[mrel]deagle

KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
<div class="IPBDescription">yet another conversion</div> <img src='http://www.dragon-designs.de/Pics/render.jpg' border='0' alt='user posted image' />
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DESERT EAGLE .50AE
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Credits:

Model: Snark
Mesh: Prodigy
Skin: Birdhouse
Compile: Andeh/Jihad
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NS convert: **Grizzly
NS animations: NS Team

<a href='http://www.dragon-designs.de/Misc/deagle.rar' target='_blank'>>>>Download<<<</a>

Comments

  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited November 2004
    The bone assignment is wrong.
    The part inside the red is NOT spposed to go back with the slide.
    And the smoothing is horrible in some parts.
    1.jpg 26.9K
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+Nov 4 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 4 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]
    And the smoothing is horrible in some parts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think it's because of the decompile <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    Also happened to me some times ago <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I know it does.
    But it is very, very fixable.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-CaptainPanaka+Nov 4 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Nov 4 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Obst & Gemuese+Nov 4 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 4 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]
    And the smoothing is horrible in some parts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think it's because of the decompile <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    Also happened to me some times ago <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, its cause he has autosmooth checked on when he starts working on it.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited November 2004
    Still he could fix it.

    There is no such "OMG I GOT IMPORTED YOU MUST NOT SMOOTH ME" thing in an imported .smd.

    It can be smoothed by hand, and it can be fixed.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Obst & Gemuese+Nov 4 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 4 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still he could fix it.

    There is no such "OMG I GOT IMPORTED YOU MUST NOT SMOOTH ME" thing in an imported .smd.

    It can be smoothed by hand, and it can be fixed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea, I was kinda hinting at unchecking that box and re-importing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RedStarRedStar Join Date: 2004-11-04 Member: 32633Members
    Awsome modeling and awsome texturing, i love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KenHidakaKenHidaka Join Date: 2004-08-27 Member: 30960Members
    Nifty, but I think the model itself just looks better in CS (I used to use it. I'm a fan of Birdhouse's work). And it wouldn't fit NS with CS hands. It's look... out of place.
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=447' target='_blank'>www.nsarmslab.com</a>
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    <!--QuoteBegin-|Saneity|+Nov 5 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Saneity| @ Nov 5 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nifty, but I think the model itself just looks better in CS (I used to use it. I'm a fan of Birdhouse's work). And it wouldn't fit NS with CS hands. It's look... out of place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it dosent have CS Hands?

    cant u see in the screeny it has NS hands?
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