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  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Could you show your UV-maps so that I can see the technic you use? Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    edited November 2004
    busy = slow progress
    <img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster20.jpg' border='0' alt='user posted image' />
    <img src='http://img.photobucket.com/albums/v297/Mr.Ray/Blaster/blaster19.jpg' border='0' alt='user posted image' />
    <!--QuoteBegin-Obst & Gemuese+Nov 2 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Nov 2 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could you show your UV-maps so that I can see the technic you use? Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wha, the texture or the skinmap of the model?
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    dude this is such a great idea, i think i like it better than my halo 2 ar 0.o
    keep up the good work man
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The skinmaps (looks like you got them in b/w wireframe) would be really great to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    The textured maps would only hide the most inportant spots.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    What technique do you use to UVW map the model?
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