Ns_park (unfunny)

toxagentoxagen Join Date: 2004-10-26 Member: 32462Members
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

<img src='http://www.narics.net/bulletin/data/b_modns/ns_pa9003.jpg' border='0' alt='user posted image' />

<img src='http://www.narics.net/bulletin/data/b_modns/nsa64603.jpg' border='0' alt='user posted image' />

this isn't funny map


<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

Comments

  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    looks pretty nice, although the hallways are a bit wide & open.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    How did you end up with the minimap for ns_veil? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Otherwise, looks decent.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> good use of texture maybe u have use more vertex manipulation
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