Co_galvanise

2456

Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    been a while since our ex days huh spacer.. haha.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    very nice. the frequency u dot light textures around is somewhat scary tho
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    Looks good man, specially that first screenie.
    The lighting isnt that good though, its too harsh imo, I mean, there are a lot of light sources but they dont light much. Maybe its just me but I dont like the lighting <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited March 2005
    It looks like wee wee!

    <3
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-MrBen+Mar 17 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBen @ Mar 17 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It looks like wee wee! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As in Urine? thats not very nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> _
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    depends on if it is mrben giving you the coment or somone else, Moconnor

    But yeah, bascily its kind of nasty
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ms look like a seventy dancing club with the fever time musics hehe.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Moconnor+Mar 18 2005, 04:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ Mar 18 2005, 04:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrBen+Mar 17 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBen @ Mar 17 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It looks like wee wee! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As in Urine? thats not very nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> _ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Honesty is the best policy.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    The light textures make me want to cry. Everything else is nice, but the light textures...
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <img src='http://another-world.org.uk/spacer/ns_impend/27.jpg' border='0' alt='user posted image' />
    <img src='http://another-world.org.uk/spacer/ns_impend/28.jpg' border='0' alt='user posted image' />

    For some reason these came out a lot darker than they are ingame, even after gamma adjustment in photoshop.. :S.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2005
    You need something other than the same pipes and architecture making up the map. It seems a bit too repeatitive, I feel there is nothing new in your latest screenshots. Also change that light texture (points to the red) as the black surrounding the colour just looks awful.

    *Edited spelling.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Thaldarin+Mar 22 2005, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need something other than the same pipes and architecture making up the map. It seems a bit too repeatitive, I feel there is nothing new in your latest screenshots. Also change that light texture (points to the red) as the black surrounding the colour just looks awful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What you call repetition other people call it theme and consistency.

    Also: Can't see **** on that first screenshot. Please brighten it up and add other colors in there.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Mendasp+Mar 22 2005, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 22 2005, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 22 2005, 02:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 02:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need something other than the same pipes and architecture making up the map. It seems a bit too repeatitive, I feel there is nothing new in your latest screenshots. Also change that light texture (points to the red) as the black surrounding the colour just looks awful. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What you call repetition other people call it theme and consistency.

    Also: Can't see **** on that first screenshot. Please brighten it up and add other colors in there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too consistent, it gets boring. Hence why it's repeatition, it is simply just boring to go through a map seeing exactly the same thing. For example your own combat map Sava, keeps a theme will not being anywhere near as repeatitive as spacer's map.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> why all map have red repeating all map and same shapes and themes and even same textures and light this loosing details and ideas or some kind of computer crates or pillar, maybe a window and not a deck sky.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Thursday: Well... there ARE varied peices of architecture, but I happen to not take screenshots every 5 feet. You can tell where you are in every single room, because every room is different. Also, there is no such thing as too much consistency, that is an incorrect word usage. Someone with english as their first language would've known that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    Carioca: I have no idea what you are talking about.

    Mendasp: That's the screenshot I was talking about, it's brighter than that ingame... I don't gots no idea why it's become that much darker in the screen :/.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> your map look like a catchup red and all the same.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2005
    <!--QuoteBegin-Spacer+Mar 22 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Mar 22 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday: Well... there ARE varied peices of architecture, but I happen to not take screenshots every 5 feet. You can tell where you are in every single room, because every room is different. Also, there is no such thing as too much consistency, that is an incorrect word usage. Someone with english as their first language would've known that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    Carioca: I have no idea what you are talking about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Variance? Show it in your screenshots, rather than hiding it from us then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    With English as a first langauge you should know a world so simple as 'English' should have a capital letter. Now lets not be pedantic about language <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Main reason for my post was to explain carioca's post. I think he is saying,

    <i>Why does the map have all the same architecture and red lighting repeating over and over again? Even same textures and light seem to be used. Try adding some extra details such as crates, pillars, sky lights.</i>

    My interpretation, I would say it is almost spot on. I think carioca is getting at the same point I am.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Thaldarin+Mar 22 2005, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <i>Why does the map have all the same architecture and red lighting repeating over and over again? Even same textures and light seem to be used. Try adding some extra details such as crates, pillars, sky lights.</i>

    My interpretation, I would say it is almost spot on. I think carioca is getting at the same point I am. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amazingly enough, I've posted pictures of rooms with crates, pillars AND skylights in! I'm not sure, but perhaps if you read my thread and look at the pictures simultaneously, you might notice them.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Amazingly enough I think carioca was emphasizing that there is not enough use of <i>extra</i> detail. Try not to dismiss any help any member gives you spacer, ignore at your own leisure of course. Try and keep sarcastic comments to a minimum to not offend other members if you can.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Thaldarin+Mar 22 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spacer+Mar 22 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Mar 22 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday: Well... there ARE varied peices of architecture, but I happen to not take screenshots every 5 feet. You can tell where you are in every single room, because every room is different. Also, there is no such thing as too much consistency, that is an incorrect word usage. Someone with english as their first language would've known that.

