[mrel] The Wastes Smg For Lmg

CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
edited September 2004 in NS Customization
<div class="IPBDescription">Converted from the "The Wastes" mod</div> hi there!
I made this very quick as a <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66615' target='_blank'>request</a> (more or less <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ). Hope you enjoy it, though...

Thx to DR_FUZZY for letting me use his animations on this model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

<!--QuoteBegin-Credits+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Credits)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<b>Model:</b> The Wastes Team
<b>Skin:</b> The Wastes Team
<b>Animations:</b> DR_FUZZY
<b>Conversion to NS w/ proper LA/HA arms:</b> CaptainPanaka
<b>Laser:</b> Uh... I h4xed it from a pistol model... Sorry because there was no readme I've got no clue who originally made it (-_-)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Pic:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1095355451.jpg' border='0' alt='user posted image' />

<b><a href='http://www.battalions-of-fear.de/files/panaka_tw-smg.rar' target='_blank'>Download</a></b>

Comments

  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Really...bad...texture alignment. Nice conversion...I guess...but the maps got warped on decompile or recompile. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    <!--QuoteBegin-Fox One+Sep 15 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fox One @ Sep 15 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really...bad...texture alignment. Nice conversion...I guess...but the maps got warped on decompile or recompile. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's called pixel creep.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    This Gun is GREAT, but needs new skin, much more detailed and textures fixed.
    Can someone do it ?Please.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited September 2004
    It's the same skin as in the original (see pic)

    <img src='http://www.unknownworlds.com/forums/uploads//post-47-1095262057.jpg' border='0' alt='user posted image' />
    (the pic in this thread was brightened a bit in PSP so the skin looks a lot brighter that it is)
    Problem was, that the laser was coded in so I had to add it manually <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    mhm well... a new skin... uh... *shrug*

    Attached: pic with original brightness
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Might wana notice that the bolt in the converted version is in the wrong place :o
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited September 2004
    hm... right... that's the "empty" position in the wastes... damn... but it's also that way in the ref file <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    /edit: uh... normally the bolt SHOULD be in this position iirc or not? 0.o
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Depends if its open or closed Bolt.. Since its a fake Gun I couldnt tell you which one it is though.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    if its like the MAC-10 i think the converted one is in the wrong position (open)

    i think.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited September 2004
    Like brig said, it dont matter. Something like the sterling or (i think) uzi have the bolt in that position.

    But i was just pointing that out, as the original model has its closed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Sorry to bring back this thread but is there any chance on getting this great weapon without the laser and the feather?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Behold, the power of <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/p_pm.gif' border='0' alt='user posted image' />
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    you can get rid of lasers by simply going into HLMV, exporting the laser texture, recolor it to all black, then import and save

    that makes it transparent, works on any model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-MrSocks+Oct 3 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Oct 3 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can get rid of lasers by simply going into HLMV, exporting the laser texture, recolor it to all black, then import and save

    that makes it transparent, works on any model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dont forget to turn it from additive to transparent, and make the last color on the pallete 255 blue
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-DR_FUZZY+Oct 4 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 4 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrSocks+Oct 3 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Oct 3 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can get rid of lasers by simply going into HLMV, exporting the laser texture, recolor it to all black, then import and save

    that makes it transparent, works on any model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Dont forget to turn it from additive to transparent, and make the last color on the pallete 255 blue <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No need to if it's additive. Black+Additive=Transparent <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    that is one ugly gun sorry to say. i wont even take a second look :\
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited October 2004
    <!--QuoteBegin-Radagast+Oct 4 2004, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Radagast @ Oct 4 2004, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that is one ugly gun sorry to say. i wont even take a second look :\ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thanks for your two cents <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    *cough*be constructive*cough

    also remember he said he just sorta threw this together
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