Combat!

2

Comments

  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    <!--QuoteBegin-Twelve+Feb 4 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Feb 4 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grenade launcher, spores...same difference. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One has to reload and store a limited amount of ammo and the other doesnt?

    And um, ya GLs are in there cause they look cool when the grenades explode.
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    <!--QuoteBegin-GNS+Feb 4 2005, 01:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GNS @ Feb 4 2005, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Twelve+Feb 4 2005, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Feb 4 2005, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grenade launcher, spores...same difference. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    One has to reload and store a limited amount of ammo and the other doesnt?

    And um, ya GLs are in there cause they look cool when the grenades explode. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Most of the time they both involve a certain amount of spammage.
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    GL's are basically used by skill-less marines who need to keep the enemy back.
    Skilled marines are those with jetpacks,hmg's and are hovering around the hive dodging fades.
    Oh,and there's actually no need for CO at all; except that is to have a lotta fun and whinge at GL's,fades,shotgunners,jp'ers,ha'ers,cloaked skulks,onoses.....
    Play NS instead.
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> WE HAVE CAPTURED THIS SKULK PRISONER!!!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Do you want people to practice fading in classic mode, where their death means that your team has a low chance of winning, or would you like them to try it in combat mode first, where it isn't a big deal if they die repeatedly? While combat mode does require plenty of teamwork, it is a great place to build individual skill, since the consequenses for mistakes are much lower.
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    You know what I find annoying in combat servers? When people lose and throw a fit and say a certain part of the game is lame, unfair, unbalanced or whatever. The best part is those people never once change their play or attempt to find methods to counter the supposedly "unbalanced" areas of the game.

    Back to the original topic, the problem with gl's is that the grenades have such a high blast radius. Reduce the radius (say half of what it is now) and the people who aim with it suffer almost no penalty whereas the people who sit in a corner and spam with it don't get any kills, say this weapon sucks and stop using it. Oh and it IS there for a reason, without it the aliens get 1 good gorge and it's game over.
  • xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
    i still dont see the point in GLs other than being desperate for kills.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Umm... Destroying the hive?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Nemesis Zero+Feb 4 2005, 08:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 4 2005, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm... Destroying the hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I only agree if the guy has JP. Otherwise people rush for gl and then w3 and mt,resupply after that they sit at the backrow lobbing grens to poor latejoin skulks.
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know what I find annoying in combat servers? When people lose and throw a fit and say a certain part of the game is lame, unfair, unbalanced or whatever. The best part is those people never once change their play or attempt to find methods to counter the supposedly "unbalanced" areas of the game.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This topic is unfair, and lame, and all you shotgunners cheated and had wall hacks, and I bite you once and you didn't die, and it's unbalanced cos the marines can shoot and we aliens can't, and......
    Oh sorry,for a sec there I thought I was playing CO. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> U NOOB! SEIGES DON'T ATTACK ONOS,JUST COS THEY ARE AS BIG AS A BUILDING!
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    i'll see you all and raise you one...combat would be perfect if there were no upgrades. yeah i said it...no upgrades, no hive, no cc. anyone who's played this game for long enough knows that early game is the most fun anyways...why not early game all the time..gg i win
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-Cerebral+Feb 4 2005, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Feb 4 2005, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'll see you all and raise you one...combat would be perfect if there were no upgrades. yeah i said it...no upgrades, no hive, no cc. anyone who's played this game for long enough knows that early game is the most fun anyways...why not early game all the time..gg i win <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you make a good point, but, I agree.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    Also, to the people who were all "webs in combat for teh pwn win!" you should know that webs really do not enchance NS Combat at all. The whole point of combat is fast paced action - webs are the exact opposite of this. Combine webs with two or three gorges temporary healing a hive at 2% to 85% in a mere couple of seconds and the game is not fun to play anymore.

    Remove webs irl tbh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Personally i find combat is pretty fair it just depends on how people play it!

