Dead Projects Are Cool!

MendaspMendasp I touch maps in inappropriate placesValencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
Some time ago, and god knows why, I started a training map with Insane, I was doing the RR at the moment, while Insane was doing the marine part of the map...

...problem was, that we never made a thread, so when Meat_Popsicle started his trainingmap thread, I immediatly stopped working on this one (we didn't have much done anyways), and focused again on my other projects.

I wasn't checking the r_speeds or the entity count since it was a "singleplayer" map... I went a bit crazy with the wires, it's something I started experimenting with back when we were actually working on the co_ competition map.

Anyways, I may end up using parts of this in my other maps, maybe selene... we could always use this thread to post our "dead" projects, dunno... tounge.gif

The second pic was still a WIP (specially on the lighting aspect), but that isn't important now, I guess.

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Comments

  • InjuryInjury Mahou Shoujo Banned Join Date: 2002-11-10 Member: 7992Posts: 739
    edited October 2004
    Where's the revolving.. I mean, they look great! wink-fix.gif

    I think you should finish it. The screens look absolutely fantastic. Of course, I am judging a 3d enviroment based off of 2d pictures, but your mapping has always been exemplary, Mendasp. I think Insane has been dying of boredom lately at any rate, and this map would also contribute another little something to the community. If not, you could always do with the cannibalization of the map, so it can contribute to future maps.
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    I like the unusual lighting/texture experiment. Although nothing else exciting.
  • Meat_PopsicleMeat_Popsicle Members, Constellation Join Date: 2003-08-09 Member: 19254Posts: 535
    nice, u have a very distinct style of mapping

    anyway heres 2 screens of a hive i made for my original ns map (ns_nova) which i even released a playable version of but was crap (centrel marine spawns REALLY dont work) so i just converted it into co_teabag biggrin-fix.gif

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  • DrunkenMonkeyDrunkenMonkey Members, NS1 Playtester, Contributor, Constellation Join Date: 2003-05-09 Member: 16165Posts: 365 Fully active user
    I have so many unfinished rmfs on my harddrive that I think I could fill this thread all by myself. But I won't. smile-fix.gif
    Here's a screenshot from a combat map that I started together with some people from #nsmapping. Too bad we never finished it, as I think it could turn out really great.
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    NS_Overture was a map I worked on for quite some time, and I really thought I would finish it. It later turned into a combat-map that I decided not to release.
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    NS_Naide was my first serious ns/mapping-project ever. But just like ns_overture I lost interest in the map before it was finished, and just like ns_overture it later turned into a combat-map that I decided were not good enough for release. smile-fix.gif
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    Maker of ns_ayumi and co_ether and part of the ns_bast remake-team.
    My music.
  • mirrodinmirrodin Members Join Date: 2004-06-29 Member: 29621Posts: 503
    Very nice pictures.

    I would post my unfinished file but it would violatet your eyes in such ways that I would be destroyed.
  • BobTheJanitorBobTheJanitor Members, NS1 Playtester Join Date: 2003-12-10 Member: 24228Posts: 1,717
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    Here's a co map that never even got so far as having a name. I was about halfway through with it when my hard drive crashed and this screenshot is all that survives. sad-fix.gif
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    QUOTE (Drunken.Monkey @ Oct 29 2004, 03:40 PM)
    Here's a screenshot from a combat map that I started together with some people from #nsmapping. Too bad we never finished it, as I think it could turn out really great.

    ohh, I almost forgot about that one! damnit.

    Well, I made a looooong corridor in that map, I don't have the pics anymore D: it was quite similar to sava in texture choice, though.
  • CarNagE1CarNagE1 PolandMembers, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Join Date: 2003-05-14 Member: 16298Posts: 586 Advanced user
    Hmm i map some in quake 1 now i tryed my best to make some nice map in NS, made some new textures (not all are visible on the screens) and made only RR. I stoped becouse i had some problems with w_polly 400-500 in rooms, but when you look at begining of the first room to the last room w_polly get nasty 1600 :/ and i have no concept to fix it thats why i stoped working on it for some time.

