*** Ns_training Release Thread ***

Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
edited March 2005 in NS General Discussion
yes i kno its in the wrong thread but as its not a multiplayer map and is only gonna get played once, i wanted it to be played by more than 30 or so ppl who browse the mapping forum

Anyway, heres the download:

Main download - BryWright
Mirror 1 - Sorcerer.de
Mirror 2 - overmind.pl
Mirror 3

damn it feels good to finally be able to release this (now 4 months after original submission)

enjoy biggrin-fix.gif

p.s. i dont care about bugs, the ones which r in there we know about and cant be fixed on our part
Post edited by Unknown User on
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Comments

  • Marik_SteeleMarik_Steele To rule in hell... Members Join Date: 2002-11-20 Member: 9466Posts: 4,202 mod
    For a fileserver that doesn't even appear to be in the same continent as me, that was an impressively fast download. I'll be sure to try this out within the next day or two smile-fix.gif
    former NS community lead (back in the days of NS1, in between Nemesis Zero and Comprox)
  • enf0rcerenf0rcer intrigued... Members Join Date: 2003-03-16 Member: 14584Posts: 2,473 Advanced user
    edited March 2005
    awesome... downloading now. will edit with feedback

    e/ strange it worked fine for me. Anyway, that really was quite good. My only problem is with the arms chache how when you press use on the weapon pictures you get a totally different voice than you're used to. Specifically because it doesn't sound all that "pro" for lack of a better word. You don't actually encompass all the tech in the game but really i'm glad you didn't. For many people it would have probably gotten very tedious. Much of what was shown was quite valuable for the first few rounds of the game. Really well done, it stuck well with the NS theme (minos scripted explosions :P),I'm impressed.
    Post edited by Unknown User on
    image
  • NolSinklerNolSinkler On the Clorf Members, Constellation Join Date: 2004-02-15 Member: 26560Posts: 1,605
    edited March 2005
    Same as above poster tounge.gif
    /edit:
    same as below poster sad-fix.gif
    image
  • comradecomrade Members Join Date: 2003-11-30 Member: 23774Posts: 590
    user posted image

    when you try and open the map
    LOL

    i killed knife
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    edited March 2005
    edit:*ignore*
    Post edited by Unknown User on
  • EnceladusEnceladus Members Join Date: 2004-01-18 Member: 25442Posts: 346
    I'm with stupid sad-fix.gif
    made a small error in the installer. fixing it and reuploading
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,590 Fully active user
    Just host up that sprite, and keep the installer up as well. Please!
  • NolSinklerNolSinkler On the Clorf Members, Constellation Join Date: 2004-02-15 Member: 26560Posts: 1,605
    edited March 2005
    QUOTE (Sorcerer @ Mar 18 2005, 08:51 PM)
    I'm with stupid  sad-fix.gif
    made a small error in the installer. fixing it and reuploading

    Haha, nice one.

    /edit: I agree with the above poster.

    Wow I like doing that.

    /editedit: please hurry, I want to play the map, yet go to sleep at the same time. Sleep is winning as of now.
    /editeditedit: I'm impatient. I'm tired. It still doesn't work. Chop chop with the map.

    Actually I really want to play it sad-fix.gif

    /editediteditedit: thank you
    Post edited by Unknown User on
    image
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    enforcer it worked for u as u must of installed the original beta version, likewise anyone who had a previous version of the map installed it will probs work

    not long 2 go, just testing it on a clean machine
  • enf0rcerenf0rcer intrigued... Members Join Date: 2003-03-16 Member: 14584Posts: 2,473 Advanced user
    ah yes that's true. Forgot about that tounge.gif
    image
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
  • EnceladusEnceladus Members Join Date: 2004-01-18 Member: 25442Posts: 346
    edited March 2005
    well.. I made a small mistake in the installer.
    But on the clean machine it now was possible to install it and run it so.. that problem should be solved now.

    But as I got message, it can occur, that the created shortcuts don't work. If so, please use the Trainings map entry in the "play games" menu of steam.

    edit: have fun smile-fix.gif
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    i noticed this the first time i ran the shortcut, i put it down to the steam news popping up half way thru loading
  • XenoXeno Members Join Date: 2002-11-01 Member: 2343Posts: 240
    WOW!!!!!!!!!!!!!!!


    this was beautiful!! that onos literally made me jump. hahahaha. this is truly a work of art meat. could use a little polishing, but other then that, this was awesome.
    .......now, why the hell did the dev team pass on this? was it the installer? because that worked flawlessly for me. seriously, what's the word on this? i really want to know why they won't implement this. maybe they jealous because they can't do something like this?