    There is no reason to complain in co everything you see in cos upgrades etc you may not see the point in them or a use for them but other people do!

    If someone sits back and nade spams a skulk who has just joined is enough to get rid of 1 of them! Jetpackers whooopdeedoo fades can handle jetpackers if they are used right even an onos can handle a few jetpackers if played right and vice verser for marine team if a jetpacker with hmg plays right he/she could take down 2 onos and 2 fades!

    co and ns is basically like a war but where ns is the part of the war where you plan strategies co is the part of the war where you charge at each other or spam from distance untill your enemy is down!

    co may of been meant as a learning curve for new players but thats how it is played!
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    cerebral = mad genius
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    whoa...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You realize you said exactly what I said, just you happen to disagree with my first sentence, which you'd understand if you looked at my other two sentences?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Actually, I said that learning the basic tactics of NS is a "nice aside", NOT the purpose of the CO game mode. You claimed that this is the purpose, and it is not.

    Claiming that the point of Combat is not Combat just seemed really... wrong, to me. So I pointed that our and then re-affirmed what everyone else has been saying, as well as corrected those who mistakenly came up with the idea that it's about "close combat".
  • triggahappytriggahappy Join Date: 2005-01-24 Member: 37985Members
    edited February 2005
    <!--QuoteBegin-SuitePee+Feb 4 2005, 03:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuitePee @ Feb 4 2005, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL's are basically used by skill-less marines who need to keep the enemy back.
    Skilled marines are those with jetpacks,hmg's and are hovering around the hive dodging fades.
    Oh,and there's actually no need for CO at all; except that is to have a lotta fun and whinge at GL's,fades,shotgunners,jp'ers,ha'ers,cloaked skulks,onoses.....
    Play NS instead.
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->  <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> WE HAVE CAPTURED THIS SKULK PRISONER!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's not the purpose of the gl at all. The purpose of the gl is to rapidly destroy the enemy hive from a safe range. Take a look at every map on CO. You'll see that each map is made so that the gl can fire from a safe and medium range at a specific area. Sure, the gl is effecting in taking out large groups of aliens quickly but keeping enemy aliens back is a very horrible job done by the gl.

    You say GLs are used by skill less marines also say that all jpers are good. What if the GLer had a jetpack.

    The purpose of CO is to provide faster-paced action then NS classic and is for users who want a marine vs. alien game but dont want an FPS/strategy and/or a steep learning curve.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GL's,fades,shotgunners,jp'ers,ha'ers,cloaked skulks,onoses.....
    Play NS instead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Which are also in NS too.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  i'll see you all and raise you one...combat would be perfect if there were no upgrades. yeah i said it...no upgrades, no hive, no cc. anyone who's played this game for long enough knows that early game is the most fun anyways...why not early game all the time..gg i win<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It might be in the first few days you play CO, but think about how bland it would be after that. It would be like CS with only a glock available.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    you make a good point, but, I agree.

    Also, to the people who were all "webs in combat for teh pwn win!" you should know that webs really do not enchance NS Combat at all. The whole point of combat is fast paced action - webs are the exact opposite of this. Combine webs with two or three gorges temporary healing a hive at 2% to 85% in a mere couple of seconds and the game is not fun to play anymore.

    Remove webs irl tbh<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Webs are the best way to stop JPers with almost no effort.
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    edited February 2005
    In my opinion combat is fine how it is...<b>however</b> servers with 18 + players are not worth playing. The maps are too small to have that many players especially with a bunch of grenaade launchers. My only complaint as far as the game in it's current state is the gorge. The <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> isn't even a combat class, it's a builder. It just tottaly ruins all the fun when players leech res to go gorge and constantly web the enitre map. (literally) I think the gorge should go, and if it stays web's should be restricted to the hive only. As far as GL's go, I think it should cost +2 pts, Simply because too many new players see this gun as an easy way to rack kills with little work. In the end it's just an overall decline of player quality.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Move shotgun, HMG, GL to requiring W2.