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    Plot is easy marines invaide alien ship.
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    Main Editor of www.naturalselection2.pl
  • DarkATiDarkATi Revelation 22:17 Members, Reinforced - Shadow Join Date: 2003-06-20 Member: 17532Posts: 2,545 Fully active user
    edited October 2004
    QUOTE (H|CarNagE^8th @ Oct 29 2004, 10:47 AM)
    Hmm i map some in quake 1 now i tryed my best to make some nice map in NS, made some new textures (not all are visible on the screens) and made only RR. I stoped becouse i had some problems with w_polly 400-500 in rooms, but when you look at begining of the first room to the last room w_polly get nasty 1600 :/ and i have no concept to fix it thats why i stoped working on it for some time.

    Plot is easy marines invaide alien ship.

    Wow, save that for NS on the HL2 Source Engine!!! That's amazing work! mmmm... BlueBay!!!

    ~ DarkATi
  • Rendy_CZechRendy_CZech Life is a Koan Members Join Date: 2003-10-11 Member: 21608Posts: 470
    Something not worth to be alive...

    ns_hulk_V2.rmf

    feel free to use any part of it (exept Nexus:D)
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    Playing NS since 1.0
    image <- Highly addictive elements!!
    Maps:
    ns_Hulk
    co_Overmind
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
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    This is the first room I made in the halflife engine, while I slowly learned not to treat things like I used to for unreal. I don't have unreal installed anymore or I'd show you guys some screens of my maps for that.
  • AlienCowAlienCow Members Join Date: 2003-09-20 Member: 21040Posts: 1,769
    BlueBay = b00tifullest map in the world.
    And so, Daisy returns to Avatar Grazing.
  • ZaziZazi Members, NS1 Playtester, Contributor Join Date: 2002-05-26 Member: 672Posts: 491
  • DarkATiDarkATi Revelation 22:17 Members, Reinforced - Shadow Join Date: 2003-06-20 Member: 17532Posts: 2,545 Fully active user
    My first attempt at an NS map... heh.

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    ~ DarkATi
  • CrispyCrispy Jaded GD Members, Constellation Join Date: 2004-08-22 Member: 30793Posts: 3,225
    edited October 2004
    @Mendasp: Definitely use that style or those rooms in another map, that use of the yellow texture is really nice.

    @DM: Finish the rest of the map with the MS, or use it for a new map - that should NOT go unplayed.

    @H|CarNagE^8th: Oh ma gees! Loving the general style of bluebase, it has a very Unreal/Q2/Q3 looking into the future-esque style. It looks like a DM map though so co: yes, ns no.

    P.S. I love this thread! I would post if I had PC (etc. etc.) but I'd only have Quake and CS maps as ns_solace is my first NS map...

    EDIT: That's not the first time I've thanked Moultano for a map he didn't make, guess it's his catchy name that does it...
  • kabuumkabuum Members Join Date: 2004-07-25 Member: 30108Posts: 120
    edited October 2004
    QUOTE (Injury @ Oct 29 2004, 05:18 AM)
    Where's the revolving.. I mean, they look great!  wink-fix.gif

    I think you should finish it. The screens look absolutely fantastic. Of course, I am judging a 3d enviroment based off of 2d pictures, but your mapping has always been exemplary, Mendasp. I think Insane has been dying of boredom lately at any rate, and this map would also contribute another little something to the community. If not, you could always do with the cannibalization of the map, so it can contribute to future maps.

    Well, if he'd actually finish it, would it be played? I think no, as most of maps.
    There are many maps finished but I haven't seen any map in public servers. Only traditional ones what are turned into boringness after playing a while..
  • CarNagE1CarNagE1 PolandMembers, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Join Date: 2003-05-14 Member: 16298Posts: 586 Advanced user
    QUOTE (AlienCow! @ Oct 29 2004, 08:11 PM)
    BlueBay = b00tifullest map in the world.

