High Poly Fade

frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
not like last time...
This won't be done for a long time... Some of you may remember last time I made a fade and I finished but nobody would animate. Here is an actual high poly fade... Eventually I will make a normal map with this + probably texture it. Happy times ahead! Not exactly the same as the current fade... maybe for ns:s? We will see.

user posted image

on the right those are the legs... not yet connected or finished... and rotated kinda awkwardly
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Comments

  • BulletHeadBulletHead Members Join Date: 2004-07-22 Member: 30049Posts: 2,530
    wow.gif


    Wewt!







    What program is that? wow.gif
    QUOTE (DragonMech @ Jul 9 2005, 09:19 PM)
    QUOTE (Sonic @ Jul 9 2005, 06:49 PM)
    I wish my butcheeks could propel me up flights of stairs are terrifying speeds.

    I sense a custom title right there... :D
  • RatonetwothreetwooneRatonetwothreetwoone Members Join Date: 2004-03-23 Member: 27504Posts: 1,831
    geez.. that looks too high poly even for source
    user posted image
  • ZavaroZavaro Tucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-14 Member: 41174Posts: 758 admin
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  • CondizzleCondizzle Members Join Date: 2004-10-05 Member: 32107Posts: 918
    I'd hit it. Er... with a bullet... yes... hit it with a bullet.
    dsf
  • kyliegirlkyliegirl Gorge Master AustraliaMembers, Reinforced - Shadow Join Date: 2002-12-11 Member: 10586Posts: 1,364 Advanced user
    very nice, heres some crits tho

    its too... human like, the face is not quite a fades, if you look at the fade it has two fangs protruding outwards which are seperately connected to the jaw, the teeth are also proportioned differently to the jaw two eeth face outwards like the fangs, the skull isnt sloped, and it looks a bit too fat that way.

    the arms are very well done, i have no crits about them..

    the chest is very well done though i feel the rib cage ends too quickly and is too small. alot smaller than the rib cage on the lowpoly fade.
    the breast muscles could be extended they end too soon and should actually wrap about over the chest under the arm pit.


    dont take offence to these, but i am just trying to help smile-fix.gif
    lerking around, gorging on all your food then skulking away.
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  • frostymoosefrostymoose Members Join Date: 2003-09-12 Member: 20799Posts: 852
    thanks for the comments, guys.

    yes its too high poly for source. this is a high poly model for generating a normal map.

    bullet head : it's modo

    Kylie:

    yes, it's not the fade's head... the fade's head looks really really ugly IMO. It's taking me the most time because I'm trying to pretty much completely remake it and I like it much, much better than the original. As for anatomy I'm just trying to play with it so it looks cool... I think the pecs do go into the armpit, though, the armpit doesn't really exist as of now.
  • xxReconzxxxxReconzxx Members Join Date: 2005-02-13 Member: 40952Posts: 73
    Woah, haven't seen anything like this before.
  • NEX9NEX9 Members Join Date: 2005-03-08 Member: 44299Posts: 1,642
    it does look a bit to human, but its very nice, and IMO more laine work needs to be done aroun here, guns have been done to death
    Stop by see some of my latest works in maya, ill even evently host my WIP's and old old works.
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  • ZeroByteZeroByte Members Join Date: 2002-11-01 Member: 3057Posts: 1,404
    Eh.. I don't like the head all that much. Much too round and smooth, it doesn't have the menacing look the original fade had.

    Also, how did you build this fade? NURBs, surfaces or what?
    image
  • ChronoChrono Local flyboy Members Join Date: 2003-08-05 Member: 18989Posts: 5,863
    welcome back frosty