    The School of Darwinism. Enroll now!

    [IAM-clan.com] School of Darwinism |CUSTOM|
    ip: 209.40.96.31

    [IAM-clan.com] The Gorge's Hideout |CLASSIC/CO|
    ip: 66.36.239.18
  • PRTePRTe Members Join Date: 2003-10-25 Member: 21919Posts: 607
    yea! finally released! i've waited for months and months and months and it's finally released!
    Parasit3/ Eolesh
  • Diablo_fxDiablo_fx Members Join Date: 2003-02-21 Member: 13793Posts: 1,166
    WOW, it was actually VERY good.
    I must say Suprisinglyh good job, didn't expect so good.

    biggrin-fix.gifbiggrin-fix.gifbiggrin-fix.gif
    user posted image
    QUOTE (Obuh @ i stole your sig. sorry. just love it)

    mp_communism 1
    mp_blockmwheel 1
    mp_playwithyourfeet 1
    Because it takes more skill
  • NolSinklerNolSinkler On the Clorf Members, Constellation Join Date: 2004-02-15 Member: 26560Posts: 1,605
    Very nice training map.

    I applaud your efforts, and say this should be included in 3.1.
    image
  • SwiftspearSwiftspear Custim tital Members Join Date: 2003-10-29 Member: 22097Posts: 7,019
    Anyone else not able to resist dropping about 16 sieges, and getting an arms lab to upgrade to weapons 3 before you went into the hive?
    O_O image
  • uk_jauk_ja Members, Constellation Join Date: 2002-12-20 Member: 11245Posts: 75
    edited March 2005
    That was a great job! I think this should be added to the NS release download smile-fix.gif


    You sir are the dog bollocks to coin an english phrase biggrin-fix.gif

    Edit

    Any chance this can be stickied in the new player forum?
  • HybridclawHybridclaw Members Join Date: 2003-11-03 Member: 22271Posts: 1,016
    edited March 2005
    it laggs for me, horrible horrible lag sad-fix.gif

    *edit*
    hmmmm.... it works now tounge.gif
    Post edited by Unknown User on
    In Game Names:
    I Camp For Drunk Cats
    Drunk Cats
  • ZavaroZavaro Tucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-14 Member: 41174Posts: 756 admin
    asrifle.giftiny.gif

    I must say, that was the most awesome map ever. EVER.
    CDT Map Testing Lead and NA Playtesting Whip
    Steam / Watch live video from zavaro on Twitch / Twitter
    Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
  • Marik_SteeleMarik_Steele To rule in hell... Members Join Date: 2002-11-20 Member: 9466Posts: 4,202 mod
    edited March 2005
    Just finished playing through it. I'm rather impressed. It may not seem like a huge map on the scope of many NS maps we're used to, but it accomplishes some things that I wasn't aware were even possible in a singleplayer NS map. I'm also impressed that despite the heavy scripting necessary, the only scripting-related "error" I had was a result of me not listening to directions and putting a TF across the room--and there were no issues when I built a new one in the place clearly labeled. Well done.

    [edit]To answer an above post: I was about to sticky a thread in the new player forum and put a link in it to this thread, but then I saw that the above link to download is only temporary. As soon as a more permanent host is found, I can make a stickied thread there.
    former NS community lead (back in the days of NS1, in between Nemesis Zero and Comprox)
  • aeroripperaeroripper NS1 Playtester, Forum Moderators, Constellation Join Date: 2005-02-25 Member: 42471Posts: 2,420 mod
    Wow that was awesome! You guys should really contact Flayra and get him to include it with NS above "find servers"

    Only bad part i could think of is i couldn't train on the alien team sad-fix.gif, i guess that's just kind of expected though since newbies will probably learn the game on the marine side before they play around with the aliens since they need a higher degree of skill.
  • Lois_Must_DieLois_Must_Die Members Join Date: 2005-01-07 Member: 33560Posts: 7
    Excellent, excellent map. Covered all the basics of Marine-ism in Classic game mode. I especially liked the little touches throughout it, like how it calls you a traitor if you try to join aliens. The infestation coming through the cracks in the floor. That Onos behind the door. And how the floor breaking actually made me jump.

