Ns_pegasus Update.

BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
read please
Here is an update I have been working on for over a week or so now.
Please comment and give suggestions!!! biggrin-fix.gif

Screen shot 1
Screen shot 2
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Comments

  • JezpuhJezpuh Banned Join Date: 2003-04-03 Member: 15157Posts: 4,108
    What the HELL is that supposed to be on the 2nd screenshot? Improve your lighting first. I can't see a damn.
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  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    It's supposed to be light beaming through the vent. And the gamma is at 0.5%, you should be able to see good.
    Jesus told me to burn things; So I burned your Soul :)
  • BelgarionBelgarion Members Join Date: 2002-07-19 Member: 973Posts: 898
    umm... yeah. ok. there needs to be some major changes to the lighting. i can't even see what the rest of pic1 is. add light. lots of it. lots of spot lights. anything!

    either make those "light beams" look more realistic, or simply get rid of them. light beams are never that "solid" looking. reduce the fxamount to about.. 50. and make them disperse out.... wow
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

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  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    edited September 2004
    How do you create light spots? How about EXPLAINING to me how to do this, rather than giving me a blank post tounge.gif
    Jesus told me to burn things; So I burned your Soul :)
  • wnnwnn Zombie Panic modeller Members Join Date: 2003-06-03 Member: 16960Posts: 788
    Well this ain't the mapping help forum, and they assume you know how to do things, as you are mapping and you show us your map, i guess.
    Clever. Quite obnoxious, but clever.

    -- Nem
  • KesterKester Members, Constellation Join Date: 2004-02-21 Member: 26770Posts: 729
    the first pic is far too dark, and bland. Mebe you could have part of the corridor cut back on one side, with some computers or some machinery with the use of some colored lighting, that would probably make it look alot better. Also the stripe textures dont do u any favours (they dont seem to work that well unless they hae a decent trim i find). I just noticed u already have screens along the side have them emit light

    i can hardly see anything in the second picture with that thing, u shud probably delete that, or make it alot less visible (the light its coming from doesnt even seem that bright anyhoo) you've also got a red light texture on the right emitting no light, use that it would make the shot look alot better imo. The ceiling texture just changes aswell with no clear reason or a trim to break it up and again same with the red stripe as i said about the first pic

    Hope this helps
    QUOTE (Mantrid)
    Oh yeah? Well, all your texture faces are perpendicular to their axis'!
    QUOTE (Pheus_)
    you've collided with an onos
  • HighnoHighno Members Join Date: 2004-01-29 Member: 25706Posts: 119
    edited September 2004
    Maybe check TWHL they have eyplanation for basic Hammer functions and some tutorials
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    ok did some changes, please tell me what you think NOW. If it's still dark, TURN UP YOUR MONITOR BRIGHTNESS tounge.gif

    user posted image
    user posted image
    user posted image
    user posted image
    Jesus told me to burn things; So I burned your Soul :)
  • samejimasamejima Members Join Date: 2004-09-10 Member: 31569Posts: 110
    personaly i think you are trying way to hard to have a curvy rooms try and think about that thats all i have to say for now
  • Invader_ScootInvader_Scoot Members, Constellation, Reinforced - Shadow Join Date: 2003-10-13 Member: 21669Posts: 1,589 Fully active user
    Um, do you not use texlights? It doesn't look like it in the pictures.
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    um.... yes i am, but im still CONSTRUCTING the bridge, and after the bridge, im going to start using textlights. ask darkati, he saw my rmf tounge.gif
    Jesus told me to burn things; So I burned your Soul :)
  • Steel_TrollSteel_Troll Members Join Date: 2004-02-12 Member: 26455Posts: 550
    Hrm, well its not superb, but its a start....show us more pics please, all we see are two corridors, and as others said, spice up your life with lighting... im loving the new diffused blue light....

    Is it me or is that corridor slightly curved??That is actually a good idea, if it is ment to be curved... some kind of curveture of the hull of the ship, even if its slight...if it is a ship... pegasus... The flying horse wiv wings....erm yer im guessing its a ship...maybe

    [attempt at humor]
    NB add a Cargo room.... that should fix it lol, there cant be a map without a room named cargo
    [attempt at humor]
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  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    edited September 2004
    thanks for all of your suggestions smile-fix.gif and i laugh at your joke.. ha ha ,sarcasm, heh...

    if anyone would like a copy of the BSP and see it for them selves, please pm me and i'll provide you with everything.
    Jesus told me to burn things; So I burned your Soul :)
  • KesterKester Members, Constellation Join Date: 2004-02-21 Member: 26770Posts: 729
    On ur latest set of pictures:

    Pic 1
    lighting is better but cud still use some work, get those texlights in and use overlays on the comp screens if possible. The overhead wires seem a tad bright, not sure why they wud be, and seem to come out of nothing and go into nothing. The stripe textures are still not doing u any favours, mebe try replacing with a trim texture. The ceiling seems a bit repetative

    Pic 2
    Lighting too bland. Stripe texture (same as pic 1). The bit where it goes up from the floor to where it touches the stripe texture seems weird again try a trim texture here (same as on ceiling). Add something to it some where it has nothing interesting in it at all. The ceiling seems a bit repetative.