    fade looks great
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  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Members Join Date: 2003-09-21 Member: 21094Posts: 4,507
    Good god thats going to be creepy to see ingame. I would of tried messing with the fade if I knew you finished it, but after 5 weeks of it being on the same front page, I stopped reading it. So I never knew it got done tounge.gif
    image
  • nogoodnicknamenogoodnickname Members Join Date: 2005-03-23 Member: 46172Posts: 480
    cute
    real nick: RNG
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Members, Constellation Join Date: 2002-11-07 Member: 7608Posts: 4,405
    Woh. Thats impressive stuff Frosty. Where have you been anyway? you almost vanished for a while. smile-fix.gif
  • SnappyCrunchSnappyCrunch Members, Constellation Join Date: 2004-08-03 Member: 30328Posts: 495
    While it's very impressive, I don't think it looks too human. I think it looks like an upright fish with very big teeth.
    [Low Poly Packs: Marine Structures, World Models, Players]
    [High Poly Models: Phasegate, Infantry Portal]
  • morphzmorphz Members, Constellation Join Date: 2003-04-19 Member: 15640Posts: 271
    I thought its pretty humanlike, but then again the fade is the most human looking alien and it probably only looks human because it has a skin like colour at the moment.
    IPB ImageIPB Imagemorphz
  • CurveCurve Members, Reinforced - Shadow Join Date: 2003-12-17 Member: 24475Posts: 266 Advanced user
    Reminds me of a shark smile-fix.gif
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  • BluePhishBluePhish Members, Constellation, Reinforced - Shadow Join Date: 2003-12-14 Member: 24364Posts: 153
  • ThatamosThatamos Members Join Date: 2004-11-05 Member: 32643Posts: 458
    You seriously just need to make this for NS or I will send gremlins to crawl into your ears while you sleep and beat your ear drums.
    Sig too big. 400x75 22kB. -Scythe
  • douchebagatrondouchebagatron Custom member title Members, Constellation, Reinforced - Shadow Join Date: 2003-12-20 Member: 24581Posts: 3,509
    where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton.
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • Dark_SoulDark_Soul Hive King Members Join Date: 2003-11-11 Member: 22527Posts: 1,051
    even tho it doesn't look like the original head it's very nice, great model
  • RatonetwothreetwooneRatonetwothreetwoone Members Join Date: 2004-03-23 Member: 27504Posts: 1,831
    i dunno.. i kinda like the head.. does look different from the original head but i still like it... looks kinda of like and eels head or something...
    user posted image
  • BulletHeadBulletHead Members Join Date: 2004-07-22 Member: 30049Posts: 2,530
    You wont' see this in game till Half Life 3 with that many polys *whistles*
    QUOTE (DragonMech @ Jul 9 2005, 09:19 PM)
    QUOTE (Sonic @ Jul 9 2005, 06:49 PM)
    I wish my butcheeks could propel me up flights of stairs are terrifying speeds.

    I sense a custom title right there... :D
  • BAshhBAshh Members, NS1 Playtester, Contributor Join Date: 2003-08-26 Member: 20222Posts: 2,352
    Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to?
  • douchebagatrondouchebagatron Custom member title Members, Constellation, Reinforced - Shadow Join Date: 2003-12-20 Member: 24581Posts: 3,509
    QUOTE (BAshh @ May 31 2005, 06:32 PM)
    Sexy. I wish someone would have finished your original incarnate. I thought Ice was going to?

    QUOTE (6john6doe6)
    where is the fade that was finished before? i might like to take a crack at putting it on the original skeleton.
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • CondizzleCondizzle Members Join Date: 2004-10-05 Member: 32107Posts: 918
  • douchebagatrondouchebagatron Custom member title Members, Constellation, Reinforced - Shadow Join Date: 2003-12-20 Member: 24581Posts: 3,509
    QUOTE (Condizzle @ May 31 2005, 08:47 PM)
    High poly fade!

    yes, but i scoured that thread and could not find a download link.
    the artist formerly known as 6john
    and
    the artist currently known as d*uchebagatron
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Members Join Date: 2003-09-21 Member: 21094Posts: 4,507
    Dont anyone DARE bump that D:
    image
  • ThatamosThatamos Members Join Date: 2004-11-05 Member: 32643Posts: 458
    It has a nice doom3 look to it and would scare the **** out of me in dark places biggrin-fix.gif
    Sig too big. 400x75 22kB. -Scythe
  • NEX9NEX9 Members Join Date: 2005-03-08 Member: 44299Posts: 1,642
    ill hit any hting with two legs and breast fuzzy you know that
    Stop by see some of my latest works in maya, ill even evently host my WIP's and old old works.
    http://nex17.deviantart.com/
    search under digital art works
  • coriscoris Members, Constellation Join Date: 2003-07-08 Member: 18034Posts: 2,063
    Whoa I like it a lot, but it looks a bit too human like. Great job!
    LOL BLOG!
    also known as narc
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