 59
    Zunni enlightened us with a Canadian song that kicked arse. Had all the curse words he knows all rolled up in 1. What song was that Zunns? I must have it, I'm hooked.

    tounge.gif
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  • AngelOfMusicAngelOfMusic Banned Join Date: 2005-06-28 Member: 54828Posts: 23
    Transcripted

    CODE
    Cloak is now 100% particle system/GAMMA HAX/flashlight will no longer reveal them
    Possible new maps sekhmet and fenris and orbital
    Pen15 node must go it is offensive
    Some more system nexus/mantis **** in 3.2
    Armory health giving no longe random
    Commander Armor fixed
    flayra worked on charlie and choc factory game
    HALLEJUAH DUCK TOGGLE
    telefragging the same
    welders the same
    placing structure doesn't give selected player a waypoint
    sparks when marine structure destroyed
    Alien gestation time changes
    skulk 3 seconds
    gorge 10
    fade 25
    onos 35
    hand grenades and catpacks still pretty useless
    health circle displayed on all structures if using welder or heal spray
    shotgun shoots randomly in 1/2 7 degree cone 1/2 20 degree cone
    ns going to my games
    vac with my games
    shotgun cocking sound fixed
    cal finals blah blah
    I like to listen to pain user and annihilator **** at each other
    rules > finals
    stop the drama please
  • airyKairyK Members Join Date: 2002-12-19 Member: 11126Posts: 497
    pen-15 gone from orbital? blasphemy. How would i be able to take pen-15 to rear access? The new sg cone makes me nervous but im just accustomed to the old.
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  • GrahfGrahf Members Join Date: 2004-01-21 Member: 25558Posts: 224
    edited July 2005
    What is the point of having the shotgun random? Its already bad enough...
  • Steel_TrollSteel_Troll Members Join Date: 2004-02-12 Member: 26455Posts: 550
    To make the shotgun a bit more realistic imo.

    Mantis/nexus??? Do reveal more!!!
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  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    QUOTE (Steel Troll @ Jul 2 2005, 02:12 PM)
    To make the shotgun a bit more realistic imo.

    Mantis/nexus??? Do reveal more!!!

    lol
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • SwiftspearSwiftspear Custim tital Members Join Date: 2003-10-29 Member: 22097Posts: 7,018
    QUOTE (Grahf @ Jul 2 2005, 01:58 PM)
    What is the point of having the shotgun random? Its already bad enough...

    It's balanceable. I like how it breaks all the lame sg crosshairs around.
    O_O image
  • joeejoee Members Join Date: 2005-06-18 Member: 54113Posts: 156
    QUOTE (Swiftspear @ Jul 2 2005, 02:44 PM)
    QUOTE (Grahf @ Jul 2 2005, 01:58 PM)
    What is the point of having the shotgun random? Its already bad enough...

    It's balanceable. I like how it breaks all the lame sg crosshairs around.

    down with crosshairs
  • obuhobuh Not Quite Smart at NS Members, Constellation Join Date: 2003-03-31 Member: 15072Posts: 701
    QUOTE (joee @ Jul 2 2005, 03:40 PM)
    QUOTE (Swiftspear @ Jul 2 2005, 02:44 PM)
    QUOTE (Grahf @ Jul 2 2005, 01:58 PM)
    What is the point of having the shotgun random? Its already bad enough...

    It's balanceable. I like how it breaks all the lame sg crosshairs around.

    down with crosshairs

    lol.

    I'm curious to see how this works out, even though I don't really like randomness honestly. Was there a real need for this to be changed ?
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    2My help cometh from the LORD, which made heaven and earth
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  • tjosantjosan Members, Constellation Join Date: 2003-05-16 Member: 16374Posts: 1,335
    Yes, marines need a nerf especially early-mid game. Lets take that anti-lerk weapon and make it random!
  • puzlpuzl The Old Firm Retired Developer, NS1 Playtester, Forum Moderators, Constellation Join Date: 2003-02-26 Member: 14029Posts: 4,112 mod
    edited July 2005
    No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it. The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon. If this skews balance in favour of the aliens then we'll obviously have to compensate for it.
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  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    edited July 2005
    QUOTE (puzl @ Jul 2 2005, 04:28 PM)
    No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it.  The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon.  If this skews balance in favour of the aliens then we'll obviously have to compensate for it.

    why do you even need to change it, shotgun is fine right now =/

    edit: and who even got the idea of randomizing it?
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    QUOTE (TOmekki @ Jul 2 2005, 04:35 PM)
    edit: and who even got the idea of randomizing it?

    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.
  • TOmekkiTOmekki Members Join Date: 2003-11-25 Member: 23524Posts: 2,254
    QUOTE (Invader Scoot @ Jul 2 2005, 04:54 PM)
    QUOTE (TOmekki @ Jul 2 2005, 04:35 PM)
    edit: and who even got the idea of randomizing it?

    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.

    look harder, ive even seen aliens and jet packs and medpacks falling from the sky
    <DOOManiac> my main thing about clans is they never seem to actually have fun when playing
    <DOOManiac> even if they're winning they are so caught up in the seriousness of the situation they don't have fun. its like work. where's the fun in that?

    last.fm
  • AngelOfMusicAngelOfMusic Banned Join Date: 2005-06-28 Member: 54828Posts: 23
    QUOTE (Invader Scoot @ Jul 2 2005, 04:54 PM)
    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.

    i agree 100%,, i havent seen any bunnyhopping aliens in real life either they should remove that too its so cheap
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    QUOTE (TOmekki @ Jul 2 2005, 04:56 PM)
    QUOTE (Invader Scoot @ Jul 2 2005, 04:54 PM)
    QUOTE (TOmekki @ Jul 2 2005, 04:35 PM)
    edit: and who even got the idea of randomizing it?

    I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.

    look harder, ive even seen aliens and jet packs and medpacks falling from the sky

    ... Ok have you're own opinion, but shotguns don't shoot BB's the exact same every time.
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