Max Node Size

moultanomoultano Creator of ns_shiva.Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
edited April 2005 in Mapping Forum
fixed my r_speeds right up
I was having some trouble getting r_speeds down in ns_shiva. There were several rooms in which every brush was split along some invisible plane that didn't seem to have any relation to the world geometry. This was pushing my r_speeds into the thousands in some places. I ran bsp with max node size set to 2048 (half of the default) and it fixed the issues immediately. smile-fix.gif

Just a heads up, if your r_speeds are getting out of control, and you notice that your brushes are getting split in places that they don't need to be, give it a try.

Edit:It also dropped my clipnodes 4%!!
Post edited by Unknown User on

Comments

  • WolvWolv Members Join Date: 2002-01-25 Member: 56Posts: 451
    Just beware that it usually also decreases vis efficiency, so make sure to check every area of your map and not just the trouble spot from before using maxnodesize. Good use of HINT brushes should be able to fix this drawback.
  • cariocacarioca Members Join Date: 2003-09-02 Member: 20511Posts: 921
    biggrin-fix.gif
    bevel texture fix strange brush expanding try place bevel in the not see faces to fix it.
  • MoconnorMoconnor Members Join Date: 2002-07-26 Member: 1004Posts: 579 Fully active user
    QUOTE (carioca @ Apr 29 2005, 05:21 AM)
    biggrin-fix.gif
    bevel texture fix strange brush expanding try place bevel in the not see faces to fix it.

    more carioca MORE!!!u are one funny guy.

    Also nice one moultano._
    none
  • Lt_GravityLt_Gravity Members Join Date: 2003-04-28 Member: 15909Posts: 1,594
    QUOTE (moultano @ Apr 28 2005, 10:20 AM)
    I was having some trouble getting r_speeds down in ns_shiva. There were several rooms in which every brush was split along some invisible plane that didn't seem to have any relation to the world geometry. This was pushing my r_speeds into the thousands in some places. I ran bsp with max node size set to 2048 (half of the default) and it fixed the issues immediately. smile-fix.gif

    cant imagine how anyone crearting a ns map gets along with the default value.
    that was someting I edited first to get ns_source compiled. its a powerful value, the one and only value wink-fix.gif

    IPB Image
    Give custom maps a chance!
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    QUOTE (Lt Gravity @ Apr 29 2005, 12:07 PM)
    cant imagine how anyone crearting a ns map gets along with the default value.
    that was someting I edited first to get ns_source compiled. its a powerful value, the one and only value wink-fix.gif

    i suddenly feel like such an amatuer sad-fix.gif

    wat was that value again? tounge.gif
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