    Thx im gone work on it soon i dont know how to fix that wpolly problem :/
    im gone redesign the RR. or just start the rest and go back to it later.
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    Main Editor of www.naturalselection2.pl
  • SpacerSpacer Invented dogs Members Join Date: 2003-05-02 Member: 16008Posts: 1,527
    Co_spacer

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    and.. THE DOME OF SUPERB TEXTURE ALIGNMENT
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    I loved that dome.
  • ThaldarinThaldarin Alonzi&#33; Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    Thats pretty damn good spacer, whatever happened to that rmf?
  • Steel_TrollSteel_Troll Members Join Date: 2004-02-12 Member: 26455Posts: 550
    wow.gif The dome becons, i must... touch it... oooooo

    erm... yes... sorry, its just the alignment, its so...

    I hope you are not goin to just forget co_spacer!, u must at least use some of the superb architecture in another map or something, its sekhsey
    IPB Image
    (old)Sig removed. Flames prohibited. Period.
    QUOTE
    2. Sig Content. Use common sense here. I haven't seen any violations yet, so congratulations.
    Nem0 is congratulating me :)
  • SpacerSpacer Invented dogs Members Join Date: 2003-05-02 Member: 16008Posts: 1,527
    I've still got the rmf, with a newer, prettier, unfinished-but-over-the-r_speed-limit version of the dome. Here, take it... TAKE IT: http://www.another-world.org.uk/spacer/ns_...d/co_spacer.rmf (it's uploading, will be done at 10:50pm GMT)
  • DEADscottDEADscott Members, Constellation Join Date: 2003-03-29 Member: 15022Posts: 663
    I am awed by the talent I see in this thread.
    DEADCLAN'S NS 3.0.3
    67.19.81.77:27015

    DEADCLAN'S POA
    67.19.81.75:27015

    DEADCLAN'S HL2DM
    67.19.81.74:27015

    http://www.deadclan.com
    #deadclan
  • AlkillerAlkiller Members Join Date: 2004-05-23 Member: 28847Posts: 1,120
    QUOTE ({DEAD}scott @ Oct 29 2004, 06:51 PM)
    I am awed by the talent I see in this thread.

    Yeah, shame some of these maps didn't get finished.
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  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    QUOTE (Zazi @ Oct 29 2004, 11:12 AM)
    ... oh wait.

    Pfft.
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  • DarkATiDarkATi Revelation 22:17 Members, Reinforced - Shadow Join Date: 2003-06-20 Member: 17532Posts: 2,545 Fully active user
    mmm... Co_Meteora, shame it will never be finished for various reasons...

    1) Lost the RMF
    2) Too many clipnodes error
    3) r_speeds

    :\

    But, look!

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    ~ DarkATi
  • CMasterCMaster Members Join Date: 2003-10-25 Member: 21922Posts: 259
    Theres some damn good looking maps here...
    linxsoft.co.uk - free games. Yay. Made by me. :(
  • DarkATiDarkATi Revelation 22:17 Members, Reinforced - Shadow Join Date: 2003-06-20 Member: 17532Posts: 2,545 Fully active user
    QUOTE (CMaster @ Oct 29 2004, 06:36 PM)
    Theres some damn good looking maps here...

    And you'll never get to play ANY OF THEM!!!!!111 Mwahahaha!!!

    ~ DarkATi
  • CMasterCMaster Members Join Date: 2003-10-25 Member: 21922Posts: 259
    Maybe, you could all throw in the RMFs together. And some uber-map with R-Speeds so high it would make Deep Thought weep will be born from all the completed rooms.
    linxsoft.co.uk - free games. Yay. Made by me. :(
  • samejimasamejima Members Join Date: 2004-09-10 Member: 31569Posts: 110
    QUOTE (Zazi @ Oct 29 2004, 02:12 PM)
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    ... oh wait.

    <3
  • Some_tall_guy1Some_tall_guy1 Members Join Date: 2003-05-22 Member: 16601Posts: 651
    I guess ns_papillon is dead, along with most of my mapping.
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    I am tall, beleive it.
    What a clown
    More funny clowns
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