Could you show your UV-maps so that I can see the technic you use? Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
busy = slow progress <img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster20.jpg' border='0' alt='user posted image' /> <img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster19.jpg' border='0' alt='user posted image' /> <!--QuoteBegin-Obst & Gemuese+Nov 2 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 2 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could you show your UV-maps so that I can see the technic you use? Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wha, the texture or the skinmap of the model?
The skinmaps (looks like you got them in b/w wireframe) would be really great to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The textured maps would only hide the most inportant spots.
Comments
<img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster20.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster19.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-Obst & Gemuese+Nov 2 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 2 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could you show your UV-maps so that I can see the technic you use? Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wha, the texture or the skinmap of the model?
keep up the good work man
The textured maps would only hide the most inportant spots.