    Carioca: I have no idea what you are talking about. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Variance? Show it in your screenshots, rather than hiding it from us then

    With English as a first langauge you should know a world so simple as 'English' should have a capital letter. Now lets not be pedantic about language <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Main reason for my post was to explain carioca's post. I think he is saying,

    <i>Why does the map have all the same architecture and red lighting repeating over and over again? Even same textures and light seem to be used. Try adding some extra details such as crates, pillars, sky lights.</i>

    My interpretation, I would say it is almost spot on. I think carioca is getting at the same point I am. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    Anyway, i still think it looks nice.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I do listen to advice, as long as it's not advice to tell me what I've already done.
    Also if you don't like sarcasm, you shouldn't be on the internet. Especially not in a thread I started <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon9.gif' border='0' alt='user posted image' />.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ok sorry.

    listen this:

    you are showing too much the lighting textures so you have to hide the light texture from our eyes.

    tip number 1 : dont make a unique texture light the main light.
    tip 2: dont over use a texture light to bright a room.
    3: dont use a light texture to cover all room.
    red is a alertness color or danger color (people use that in 2 cases black out or problems).
    why not red is good?
    because our eyes try to push all red to our field of view in a close scale, so u will think that skull far way are mroe close and will shoot more try fire long ways and will scary when see one really close.
    blue light works in the other way making all far so you will shoot less, will think ridiculos a skulk nearby you and will try use your pistol instead of machine gun.
    people bring calm and happy in blue areas.

    in the painting you can see far way hills are blue and nearby clouds are red.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2005
    <!--QuoteBegin-carioca+Mar 23 2005, 02:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Mar 23 2005, 02:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ok sorry.

    listen this:

    you are showing too much the lighting textures so you have to hide the light texture from our eyes.

    tip number 1 : dont make a unique texture light the main light.
    tip 2: dont over use a texture light to bright a room.
    3: dont use a light texture to cover all room.
    red is a alertness color or danger color (people use that in 2 cases black out or problems).
    why not red is good?
    because our eyes try to push all red to our field of view in a close scale, so u will think that skull far way are mroe close and will shoot more try fire long ways and will scary when see one really close.
    blue light works in the other way making all far so you will shoot less, will think ridiculos a skulk nearby you and will try use your pistol instead of machine gun.
    people bring calm and happy in blue areas.

    in the painting you can see far way hills are blue and nearby clouds are red. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This man speaks the truth. I'm Dutch which makes it easier it seems for me to understand what he's saying cause of our natural ability to assimilate languages <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    j/k

    Red is the most penetrating color there is and will push back other things you may want to show of, like architecture for example. It will make a room look very busy with the style you are using, since you have lots of 'dot ligts' in stead of long tube lights. The human eye will have trouble locking on to things in a room like this.

    Now since I can't really see how much of the map is like this, so if it is a hallway and then arround the corner another hallway or something I don't think its a big problem. Just make sure that you don't have an overwhelming amount of independant red dots in one area.

    [edit]
    The only area which you might want to take a look at is that infested area though since I think there it the only problem with the red dot lights.

    The rest of the map looks rather nice, dunno where people are going with the 'lack of detail' thing. I think the map looks quite detailed in some areas o.O
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Truely secks. Now, if only you could make that glass less full-bright... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Painfully enough I'm going to have to agree with Thalidrin here. I would like to see more rooms that look like they have a function and less eclipsesc hallwayfest.

    Maby work with some architexture that takes alway the square feel of your hallways and rooms, like arches, quarterpipes and rounder styled pillars. In all your SS you only have one picture of a room that has a ceiling hight noticably larger then pretty much every other picture of your map you have posted so far, and it looks incredlibly downplayed by the fact that the walls all meet the cieling in that room at right angles.

    The texturing and lighting for the most part is really good, and you make a damn sexy hallway. I would just like to see more rooms that look less like elaborate hallways and more like functional parts of a space station.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Swiftspear+Mar 23 2005, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 23 2005, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Painfully enough I'm going to have to agree with Thalidrin here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is when you know you are well and truly screwed.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> spacer could you off dome red lights and bring darkness and make this a variation of the light?
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    Your map is giving me happy so please be releasing in soon time
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I like the lighting a lot. However, a lot of the ns2.wad textures are just iffy(not the alignment, I just don't like the textures)..
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Thaldarin+Mar 22 2005, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With English as a first <b>langauge</b> you should know a <b>world</b> so simple as 'English' should have a capital letter. Now <b>lets</b> not be pedantic about language <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It must be great to have English as a first language because you can read between the lines.

    Anywho.
    Spacer, I think most of it is great, but I have to agree that some places are too red.
    Here:
    <img src='http://another-world.org.uk/spacer/ns_impend/27.jpg' border='0' alt='user posted image' />
    I think you should place some sort of thing shooting out from the wall on the left wall, sorta' like this:
    ____|ˉˉˉˉ|____
    And white/yellowish lights. Possibly add a few spotlights, and some small blue lights. It's looking pretty good so far though, keep it up. I still think we need to see some taller rooms.
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