Mabase

samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
again?
ive redone the layout and some rooms and lighting basicly started over heres some new shots

1/7
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2/7
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comments please
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Comments

  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members Posts: 179
    you sir, are winnar
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  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members Posts: 5,865
    i love your choices in lighting color
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  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Posts: 4,219 Advanced user
    Looks great smile-fix.gif. The only thing I'm not crazy about are the long strips of red light. I think it would look better if you broke those up somehow.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    thanks you guys for your comments i dont know what i would put ther ein repace of those red strips i think im gonna back down on the red lighting though and see how that looks
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned Posts: 4,109
    I love it!
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    mp_bs 0 ;D
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation Posts: 1,616
    The floors and ceilings in most areas look incredibly flat and boring. Even some walls are pretty flat. It's pretty nice though.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue Posts: 586 Fully active user
    Looks great. And yes, I agree with the red, it's kinda using the space of the other colors.
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  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members Posts: 2,254
    looks very nice but yeah the surfaces -are- a little too flat. focus on the architecture, it'll look even better. i wish i had some ideas to give u but i dont :(
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  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    edited October 2004
    Easy, in screenshots 1,2,3,4 bring out the top and bottom MetallicPlatePanel sections, keep the red where it is (although maybe scale down a bit if possible, or use a continuous beaming red, moving from top to bottom or vice-versa) then indent the grate section of the same wall section.

    EDIT: Just noticed from screenshot 3 that that's almost exactly what you've done! Maybe try indenting the grate and red a little bit more?
    Post edited by Unknown User on
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members Posts: 1,417
    QUOTE (JezPuh @ Oct 2 2004, 12:05 AM)
    I love it!

    Well, he pretty much said it for me.
    image
  • KezeiKezei Join Date: 2003-09-23 Member: 21127Members, Reinforced - Gold Posts: 175 Fully active user
    Wow.. samejima, I see what you mean now.. That looks awesome. And I personally like the way he's doen the arrows on the wall. It's different.
    image
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members Posts: 1,594
    QUOTE (moultano @ Oct 2 2004, 12:27 AM)
    Looks great smile-fix.gif. The only thing I'm not crazy about are the long strips of red light. I think it would look better if you broke those up somehow.

    exspecially when you start thinking about e_polies... *scared*

    biggrin-fix.gif

    the colortheme is just perfect. and the architecture is clear and sexy. go on with this solid work.

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  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation Posts: 455 Advanced user
    I can't believe you guys haven't mentioned his architecture. It's so flat and boring, sur ethe lighting's great but try and get it looking a little less repetitive.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    QUOTE (PogoP @ Oct 5 2004, 01:22 AM)
    I can't believe you guys haven't mentioned his architecture. It's so flat and boring, sur ethe lighting's great but try and get it looking a little less repetitive.

    ok thanks for your comments and acctuly posting an oppion the red lights ive thought about doing things with not sure which way im going and as for the arcutecture being boreing and repetative and you want more stuff you love co_kestre dont you you do just admit it you love the caotic look of an unrealistic enviroment now that im done with that i will explain rationaly if it is an underground lab why would there be random pipes and stuff hangin all over the room that area of the map is ment to be very flat and clean and also almost every one commented on how flat it was biggrin-fix.gif

    im sure this sounded very rude i apologise for that but just trying to explain the way i think
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members Posts: 564
    t'is cute ahr


    only thing i can whine about is that some places are a bit open, but they are so good looking no one will ever care
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members Posts: 388
    A bit more green light would be nice, but defianteley dont make it a dominant colour, gree nsucks liek that.
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  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    QUOTE (samejima @ Oct 5 2004, 01:29 AM)
    ok thanks for your comments and acctuly posting an oppion the red lights ive thought about doing things with not sure which way im going and as for the arcutecture being boreing and repetative and you want more stuff you love co_kestre dont you you do just admit it you love the caotic look of an unrealistic enviroment now that im done with that i will explain rationaly if it is an underground lab why would there be random pipes and stuff hangin all over the room that area of the map is ment to be very flat and clean and also almost every one commented on how flat it was biggrin-fix.gif