    Make it so you can still fire when webbed.

    Make more hiding spots for skulks.

    Those would be the best balances IMO. Combat is meant to be fast-paced but whenever the whole team is dead and 1 onos takes a CC from 100% to 0% without taking any damage..that's when it gets seriously screwed up.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Traken+Feb 5 2005, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Feb 5 2005, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Move shotgun, HMG, GL to requiring W2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh? so its leap+random upgrade (or more) skulks vs lmg marines? shotty is fine as it is, as are the other weapons. except that i agree with photek, gl should cost 2 points.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    <!--QuoteBegin-Photek+Feb 5 2005, 12:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Photek @ Feb 5 2005, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my opinion combat is fine how it is...<b>however</b> servers with 18 + players are not worth playing. The maps are too small to have that many players especially with a bunch of grenaade launchers. My only complaint as far as the game in it's current state is the gorge. The <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> isn't even a combat class, it's a builder. It just tottaly ruins all the fun when players leech res to go gorge and constantly web the enitre map. (literally) I think the gorge should go, and if it stays web's should be restricted to the hive only. As far as GL's go, I think it should cost +2 pts, Simply because too many new players see this gun as an easy way to rack kills with little work. In the end it's just an overall decline of player quality. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the gorge is a VERY important part of CO. It webs the hive so JPs dont own your hive that easily. And it actually heals the hive when it is dying. If you take out the gorge, then the welder must also be taken out to balance it.

    And the gorge may not reall ybe a combat unit but if u r gd enuf, u might get some kills. and it is really fun to be a combat gorge and kill someone. I know a person whu spit 4 marines to death in 1 life as a gorge.

    My brother combat gorged and still retained his top frag.
  • broudswordbroudsword Join Date: 2005-01-07 Member: 33230Members
    edited February 2005
    i like this thread keep it alive
    and i have killed 4 <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> before i died lol
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-broudsword+Feb 5 2005, 08:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (broudsword @ Feb 5 2005, 08:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like this thread keep it alive
    and i have killed 4 <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> before i died lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i bet they didnt have web/didnt know how to use it
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Only annoyance i find in combat, is lifeforms with 3 upgrades from the same upgrade-tree. Let alone, a lifeform with every upgrade there is. >_>
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    I think webs in combat should be more visible, and marines should still be able to shoot when webbed.
    Due to the small size of combat maps, getting webbed usually means you will die.

    At the very least, web should not stop your reload process.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    What <b>really</b> annoys me is when your an HA and you see a gorge. You fall into his web. He webs you some more so that the time stacks. Then he spits you to death (from full armor). That is crazy....
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    Personally, I see the GL having many uses. Clearing vents of skulks waiting for a good xeno, putting down cover-fire for advancing troops, flushing cloakers, putting the hurt on charging <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->, and simply creating a lot of noise and shaking and making the aliens unwilling to brave the barrage. Used well, a GL can get the rest of the squad moving and into the hive. Plus smashing a horde of rushing skulks is pure awesome.
    Oh, and however said GLers hang at the back, of course they do. With the god-awful reload time, they need cover to work effectively.

    Heh, I remember the old grenade launcher in 1.3. 250 damage per gren, with a reload time comparable to the LMG. You people would have a fit if that was put back in. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    Actually, having just been victim to repeated stomp-devour spams, I'd have to say that is the GL goes, they go too.

    And while you're at it, can you at least give Marines experience for redemped aliens. They're hard enough to kill as it is, let alone however many times the hive saves them.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Hmm, here's an idea. Raise redemption to 50% and give marines 1/2 the experience they would normally get when something redeems..
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    marines should definitely get some experience from redeemed aliens. also, webs should stay for a much shorter time, or/and be unstackable. that, or have the gorge removed totally.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I just think it's a sad state of affairs when a lone gorge can take on a JP/HMG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd say it's a sad state of affairs when there's a lone marine in the alien spawn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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