lol! 22k? youve gotta be joking player models in HL2 dont have evn a 3rd that much polys. if your machine can handle it cool. but HL1 engine cant as far as i know.
<!--QuoteBegin-Owen!+Jan 29 2005, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owen! @ Jan 29 2005, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> most rigs can handle 22k... remember those pistols for CS that were close on 23k? i got them to run smooth as a button on a low low spec machine <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Owen says that a 23k will work in CS, and NS is a better game, so it should work...
<!--QuoteBegin-funbags+Jan 30 2005, 12:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jan 30 2005, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The half life engine is capable of 22k. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But 22K will screw you in the face, then laugh at your face when you lag out. There are a lot better ways to model this than wasting 22k polys. Sure, the HL engine can handle it, but in the end you're just wasting performance.
<!--QuoteBegin-Blck !pr+Jan 29 2005, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blck !pr @ Jan 29 2005, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We should get brig to skin, hes one of the best...
Speaking of brig, where is he? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> #naturalselection chatting right now...
<!--QuoteBegin-funbags+Jan 30 2005, 05:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jan 30 2005, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The half life engine is capable of 22k. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the funbags is wrong... HL is capable of 400k... at least on a midrange computer.
were talking bout releasing when its not meshed and not skinned <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Therites+Jan 30 2005, 03:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Therites @ Jan 30 2005, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol! 22k? youve gotta be joking player models in HL2 dont have evn a 3rd that much polys. if your machine can handle it cool. but HL1 engine cant as far as i know. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> actually, yes it does. the high detail gman has over 7200 polys
<!--QuoteBegin-Thatamos+Jan 29 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jan 29 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats why sushifx at nsarmslab made that 400,000+poly pistol that I can't wait to use ^.^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame?
<!--QuoteBegin-Dark Soul+Jan 30 2005, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jan 30 2005, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thatamos+Jan 29 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jan 29 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats why sushifx at nsarmslab made that 400,000+poly pistol that I can't wait to use ^.^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> For HL2?
<!--QuoteBegin-The Thing+Jan 30 2005, 01:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Thing @ Jan 30 2005, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-funbags+Jan 30 2005, 12:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jan 30 2005, 12:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The half life engine is capable of 22k. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But 22K will screw you in the face, then laugh at your face when you lag out. There are a lot better ways to model this than wasting 22k polys. Sure, the HL engine can handle it, but in the end you're just wasting performance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you guys forget you're only going to see roughly half of this weapon at a time, it's only going to be used as a V model ( the 22k) and the HL engine only renders polys you can see (model-wise) so you'd only see around 10k polys. and that really isnt alot. It's not like this is going to be a world model that will be on the map fifty times, Such a high poly V model wont hurt you. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'm pretty sure the alyx model has 8k polies. and i can spawn a few of them before i start lagging.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That's quite different, for the alyx model has so many joints that all the physics calculations the engine has to do on it is crazy. Hl2 can support massive polycounts, but too many ragdolls can lag it.
<!--QuoteBegin-The Thing+Jan 30 2005, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Thing @ Jan 30 2005, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dark Soul+Jan 30 2005, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jan 30 2005, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thatamos+Jan 29 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Jan 29 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats why sushifx at nsarmslab made that 400,000+poly pistol that I can't wait to use ^.^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> For HL2? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah
<!--QuoteBegin-Owen!+Jan 30 2005, 08:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Owen! @ Jan 30 2005, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-funbags+Jan 30 2005, 05:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jan 30 2005, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The half life engine is capable of 22k. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> the funbags is wrong... HL is capable of 400k... at least on a midrange computer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your right! it cant handle 22k but it can handle 400k! /slap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Someone wanna skin this thing? I'm outa time to do anything myself anymore and I'm afraid of ruining this model with a bad skin like I did my halo 2 ar that fuzzy forgot to keep his word and animate <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
<!--QuoteBegin-StarStarGrizzly+Feb 3 2005, 02:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Feb 3 2005, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hes already hinted that its skinned and animated <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If it is, then where is it?
Well...no ones decided to help me map it....or skin it...or animate it...I WAS going to as Dr.Fuzzy but he doesn't really do the helping bit.....so nothing more will be done to it unless someone else does it. Sorry
Comments
But yah, I'll make a pack, one with the 22k version and one with the 4k version for those who want eye candy and those who want performance ^.^
Owen says that a 23k will work in CS, and NS is a better game, so it should work...
But 22K will screw you in the face, then laugh at your face when you lag out. There are a lot better ways to model this than wasting 22k polys. Sure, the HL engine can handle it, but in the end you're just wasting performance.
Speaking of brig, where is he? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
#naturalselection chatting right now...
the funbags is wrong... HL is capable of 400k... at least on a midrange computer.
actually, yes it does. the high detail gman has over 7200 polys
edit: typo
you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame?
and i can spawn a few of them before i start lagging.
The hl1 engine, however, tends to start lagging much earlier.
There is no way that it can support 400k polies
even an FX-55 OC, with 2 X850XTPEs in ATis upcoming rival to SLI could run that at over 4fps
you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
For HL2?
But 22K will screw you in the face, then laugh at your face when you lag out. There are a lot better ways to model this than wasting 22k polys. Sure, the HL engine can handle it, but in the end you're just wasting performance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you guys forget you're only going to see roughly half of this weapon at a time, it's only going to be used as a V model ( the 22k) and the HL engine only renders polys you can see (model-wise) so you'd only see around 10k polys. and that really isnt alot. It's not like this is going to be a world model that will be on the map fifty times, Such a high poly V model wont hurt you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'm pretty sure the alyx model has 8k polies.
and i can spawn a few of them before i start lagging.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's quite different, for the alyx model has so many joints that all the physics calculations the engine has to do on it is crazy. Hl2 can support massive polycounts, but too many ragdolls can lag it.
you talking about his high poly walther p22 which he uses bumpmaps for so you really don't use all those polies ingame? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
For HL2? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah
the funbags is wrong... HL is capable of 400k... at least on a midrange computer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Your right! it cant handle 22k but it can handle 400k! /slap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If it is, then where is it?
Update please!
It's getting mapped right now so animations and a skin is all it requires