    /rallies for inclusion in 3.1
  • CondizzleCondizzle Members Join Date: 2004-10-05 Member: 32107Posts: 918
    Very good map. I liked all the little touches, like the floor breaking, the onos behind the door, and the chuckle in the vent. I'm a little dissapointed I wan't able to fight aliens, but I guess that wouldn't really be possible in single player.
    dsf
  • HazeHaze O RLY? Members, Constellation Join Date: 2003-07-07 Member: 18018Posts: 4,859
    edited March 2005
    I thought it was overally decent, but could have been improved. The entire weapons section was horrible in my opinion for a training map. You should have simply spawned as a light marine and gotten to gun down a lone skulk with your LMG after he runs through your weapons with you, giving a hint that there is a hive in the mist. Running through every single weapon with a boring verbal tutorial isnt nessarry.

    The beginning as well was pretty boring when you were in the "classroom" learning about the structures and lifeforms, just sitting around twiddling your thumbs until the action started for a moment. I believe it would have been better for the player to personally encounter each structure and lifeform throughout the entire tutorial, although what you did was amazing still.

    The "final assault" on the hive, while pretty cool, might have been better if the player learned more about the structures beforehand as the commander, and was able to command bots into the hive to destroy it -- not himself.

    Overall, though, it was pretty damn fun to sit through. smile-fix.gif Good work, although I cant say it has my vote for going offical. Too many parts are fast paced at times or too boring, as well as not all structures are gone over. Still.. good work.
  • HuzeHuze Insightful Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2003-11-12 Member: 22724Posts: 477 Fully active user
    The map has been officialy declined for official inclusion, you can read the excuse here.

    http://www.unknownworlds.com/forums/index....showtopic=89372


    Great job, meat, I'm very proud to have my name in the credits, even if it was only 1 texture. confused-fix.gif
  • FaustFaust Members, Constellation, Reinforced - Shadow Join Date: 2004-11-18 Member: 32852Posts: 255 Advanced user
    I liked it. Great presentation. Memorable moments like the floor breaking and the onos.

    To be honest, true confusion would start when you enter the arms cache, and you suddenly spawn as a HA w/ HMG. There needs to be explanation before this on what HA is, explanation on the weapons etc. The challenging part would be to make it interesting, and on this perspective, I agree with many points with Haze. His critiques are quite valid. Though I feel that the the training session in the holoroom was interesting, and I'm sure new players wouldn't get too bored, veterans may i'm sure.

    I'm sure your going to hear this alot, but an alien training section should be created as well.

    It would also be handy if your installer could make a copy of the config.cfg in the ns directory, and put it in the training directory so you dont have to rebind everything.

    Two bugs I have noticed.

    1. In the holoroom, the model of the defense chamber was the unbuilt model, not the build version like the other chamber that were showcased.

    2. In the small room where the hp/ammo/cat packs were introduced, I noticed that the white light moved to quickly to the ammo pack, it was out of sync with what the narrator was talking about.


    Very good work nonetheless, i'm quite impressed! keep it up people, I look forward to the next version!
  • im_lostim_lost TWG Rule Guru Members Join Date: 2003-04-26 Member: 15861Posts: 3,925
    QUOTE (Faust @ Mar 18 2005, 10:16 PM)
    Though I feel that the the training session in the holoroom was interesting, and I'm sure new players wouldn't get too bored, veterans may i'm sure.

    This wasn't made for veterans. It was made for new players, to get them interested and show them a little bit of what NS is about. If they enjoy it, that's all that matters.
    image
    QUOTE(CMEast @ Jun 4 2005, 10:54 AM)
    ... accusations are so... accusing.
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    hmm interesting reading guys smile-fix.gif

    and i do agree with parts of it like the briefing room being too long winded, the devs mentioned this too, but no-ones heard from darkhand in so long now ive been unable to change it.

    unfortunately the whole arms cache section where u walk in and r given a set start up was a result of the lack of working entities, u cant just drop watever weapons u want and let the player choose, u hav to actually give them to the player on round start. and yes the weapon audio descriptions r cack but theyre only optional anyway

    as for me improving it for future versions i am not going to bother, for one it wuld mean finding a new voice actor anyway and secondly and ull hav to take my word on this, it stands no chance of official inclusion. and as im happy with the state its been released in, no its not perfect but i think its as good as anyone can do with the resources, im just going to leave it as it is.

    anyway im off on holiday,
    hasta luenga tounge.gif
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