    ....aand breath, 2, 3, 4

    Full stops / Periods are your friends!
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation Posts: 455 Advanced user
    I didn't mean to sound harsh, I love the lighting and most of the architecture in the latter screenshots. And rofl at the guy above me.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    QUOTE (-[Kobayashi]- @ Oct 5 2004, 10:53 AM)
    ....aand breath, 2, 3, 4

    Full stops / Periods are your friends!

    hehehe i know it was at like 3 am here and i was lazy but normaly i dont even put periods sorry yall
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation Posts: 729
    edited October 2004
    QUOTE (samejima @ Oct 5 2004, 07:15 PM)
    QUOTE (-[Kobayashi)
    -,Oct 5 2004, 10:53 AM] ....aand breath, 2, 3, 4

    Full stops / Periods are your friends!

    hehehe i know it was at like 3 am here and i was lazy but normaly i dont even put periods sorry yall

    You don't use periods?

    You don't use any punctuation at all =]
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  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    QUOTE (Kester @ Oct 5 2004, 02:08 PM)
    [/QUOTE]
    but normaly i dont even put periods sorry yall [/QUOTE]
    You don't use periods?

    You don't use any punctuation at all =]

    thtas all i have to say
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation Posts: 1,048
    Looking very good smile-fix.gif You've already heard my commentary so I'm not repeating myself here.

    Look! A period --> .
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  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    1/2
    user posted image
    2/2
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    part of marien start i did tonight :/
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members Posts: 564
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    Overlays in the latest screenshots do not look as though they've been set to additive. Fix that.

    The lighting also seems to be rather flat and bland, I say this to alot of people yes, but this area could really do with harsh lighting. Although I'd do it in that terribly eye bleeding blandly lit red corridor. Red and blue (or turqoise as some people call it) in a corridor doesn't look 'right' (for a lack of a better word).

    Map shaping up nicely, although do something with those ceilings, I love playing around with a ceiling because it is probably the most creative area of designing a level possible. You can do absolutely anything to it and with alot of detail. Go for some ceiling lights in the corners like veil did, instead of red have a nice blue/turqoise to go along with the feeling of the map and area. Pipes (partly or fully spherical or just the 'pipe' texture set), wires, construction girders, height variation, lights, skylights etc. all go very well on ceilings. It will add alot more atmosphere to the room too. In that room I'd personally put pipes in the ceiling and make it look like they connect up all over the room from the ones behind the glass.
    blah blah blah
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation Posts: 1,616
    QUOTE (Thursday- @ Oct 6 2004, 09:00 AM)
    Map shaping up nicely, although do something with those ceilings, I love playing around with a ceiling because it is probably the most creative area of designing a level possible. You can do absolutely anything to it and with alot of detail. Go for some ceiling lights in the corners like veil did, instead of red have a nice blue/turqoise to go along with the feeling of the map and area. Pipes (partly or fully spherical or just the 'pipe' texture set), wires, construction girders, height variation, lights, skylights etc. all go very well on ceilings. It will add alot more atmosphere to the room too. In that room I'd personally put pipes in the ceiling and make it look like they connect up all over the room from the ones behind the glass.

    Agreed, your ceilings and floors need work. Maybe even some walls, like the ones with the red arrows - looks a bit flat. Nice work though.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members Posts: 1,594
    definetely the ceilings need some work. start with a texture that differs from the floors one smile-fix.gif

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  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation Posts: 6,132
    edited October 2004
    QUOTE (Lt.Gravity @ Oct 6 2004, 02:16 PM)
    definetely the ceilings need some work. start with a texture that differs from the floors one smile-fix.gif

    Hes already done that tounge.gif Although, yeah both are grates and similar.

    Edit: Something else also nice to add to ceilings and/or floors are transparent grates, or fans, or grates over fans smile-fix.gif
    blah blah blah
  • MarcosLostPWMarcosLostPW Join Date: 2004-09-05 Member: 31383Members Posts: 23
    mm i like it ~
    I was know as Marcos, but then i lost my password
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members Posts: 110
    user posted image

    but in reply to all the above comments im gonna work to break up the roofs more and the floor i understand what your saying this is a start and for those lights thursday its just beacuse i have added a little light under it all it is is texture lights i was aware of that but thank you for pointing it out all advice helps i might not have seen it
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