[sprel] -new Resource Sprites

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Comments

  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited September 2004
    the only problem is that ½ of the spore and umbra attacks (the projectile) use an indexed alpha sprite, so it can only be monotone. the actual cloud produced after the attacks can be a 256 color additive sprite, but mixing the two wouldn't look right unless i can think of something to draw it into context, like a bubble that bursts on impact releasing a multicolored gas, be that fire or whatever...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    tbh, the idce sprite should be made official along with the SpecOps resnozzle.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    It's so sexy.. *ish using*
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    I have your ip and phasegate already , I'll definitely put some ice on top of that.
    looking forward for new stuff.


    <!--QuoteBegin-Liku+Sep 29 2004, 01:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Sep 29 2004, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-BulletHead+Sep 28 2004, 10:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Sep 28 2004, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.evilzug.com/stuff/blue' target='_blank'>BLUE ROCKS</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->That sucks.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this one is c00l:
    <a href='http://www.evilzug.com/stuff/cinnicot/index.php' target='_blank'>http://www.evilzug.com/stuff/cinnicot/index.php</a>
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    omg you just bumped a 3 month old thread. just let it die ( altho you shld still dload the res sprite it rules )
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