Source Maps?

2456

Comments

  • mrcoffeemrcoffee Join Date: 2004-09-13 Member: 31666Members
    I'm trying to port the map I'm working on straight over to source but I'm having a problem with xwad. Everytime I try and convert any wad using the command line below xwad does nothing and tells me that I'm "missing a parameter". Can anyone see whats missing from below?

    "C:\Program files\Valve\Steam\SteamApps\chrisrocketz@hotmail.com\sourcesdk\bin\xwad.exe" -BaseDir "c:\Steam\SteamApps\chrisrocketz@hotmail.com\half-life\ns\" -WadFile "c:\valve\steam\steamapps\Half-Life\ns\ns.wad"
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Sure, mappers would have to resize their textures, but its really easy to do with the "replace" button, and all you have to do is cut your scaling in half.

    And MP, yes, they would be just as ugly, thats why we need to make them higher rez and scale them down by half in hammer.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Hyperion+Jan 10 2005, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion @ Jan 10 2005, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sure, mappers would have to resize their textures, but its really easy to do with the "replace" button, and all you have to do is cut your scaling in half. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think that would do the maps justice, if you port to Source, do it with style. Start from (almost) scratch!

    Kinda like Counter-Strike: Source, except NS doesn't it need it <b>so much</b> in comparison, as some maps are very detailed already.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Yeah just think of what is possible with 3d skyboxes in NS:S, that would be so cool.
  • tomteverkstantomteverkstan Join Date: 2003-08-28 Member: 20304Members
    would be even cooler if they where dynamic... seen somewhere that they cant be changed
    would be cool though seeing scraps or a driftig ship floating around =)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-tomteverkstan+Jan 10 2005, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tomteverkstan @ Jan 10 2005, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> would be even cooler if they where dynamic... seen somewhere that they cant be changed
    would be cool though seeing scraps or a driftig ship floating around =) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dynamic what? The skyboxes? It's perfectly possible. You can put moving stuff in there, you can even have players there.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    so.. someone start work on a next texture set or something... it seems to be the only thing holdin back maps bein done right now... i can't do textures for the life of me, i woulda tryed already, heh. infact i did, but im horrible. haha. whoeva thinks they can contribute speak up
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    and do it now!
    for the TSA (and kharaa)!
    and the holy cookie of great justice!
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    atm im trying to get the F-ING xsi mod tool to make normal maps from models for me so I can start doing the good old flr_ textures ya know the one with the 3 rectangles? ya that one, and let me tell you, if anyone has d3_normalmap_gen, let me know!
  • tomteverkstantomteverkstan Join Date: 2003-08-28 Member: 20304Members
    <!--QuoteBegin-Mendasp+Jan 10 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 10 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Dynamic what? The skyboxes? It's perfectly possible. You can put moving stuff in there, you can even have players there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ohh, ive never tried but just heard... grr, cant trust people no more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    must try it out as soon as possible
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-tomteverkstan+Jan 12 2005, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tomteverkstan @ Jan 12 2005, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Jan 10 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 10 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Dynamic what? The skyboxes? It's perfectly possible. You can put moving stuff in there, you can even have players there. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ohh, ive never tried but just heard... grr, cant trust people no more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    must try it out as soon as possible <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think the confusion here is that dynamic elements inside skyboxes are possible, but swapping from one skybox to another without a level transition apparently isn't.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Well if they're dynamic im sure you could simulate that somehow cagey.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Ooooh... imagine having a space station that's rotating around a planet (though the planet actually does moving of course) would it be possible to have the light change dynamically? For example, if the port side of the ship was facing a star or planet, the rooms could be lit up more and then then when it rotates 180 degrees, the starboard side rooms could be lit up more again! That would be a hella cool effect!
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I doubt anyone in the NS forums atm can do textures that'd match cory's in quality >_>.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited January 2005
    <!--QuoteBegin-Spacer+Jan 12 2005, 10:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jan 12 2005, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I doubt anyone in the NS forums atm can do textures that'd match cory's in quality >_>. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Original version of Wall_lab:

    <img src='http://img73.exs.cx/img73/3944/walllaboriginal8bv.jpg' border='0' alt='user posted image' />


    512X512 version of Wall_lab (created from scratch)


    <img src='http://img105.exs.cx/img105/7329/walllabcopy7qh.jpg' border='0' alt='user posted image' />

    Update:
    14/1/05

    - Slight visual tweaks made
    - Merged the old version in with the new one slightly.
    -Removed circle thingy. Didnt really like it, or know what it was. Neither did anyone else.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Spacer+Jan 12 2005, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jan 12 2005, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I doubt anyone in the NS forums atm can do textures that'd match cory's in quality >_>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted for emphasis <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    How does it look tiled?
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    Looks quite nice there Norn.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Excellent work Supernorn, now to get started on the other 1000 textures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    edited January 2005
    not bad.. where did cory go anyway ? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    It tiles, but i still need to work on it. I fixed a few things up after I did this image.

    <a href='http://img19.exs.cx/my.php?loc=img19&image=tile8ig.jpg' target='_blank'>http://img19.exs.cx/my.php?loc=img19&image=tile8ig.jpg</a>
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    edited January 2005
    YES YES YES NS:S MAPS YES YES YES NOW MAYBE FLAYRA AND THE REST WILL GET TO WORK ON NS:S FOR REAL!

    <span style='color:grey'>Errr, how about no on the big pointless pictures - Mouse</span>
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    whats with that picture
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    edited January 2005
    dunno lol it's a sig from the hlsource forums lol the sig requirements here are tiny compared to that one so it won't fit in my sig here...I had to modify the one I'm using now...lol...o well...night all.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-Spawn of Chaos+Jan 12 2005, 11:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Jan 12 2005, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dunno lol it's a sig from the hlsource forums lol the sig requirements here are tiny compared to that one so it won't fit in my sig here...I had to modify the one I'm using now...lol...o well...night all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not what the pic is, why did you post it
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited January 2005
    <!--QuoteBegin-Spawn of Chaos+Jan 12 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Jan 12 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dunno lol it's a sig from the hlsource forums lol the sig requirements here are tiny compared to that one so it won't fit in my sig here...I had to modify the one I'm using now...lol...o well...night all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    One: Your sig is still too big
    Two: Its hardly tiny. Everyone here seems to get by with it just fine. Unlike other forums that cater to 11 year old CS kiddies who use MS paint, we tend to prefer that the post itself is bigger than the signature that follows. Its a waste of space to have a 400px signature for a 5 letter post, where the letters are only 10px.


    Anyways, back on topic. Nice texture norn. That should be enough to redo the majority of Veil and Eclipse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Nice work norn. It looks sort of flat and bland at the moment compared to the old one, but the lack of normal and specular is probably what's doing that. Any way to get an in game shot?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I'm going to finish ns_vargus before I attempt anything in Source.

    Still, very exciting!

    ~ DarkATi
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Looks quite plain compared with the original <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    keep workin on it..
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