    Pic 3
    the light casting thru the grate is alot better. Make the light textures texlights. The things at either side or the corridor with light_newred (i think) on seem very blocky and seem to have no reason to be there.

    Pic 4
    Use an overlay on the light as it still doesnt seem bright enuff to be casting those columns of light

    QUOTE (Mantrid)
    Oh yeah? Well, all your texture faces are perpendicular to their axis'!
    QUOTE (Pheus_)
    you've collided with an onos
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    learn to use texlights
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    edited September 2004
    yeah i'm learning how to use textlights with the help of Darkati. The section of the map is about 65% done. still need to add more lights, sounds, etc.

    [EDIT ADDON]

    Does anyone know how to make the hera_fog.spr be able to show with out the black and invisible?
    Post edited by Unknown User on
    Jesus told me to burn things; So I burned your Soul :)
  • LordyLordy Banned Join Date: 2003-10-12 Member: 21627Posts: 237
    lots of hallways are mean
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  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys.
    Jesus told me to burn things; So I burned your Soul :)
  • brute_forcebrute_force Members, Constellation Join Date: 2003-10-04 Member: 21433Posts: 1,616
    QUOTE (BlackPlague @ Sep 23 2004, 02:52 PM)
    why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys.

    We can't base our opinions on your stuff we haven't seen yet.

    Also, for your question, set the Render Mode to Additive.
  • DarkATiDarkATi Revelation 22:17 Members, Reinforced - Shadow Join Date: 2003-06-20 Member: 17532Posts: 2,545 Fully active user
    QUOTE (brute_force @ Sep 23 2004, 09:03 AM)
    QUOTE (BlackPlague @ Sep 23 2004, 02:52 PM)
    why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys.

    We can't base our opinions on your stuff we haven't seen yet.

    Also, for your question, set the Render Mode to Additive.

    And FX Amount to 255... perhaps this isn't necessary but I always do... confused-fix.gif

    Plague is new to mapping, the bridge is pretty nice, with texlights and a good Radiosity file this map will look much better.

    I'm either his unofficial mentor or his ****... or his unofficial mentor-****. wink-fix.gif Me no knows...

    ~ DarkATi
  • BijiyBijiy Fantastic Damage Members Join Date: 2003-11-28 Member: 23697Posts: 1,417
    Not my style heh, learning to use tex lights is generally a good idea. Good start I guess.
    image
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    im not really learning how to map. i already know, i was just messing around on this thing. im not really going to release it lol but if anyone would like it, let me know smile-fix.gif
    Jesus told me to burn things; So I burned your Soul :)
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    QUOTE (BlackPlague @ Sep 23 2004, 09:56 PM)
    im not really learning how to map. i already know, i was just messing around on this thing. im not really going to release it lol but if anyone would like it, let me know smile-fix.gif

    Anyone can learn how to map in a day, learning how to map skillfully however, is another question.
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    that is very true, but sometimes the best are the worst wink-fix.gif
    Jesus told me to burn things; So I burned your Soul :)
  • KesterKester Members, Constellation Join Date: 2004-02-21 Member: 26770Posts: 729
    QUOTE (BlackPlague @ Sep 23 2004, 10:30 PM)
    that is very true, but sometimes the best are the worst wink-fix.gif

    how does that work?
    QUOTE (Mantrid)
    Oh yeah? Well, all your texture faces are perpendicular to their axis'!
    QUOTE (Pheus_)
    you've collided with an onos
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    edited September 2004
    well even the best have their worst days, and even the worst have their best days! lol


    [EDIT]
    I have a problem, probably someone can help me NICLEY lol

    SEE PICTURE BELOW

    -current settings

    func_illusionary
    render fx- normal
    render mode- additive
    fxammount- 255
    Post edited by Unknown User on
    Jesus told me to burn things; So I burned your Soul :)
  • KesterKester Members, Constellation Join Date: 2004-02-21 Member: 26770Posts: 729
    i thought u might of had it set like that, when i saw one of ur pics, just change additive to solid, keep the other settings the same
    QUOTE (Mantrid)
    Oh yeah? Well, all your texture faces are perpendicular to their axis'!
    QUOTE (Pheus_)
    you've collided with an onos
  • BlackPlagueBlackPlague Banned Join Date: 2004-02-02 Member: 25990Posts: 1,099
    Thanks for your help kester. And im happy to say the highest r_speeds are 678 and the lowest are 13 biggrin-fix.gif


    Here are some updated pics.
    user posted image

    user posted image

    user posted image
    Jesus told me to burn things; So I burned your Soul :)
  • InsaneInsane Anomaly Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-05-13 Member: 605Posts: 3,912 admin
    QUOTE (DarkATi @ Sep 23 2004, 02:49 PM)
    And FX Amount to 255... perhaps this isn't necessary but I always do... confused-fix.gif

    Depends how opaque you want the fog effect to be.
  • KesterKester Members, Constellation Join Date: 2004-02-21 Member: 26770Posts: 729
    im not sure about the last pic, but the first to pics are good, bit tired atm so i'll write a bit more about them later, ur on the right track tho
    QUOTE (Mantrid)
    Oh yeah? Well, all your texture faces are perpendicular to their axis'!
    QUOTE (Pheus_)
    you've collided with an onos
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